Quixel shows photorealistic real-time next-gen visuals by using Photogrammetry in Unreal Engine 4

At GDC 2019, Quixel introduced Rebirth; a real-time cinematic produced by Quixel, harnessing the power of Unreal Engine and real-world scans from the Megascans Icelandic collection. As the company noted, and by using Rebirth represents a new way of crafting computer graphics with photorealistic results rivaling traditional offline renderers.

Set in the beautiful, other-worldly landscapes of Iceland, Rebirth brought together a team from VFX, games and ArchViz to produce a cinematic asking existential questions of machine/human hybrids.

The end results are truly amazing and show what developers may achieve in next-gen video games. Now the reason I’m using the term “next-gen” is because there isn’t a single developer that will push THAT much the PC version of its multi-platform game.

So yeah, in order to get visuals that look as good as those featured in this video (and in all the latest UE4 videos we shared during these couple of days) we’ll have to wait until PS5 and the next Xbox release.

As a bonus, I’ve also included below the GDC 2019 trailer for Unreal Engine 4 that showcases its key features.


Rebirth: Introducing photorealism in UE4

GDC 2019 Features Reel | Unreal Engine