NVIDIA showcases incredible real-time ray tracing visuals in Unreal Engine 4 via its RTX technology

At SIGGRAPH 2018, NVIDIA revealed its first Quadro GPUs that will be based on the Turing architecture and will be able to handle real-time ray tracing. And in order to showcase these new capabilities, NVIDIA created this cinematic ray-traced scene running in real time in Unreal Engine 4.

Real-time ray tracing, the holy grail of graphics, is now possible thanks to the NVIDIA Turing architecture and the NVIDIA RTX development platform. And while the Quadro RTX GPUs are not meant for gamers, the upcoming GeForce 2080 RTX – that will be most likely announced on August 20th – will be the first GPUs that will support games with hybrid rendering models.

NVIDIA did not reveal the specs of the system that was used to capture this footage so we don’t know whether we’re looking at a single or a multi-GPU setup. Now since the Star Wars Unreal Engine 4 tech demo was running on a single Quadro RTX, we can safely assume this demo was also running on that same graphics card.

We don’t expect PC games to look this good anytime soon, however this video will give you a glimpse at the future of video games.


Project Sol: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email