Need-for-Speed-Underground-2

Need For Speed: Underground 2 looks better now with RTX Remix Path Tracing

Last week, we shared a video from Uncle Burrito, showcasing a WIP version of Need for Speed: Underground 2 with RTX Remix Path Tracing. And yesterday, the YouTuber shared a new video, showcasing a brand new version of this mod.

In this new version, Uncle Burrito increased the volumetric lighting, and marked many other textures appropriately for proper usage with RTX Remix. The modder has also replaced all of the asphalt textures with new custom materials, as well as multiple pavement textures. Not only that, but they replaced many other driveable surfaces with PBR materials.

What’s also cool here is that the modder has minimized the light changes that can occur near the camera. As the modder noted, the game uses very aggressive culling to hide all models and lights outside of the camera view. Thus, it may be impossible right now to fully fix this with RTX Remix Runtime. My guess is that this will be possible with the RTX Remix Creator Tool.

Anyway, this video looks absolutely amazing, so go ahead and take a look at it!

Need For Speed: Underground 2 RTX Remix WIP2

6 thoughts on “Need For Speed: Underground 2 looks better now with RTX Remix Path Tracing”

  1. it looks like Asphalt 9 on an Andoid phone , the car is lacking details and looks unrealistic compared to it surrounding, it creat what’s known as the “Uncanny valley phenomenon” , and what’s with the overly wet road ?

  2. Much better, but needs more work. The car’s rear lights are missing illumination, the street/env lights are a bit overblown and everything seems a bit too bright.

  3. I hesitate between saying “it looked like that in my memory”, or “it looked better in my memory”.

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