MXGP – The Official Motocross Videogame – Dev Diary #1 Highlights Motion Capture Technology

Milestone has released the first Development Diary and announced the addition of ‘Motion Capture’ technology included into MXGP – The Official Motocross Videogame. This new exciting videogame is based on the official FIM World Motocross Championship and it will be available from 28th March 2014 on PC, X360, PS3 and PSVita.

The main aim of Dev Diary #1 is to highlight two of the biggest plus included into this MXGP Videogame Edition. The first one includes Motion Capture technology, that allows MXGP Players to experience pure simulation thanks to most realistic riders and bikes’ behavior. The second main plus is the inclusion; for the first time ever there will be a Monster Girl in the game that will give a special touch and authenticity of the Motocross’ atmosphere.

Alessandro Castrucci, Milestone’s Game Director, said:

“MXGP is a symbol of simulation, realism and license’s loyalty. Implementing Motion Capture technology is an additional piece to the puzzle that together with the ones related to game’s physics, graphics and chromatics’ choices, which were unveiled in the Gameplay trailer #1 and released last week, creates the whole product image. Particularly this year, using a female character , as the Monster Girl, will enhance the game’s realism if compared with the previous one; we are also confident she will be appreciated by all Motocross’ fans.”

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email