At CES 2022, NVIDIA revealed a new gameplay video for Dying Light 2. This new gameplay video showcases some of the games Ray Tracing effects.
Dying Light 2 Stay Human is a story-driven open-world action RPG. This time players are visiting the City – mankind’s last stronghold in the fight against the virus. Developed parkour mechanics enable players to explore the vast open world and master tactical combat. This lost civilization, a world set in the modern dark ages, requires creative approaches to finding items and crafting gear.
Gameplay will shift during a day and night cycle, so players can dare to plunder abandoned lairs of infected at night and discover the dark secrets of those in power by day. Additionally, players must choose which side they want to take and write their own story.
The game will release in February 2022, and here are its official PC system requirements!

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Looks dope.
Doesn’t look impressive to me. Some moments look good, some look like COD BLOPS 3. Overall it looks like an 8th gen game, it’s hard to pinpoint where the ray-tracing is happening.
Yeah, I actually want it a little bit less now. The colors looks bleached as well.
looks fake
looks to me they got a slightly worse artist/design guy…then upped the lod to stupid levels. Objectively the textures are much higher in quality, but aren’t I dunno where they should be? the roof when he scorpions the dude down… it doesn’t look right. looks like dirt not a dirty roof.
Looks ok…not mind-blowing visually by any means. But, I still wanna play this game, really like Dying Light.
Such large trees just happen to be growing on the rooftops of buildings. Where do their roots go? The amount of stupidity in this single screehshot just hit sky-high levels for me personally.
https://uploads.disquscdn.com/images/0d91ff6e6e8c0821c1800d0a00957520ac041ed298f3bf38ae704bf6150492c1.png
but the monsters that get angry when it’s dark are more believable, right?
The original game didn’t have that trees “growing on roofs” nonsense. There’s a limit to my suspension of disbelief.
I mean I could buy some shrubs and tomato/potato plants growing in pots (food you know) that could’ve been physically interacted with – you could stumble over them for example or pick them up and throw at enemies. But these trees make no sense whatsoever.
This game is YEARS after the first one, When original happened you played in ONE infected city while the rest of the world was fine, this game is in a period where whole world is infected, and its been YEARS after the first one, BTW threes can grow like that, just google ‘trees growing on rooftops’
Not all types of trees and certainly not huge pine trees as seen in the game.
https://uploads.disquscdn.com/images/7031013cf0f72230d7899a5a613930c336a81d94fbe7d942e8a4290d85cb4eb1.jpg
Here it’s obvious that the tree is way smaller than seen in the game and these rectangular housings are basically large pots. Yet in the game we see trees growing straight from the metal rooftops.
https://uploads.disquscdn.com/images/fd0da4976541437a494508cb439c1587a645abb435815cc6eb534e95a704b310.jpg
An Abandoned Woody cabin, Hemsedal Norway. Photo by Europe Trotter. Notice how the roof is all but caved in.
Besides, I doubt devs bothered with explanation of the common problems a gardener may have with a rooftop garden:
-Accessibility to water and drainage issues;
-A way to bring gardening supplies to the roof;
-Storage;
-More extreme weather exposure to your plants;
-Privacy;
-Structural issues with the roof.
I could buy rooftop gardens with caveats (smaller types of trees) in a peaceful time. But during a worldwide zombie apocalypse what is shown in the game is simply not sustainable nor believable.
Bro its a scifi game, there is no gardener, it happened over time from seeds flying.
You dont wonder why that game has Zombies running around but threes on rooftops is the line you never cross?
I could maybe side with you if the original game never existed and was more realistic in its depiction of an abandoned city.
Again, the original game was RIGHT after Infection.
This game is YEARS in the future, when all countries got infected.
they wouldn’t get away with a sequel that has the same aesthetics if the gameplay is the same too. I think this genre needed more horror elements, more interactions with zombies, but that is an awful lot of work so here is our contrast upped, plus the grappling hook and the equally stupid kite so you can fly.
The game could be good, but the direction is the opposite they should have taken. DL was dark, gritty and suspenseful, here the zombies look like they are just a sidenote.
My thoughts exactly. We’ll see what will come of it. I also had foolish hopes that Techland would do away with those huge zombies and would make it more grounded instead focusing on choice and consequences.
But alas it went the exact opposite way of throwing outlandish zombie types on the player. At the same time making night terrors weaker than in the original game.
No console gameplay video yet, big red flag 1 month from release.