CI Games released today an uninterrupted walkthrough of the Gamescom 2019 gameplay demo for Sniper Ghost Warrior Contracts. This walkthrough trailer focuses on Kolchak Harbor, one of five unique regions, each serving as a sniper’s tactical paradise where players can confront emergent combat encounters that will never be the same twice.
Sniper Ghost Warrior Contracts is a return to form for the series and introduces the Dynamic Reticle System, empowering players as they adjust for ballistics and atmospheric conditions to line up crucial shots. This is a prime example of how Contracts will continue to provide the best-in-class sniping experience the series is known for.
This detailed walkthrough introduces players to the fresh gameplay rhythm and other new tools at their disposal, like Scout Drones and the Augmented Reality Mask. For those who weren’t able to attend Gamescom, this will be a strong introduction to Sniper Ghost Warrior Contracts’ new and more focused gameplay flow. It features over 20 contracts across the five regions, with those spaces acting as sandboxes filled with side-objectives and tasks to uncover.
Sniper Ghost Warrior Contracts will be using a more optimized game engine, minimizing load times and maintaining a stable FPS, keeping players grounded in the rich, moment-to-moment sniping gameplay.
The game is currently scheduled for a November 22nd release.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I really liked the previous game after patching but the engine was not made for open world and they didnt have the budget for it. I would prefer it to not have a open world and have large maps with more buildings and complex military bases and less receptive sidemission stuff. Well this is what they did apparently. I really liked the 80-90s supersoldier story and how tacticool everyone was and futuristic. I even liked the mysterious atmopshere and music. Also a AAA game with attractive women, Remember those? Comes out on my birthday with doom eternal. Ah the 2 types of fps i like, old school nonlinear fast paced and nonlinear realistic infiltration tactical. NICE.
The footage being shown at 30 fps, or even lower, scares me. Will probably be even more unoptimized than SGW3 despite it being linear
Seem’s good. But damn the video would be way better and less laggy @ 60 fps !!
Wow that looked bad.
The demo guy: “WOW! Look at that view!”
Me: “WOW! Look at that framerate!”
the slow-mo killcams are horrendous..where’s the muzzle flash? where’s the kick? where the hell is the bullet impact upon landing ? and where the hell is the blood? and don’t get me started on the framerate… the commentary is by far the worst part of the video. I just wasted 10 mins I’ll never get back.. after 4 games…it’s 1 step forwards 10 steps backwards with this game…