Playstation Access has released a new video, showing new gameplay footage from Remedy’s Control. In this video, Remedy’s Vida Staercevic and Playstation Access’ Holie attempt to defeat a new and intimidating boss battle, while also discussing about the game itself.
Control is a sandbox-style, gameplay-driven experience built on the proprietary Northlight engine that promises to challenges players to master a combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through the deep and mysterious worlds Remedy is known and loved for.
As we’ve already stated, Control will be one of the first titles that will support real-time ray tracing and even though it shares some similarities with Remedy’s previous title, Quantum Break, it will be using a new physics middleware.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This game looks so damn good. So happy that Sam Lake finally thought of a truly good idea as opposed to the half baked ideas he has made for quite some time now.
Fully agree with you, QB looks polished, this looks like they barely worked on the engine. Then again they probably have like 20 people working on it
Yep it looks like a quick cash grab using QB assets.
not a fan of weapon design, feel like remedy is pulling out a ubishet which they use assets to make a slightly different game and demand $60 for it. i understand though, they’re indie and they have to have an income for their employees until their big project is ready but i’m probably not going to buy it.
Will this be STEAM or Microsoft Store ? I’m curious. I kind of like what i’m seeing.
Was on mobile, in bed. No i didn’t at the time.
100% agree, it looks amazing!
100% this ^^^, yeah they are a pretty cool + talented dev shop. I hope they announce more games next year for I rally love their stuff. Some say that they might still be secretly working on Alan Wake 2!
Either way Control looks insane and I will be getting it on day 1 for my PC.
Damn that was epic I finally watched this, the lighting is insane and I really dig the level of interactivity and destruction and other dope effects.
100% sign me up, probably end up getting this on day one. Also I bet it is going to be a rad RTX show piece(not that I have a card) but still you can see it would be awesome with ray tracing FX added. Regardless it already look super good at stock in early dev which is a really good thing.
New physics middleware…hmmmmm
Sounds fishy, like nvidia…
Looks like RTX was enabled in this footage
This game could do some crazy stuff with Eye Tracking.
This game looks good in screenshots, until you watch gameplay videos, feels nothing more than a raw unpolished engine with no personality whatsoever.
Looks more boring than Alan Wake :/ I guess for now I can only wait till the full game is out till I can know for sure. But I genuinely think that Remedy hasn’t made a single thrilling game since both Max Payne games.
The concepts for their games are always amazing, so are the visuals, but something about the gameplay seems incredibly lackluster. Which hurts to say because Max Payne 1 and 2 are some of my favourite games of all time and I’ve been waiting for that next big thing from Remedy since.
Looks good, I Hope the PC version is not unoptimzed POS like Quantum Break [I think its the last game that can even pass 50fps on RTX 2080TI in native 4K mode]
Can we have some outside footage? Or this whole game is set in 1 facility?