YouTube’s ‘Vlad4D’ has shared a video that compares the game’s old lighting system and its new one that is powered by SVOGI. Miscreated is the first game to take advantage of CRYENGINE’s SVOGI technique, and as we can see, it does improve the overall quality (yes, there are low-res textures but that’s something that can’t be improved by SVOGI). Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Interesting. We need to see this on a better looking game.
They also changed the color grading which makes it hard to tell which changes are introduced by SVOGI. I’ve seen the demo with the room you linked recently, I know it’s supposed to add indirect lighting and ambient occlusion as one unified thing but really, all I see here is a sophisticated version of ambient occlusion. Indirect lighting didn’t look much improved, it just made dark areas darker and occluded areas extra dark.
To me it just looks the reduction of ambient light changes the color, which is normal.
Video comparison of screenshots. Thats stu pid.
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Music in this video sound like silent hill ;0