NVIDIA has released two new trailers for Metro Exodus and Atomic Heart, detailing their real-time ray tracing features. Both of these first-person games will be among the first that will support real-time ray tracing via NVIDIA’s RTX technology.
Going into more details, Metro Exodus will have real-time ray traced global illumination and that’s it. No ray traced shadows or ray traced reflections/refractions like those we’ve seen in Shadow of the Tomb Raider or Battlefield 5. And while this effect is cool, it’s a bit underwhelming witnessing only one graphical effect being handled by ray tracing for the recently announced high-end graphics card that costs more than $1000.
Atomic Heart, on the other hand, will feature real-time ray traced reflections and refractions, similar to those of Battlefield 5. However, we did not see any real-time ray traced shadows or real-time ray traced global illumination.
At this point, it appears that developers only use real-time ray tracing for only one graphical effect. We are not certain why this is happening but so far most games that were showcased are using ray tracing for very specific things, and almost none of them uses it for more than one effect.
For example, Shadow of the Tomb Raider uses ray tracing only for shadows, Assetto Corsa, Battlefield 5, Atomic Heart and some other games use ray tracing only for reflections and refractions, and Metro Exodus uses ray tracing only for global illumination. The only game that will support more than one ray tracing graphical effect is Remedy’s Control with its glossy Ray Traced Reflections, Ray Traced Diffuse Global Illumination and Contact Shadows.
We don’t know whether this is a limitation or whether the developers have simply decided to focus on different areas, however we were expecting more from the RTX 2080Ti. After all, you can’t really justify buying a $1300 GPU in order to have proper reflections in one game, proper global illumination in another game, and proper shadows in another game. We were kind of expecting all of these graphical effects to be present in the games supporting RTX and from the looks of it, that won’t be the case for the majority of games!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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First generation RT GPU isn’t going to Ray Trace everything for goodness sake, just one effect that’s sutable to the game, people are already crying about the performance loss when they don’t even know anythink, they just assume the worst.
I’m not sure about performance cost, but i’m sure about money cost, and for now they’re not really pushing me to buy these cards with this slight change in lighting, besides, i didn’t expect anything incredible from this first generation, nobody should’ve, but i expected decent prices, for pascal revival + tensor + rt core.
You upgrade to get more performance, to allow for higher resolution, to get the performance overhead when the next generation VR headsets comes out etc. The ray-tracing stuff is just a bonus lol. By the way, how on earth could you expect decent prices? It’s an unrivaled nVidia we’re talking about here for crying out loud!
Well having no competition is a thing, you can milk on that fine, but it’s basically what they could do the last time, AMD had nothing to rival 1070 1080 and 1080Ti too, yet they didn’t milk it that much.
Overall the prices for the top-tier lineup of Pascal cards were overpriced, just like RTX is today:
1070: $450
2070: $500
1080: $700
2080: $700
Let’s now compare Maxwell to Pascal:
Maxwell:
970: $330
980: $550
Pascal:
1070: $450
1080: $700
980 was unrivaled yet they didn’t push the price.
970 was close to 290x, so they had to keep it down. And thanks to AMD the 970 became one of the most purchased GPU’s in recent years thanks to its low price.
So yeah, pascal and turing is definitely overpriced due to lack of competition from AMD. Historically nvidias TOP cards has hovered around $500, but since pascal, that’s not the case any longer.
No you’re comparing 1080 FE pricing to 2080 non FE
Prices were milked much more than pascal, period.
And also, custom AIBs will cost as much if not more than nvidia’s FE as always.
Yeah, noticed that now. Still, it’s another $100. Since AMD is absent. The fact that your expected decent prices for turing is just dumb and clueless.
970: $330
980: $550
1070: $450
1080: $700
“They didn’t milk it that much”
LOL!
“with this slight change in lighting”
“Slight” haha, good one.
Besides, you seem to forget everything else that ray-tracing can do. It’s not just correct global illumination. Ignorant as usual.
As i already said, not even pascal had competition, yet their pricing wasn’t this absurd, i’m not sure which language i should use to make you understand since you seem to be having difficulties.
1080 was 549$
1080 FE was 699$
2080 is 699$
2080 FE is 799$
980 was 549$
Do you see the difference, you can comprehend this far?
It’s a pretty heavy change, but not in this case, in SOTTR there’s a slight change, METRO is a bit more noticeable, battlefield V will have a few stupid light effects, nothing more, these here are subtle changes in lighting, nothing that great, and that makes sense since they’ve adapted old engines for this feature, and by doing this you surely can’t change much.
Ignorant as usual? If this your usual well i don’t really know what to tell you.
No, the 1080 was $600
Ahaha, talking about comprehend now are we? Let’s look at your way of comprehending things:
$100 difference:
“Prices were milked much more”
$50 difference:
“they didn’t milk it that much”
In a span of $50 you went from “much more” to “not that much” oxidized logic :’D
“not really pushing me to buy these cards with this slight change in lighting”
Let me spell it out for you what RTX offers since you seem so one-dimentional:
Correct contact hardening shadows with correct penumbra and colorization.
Correct ambient occlusion, vastly superior to regular SSAO.
Correct reflections, refractions and caustics.
Correct light bouncing/global illumination
Performance benefits
Other improvements/benefits
“few stupid light effects”
Those stupid light effects aren’t light effects, they are realtime ray-traced reflections. You’re beyond dumb! Besides, we don’t know if DICE will add more ray-tracing effects into BFV other than reflections. Same goes for the other games, especially Exodus, it’s not releasing until February so devs have plenty of time.
The point is, we have only seen bits and glimpses of ray-tracing being added to games, we also have only seen them being added one at the time, for example BFV does reflections, Tomb Raider does shadows, Exodus does GI. We haven’t seen them being implemented together. That is something is yet to be seen in a real game. So to your defense, some of the effects we’ve seen have been quite subtle yes, like Tomb Raider for example. But ray-traced GI and reflections is a pretty big deal in terms of visuals.
“these here are subtle changes in lighting, nothing that great”
If implemented in a game thus are relying on darkness and light in a setting which heavily favors correct global illumination, the change of going to ray-traced GI is something far more than subtle and “nothing that great” But you might be one of those who doesn’t appreciate visual fidelity and atmosphere. Then you should go back to your minecraft and fortnite.
Shut up, and educate yourself before go talking on sites.
https://uploads.disquscdn.com/images/a556810f0ad8c070d46f17f3ef338190887ee622c0c6dc86c01fbee7a2658fcb.jpg
RTX may offer all that, but’s there no real evidence of that in these games, you can argue as much as you want, you’re just wrong and in denial.
We might be able to see this in next generations but just not worth for the price at the moment, and we still need to see performance on regular settings.
Performance benefits? LMAO Go check the article here on DSOG about SOTTR, don’t make me laugh, you’ve already done that enough for today.
Ahaha, you’re telling me to shut up and educate myself, then you go off and shows a picture of numbers from wikipedia, information which anyone can edit. Priceless! Wikipedia isn’t reliable, everyone knows that. Well except for you apparently. The information in that picture, seemingly coming from wikipedia, is wrong. The MSRP of the 1080 non-FE version was $599, not $549. blogs.nvidia(.)com/blog/2016/05/06/geforce-gtx-1080
Listen. You make the same point I just fed to you, there’s no evidence. So take your own advice and don’t go judging the implementation of RTX before we have concrete proof. Another perfect example of you being hypocritical.
” just not worth for the price at the moment, and we still need to see performance on regular settings.”
UUuuuughhh, using “not worth for the price at the moment” and “we still need to see performance” in the same sentence must be the pinnacle of your ignorance and stupidity. You’re embarrassing yourself over and over again on this site.
Performance benefits, yes, actually. If you’d “educated yourself” like you tell me to do, you’d understand that that’s exactly what 1-spp ray-tracing can do compared to having too many light sources, probes or cube maps. In some situations ray-tracing can be a more cost-effective way of achieving something than doing it using traditional rasterization techniques. Jensen even talked about that in the gamescom keynote. Go watch it and learn something.
Now, relieve me of your stupidity please. I feel like a godda*n babysitter having to teach you stuff.
No that’s BS and your mirror climbing is reaching retrded levels, come one show me how can anyone can edit that, you stupid idiot, you’re a fkin bad troll, i proved wrong every time and then you jumped on other posts that weren’t yours just to flame you damn idiot, showing over and over you have no clue of what you’re talking about a reading bs
The 1080 could be 599 but surely isn’t 699 you turd
RTX is nothing now, it’s just a fkin gimmick to bait braindead people like yourself, it’ll be a decent feature for the generations to come, not now, it’s not worth it for the cost of the card, period.
You understood 0 of the keynote, and you were fed bs you swallowed no problem because you’re an ignorant braindead child, and the proof is the 4K TAA vs 4K DLSS thing you misunderstood completely. At the moment there’s 0 performance benefit due to these new techs, the reason the card is faster on normal situation is due to the die size and number of transistors…Who am i kidding talking about this stuff with you. a fkin clueless braindead kiddo, trying to flame me lmao.
Ahahaha, you’re losing it! It’s evident.
It’s evident by you losing your cool, your manners and your ability to practice discussion. It’s evident when you no longer have any answers to my claims or when I invalidate yours and it’s evident when you resort to foul language.
Anyone can edit wikipedia pages you moron, just click the edit page button in the correct section and type away. Unless it’s a page about Obama, which are locked.
I think you need to watch the keynote again, because you didn’t learn anything 😀 There are performance benefits to running Ray-tracing in situations where you’d need tons of light-probes, environment-maps, cubemaps etc to achieve similar results. Also DLSS is a technique that has performance benefits too. Go do some research on it 🙂
Bla bla bla, you running your foul mouth isn’t making you look any smarter, quite the contrary. At this point you’re just amusing, and embarrassing.
What are you doing copy paste of the same bs on every post, what are you a bot? I mean mentally you’re on the right direction, so…
Congratulations, you just fulfilled paragraph number 1, 2, 4 and 5.
Called it!
Nice, you might have found something you’re good at…gratz
Again attacking on more fronts and saying the same stuff over and over, lmao keep at it childo.
Gimmick feature honestly
just like all of nvidias feature lol. physx,hairwerkz,etc
Physx was actually decent and added to the gameplay
Hairworks did not. it looked like Geralt had a mop for a head
and while it looked beautifully on the animals (roach, the bears etc…)
the performance hit was simply not worth it
i get the same feeling for this ray-tracing bonanza.
Lmao are you really calling raytracing, the foundation of realistic CGI that is industry standard, a gimmick? Get a clue
Not a fan or proprietary tech. Bad for gamers as a whole.
Ray Tracing is not proprietary tech. sure they were using nvidia RT core to get better performance but it does not need special API or closed game library like gameworks. all that has been shown was done under DirectX API called DXR (there will be also Vulkan version later). DXR is part of new DX spec (not sure if it’s exclusive to DX12 or not) that being announced by MS at GDC this year. since the spec is based on MS Direct X both intel and AMD can look into it and working out their own implementation. AMD most likely involved since the very beginning in determining DXR spec that all IHV vendor can agree on but right now AMD simply not launching new GPU. their plan has always to release new GPU next year. the timing just put nvidia ahead in Ray Tracing implementation because they will be launching new architecture this year but because of that people thinking this whole ray tracing stuff will be proprietary solution from nvidia that exclusive to their GPU when it fact it is not.
of course it will be only available on one or two effect at the early stage of this “hybrid rendering”. the way i understand it what nvidia has been doing here will going to completely change the way developer develop their games. it is not as simple as doing ray tracing on all effect. they need to change their game engine in favor of this new method of hybrid rendering over what they have been doing for over a decade.
actually the benefit of hybrid rendering does not impact gamer that much. the game could end up just look the same the way it was before. but for game developer it will ease their burden from having to apply tricks here and there to mimic certain graphical effect correctly.
where is atomic heart?
RTX effects looks amazing but for now I’m more interested in insane infiltrator tech demo performance on RTX card, because 78 fps means RTX is more than 2x faster than 1080ti. During whole presentation that Nv guy was explaining tensor cores can be used to render much higher resolution and that would explain so big performance increase.