Miscreated – New Video Shows Differenes Between SVOGI & Traditional Lighting System

YouTube’s ‘Vlad4D’ has shared a video that compares the game’s old lighting system and its new one that is powered by SVOGI. Miscreated is the first game to take advantage of CRYENGINE’s SVOGI technique, and as we can see, it does improve the overall quality (yes, there are low-res textures but that’s something that can’t be improved by SVOGI). Enjoy!

Miscreated SVOTI (SVOGI, Voxel GI, CryEngine) on/off comparison

6 thoughts on “Miscreated – New Video Shows Differenes Between SVOGI & Traditional Lighting System”

  1. They also changed the color grading which makes it hard to tell which changes are introduced by SVOGI. I’ve seen the demo with the room you linked recently, I know it’s supposed to add indirect lighting and ambient occlusion as one unified thing but really, all I see here is a sophisticated version of ambient occlusion. Indirect lighting didn’t look much improved, it just made dark areas darker and occluded areas extra dark.

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