The Astronauts has released a short gameplay video for its upcoming first-person dark fantasy shooter, Witchfire. This short video will give you a glimpse at some of the gameplay mechanics that this new shooter will feature.
As you will see from this short clip, the Painkiller influences are pretty straightforward, something that may please the fans of that particular franchise. Moreover, the game will feature hit/damage numbers similar to those found in looter shooters like Destiny 2 and Borderlands.
Witchfire is a dark fantasy shooter inspired by Painkiller and Bulletstorm, will be using photogrammetry and will be powered by Epic’s Unreal Engine 4. While the game will focus on challenge and mastery, it is said that it will not be a story-based game.
The Astronauts aims to release Witchfire in 2020.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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It won’t be.
Please don’t let it be an Epic exclusive.
Oh It will be
🙁
May you rot in hell, Tim Swiney
tim swine is more catchy. sounds like one of those orc names from shadow of mordor.
Who cares?
Wait.
*Yawn* Boring… next.
it’s been what 6 years ?
those damage numbers popping up is a little bit of red flag.
Looks pretty good, reminds me of Doom (2016) in the movement and flow.
Hopefully not a Epic Turds Store exclusive.
you can tell that someone from shadow warrior 2 is working on the animations.
i think the team is too small for that to be a looter shooter.
Floating damage numbers! Everybody PANIC!
Eathan Carter was a beatiful game, hope this one can be like that aswell.
Wow this looks gorgeous.
Low FOV, aiming down sights, floating damage numbers, slow enemies and a super-powered player rushing around inbetween them way more than he has to. It’s the same faux old school formula as the new Doom and Shadow Warrior games. They also kept/keep showing demos like this with an erratic player performing needless actions to make the gameplay look exciting. Imagine if Nintendo demoed a new Mario game and the player kept erratically spinning the camera. Or if Blizzard showed Starcraft 3 and the player kept hitting hotkeys to open and close various UI menus super-fast just for the visual spectacle of it. That’s what FPS gameplay demonstrations are now.
The player deliberately sprints into close proximity of opponents who only have projectile and melee attacks. Then he uses slides and midair sideways dodge moves to not get hit. All the while he carries a pistol that seems to do massive damage and surely would have worked from a distance. You can see him almost brushing enemies that were behind him as he moves backwards. He’d look quite dumb if one of them had hit him, but they obviously selected those few seconds of gameplay where he got away with it.
I don’t want to seem overly dramatic over how demo gameplay is fake, it’s always been fake. But what bothers me is that the way these demos are faked clearly recreates a playstyle that would make sense in the classic FPS many want back and many devs pay lip service to. They clearly know what the expectation is – so why not make such a game? Why make a Borderlands and then pretend it’s a 90s FPS when you could just make a 90s FPS? Why pretend like it’s all about CQC and dodging projectile attacks when IT COULD BE? Why not actually make it that way?
Can’t wait to see more at E3.