Middle-earth Shadow of War & Doom running in glorious 8K on two NVIDIA Titan RTX GPUs

YouTube’s ‘Thirty IR’ has shared two videos, showing Middle-earth Shadow of War and Doom running in 8K resolution with all details set on Ultra on two NVIDIA Titan RTX graphics cards. 8K gaming can be considered possible in a couple of games, provided you pay $5000 for two Titan RTX GPUs and lock the framerate at 30fps.

Now we’ve seen some games hitting 60fps like Battlefield 5. However, both Shadow of War and Doom cannot run with such high framerates at this ridiculously high resolution. There are instances in which the two games could run with 60fps, however there were major drops at below 40fps. As such, we believe that a 30fps would do wonders in such situations.

Still, and at least in my opinion, it’s really cool witnessing modern-day games running in 8K. Obviously this resolution will not become mainstream any time soon as we’re currently struggling to run games at 4K with 60fps. However, and for those that have no problem at all spending as much money as they can, 8K gaming at 30fps is achievable on the PC right here, right now.

Enjoy!

Middle Earth Shadow of War 8K PC Gameplay [8K 60FPS] | RTX Titan SLI | ThirtyIR

DOOM 8K PC Gameplay [8K 60FPS] No. 1 | RTX Titan SLI | Doom Nightmare Ultra Settings | ThirtyIR

11 thoughts on “Middle-earth Shadow of War & Doom running in glorious 8K on two NVIDIA Titan RTX GPUs”

    1. It’s odd to think about, but 4K will probably be normalized in about ten years I’d say, maybe slightly earlier than that.

      By then we’ll be reading articles about “SEE WHAT DOOM 4 LOOKS LIKE IN 24K RUNNING ON TWO NVIDIA ZTX TITAN” that cost probably 10k for two cards, monitor not included.

      I react the same way when ever people tell me they spent tons of money on PC hardware! If people want it, more power to them I suppose but I can’t afford it.

      The working man’s life is where it’s at!

  1. It makes little sense in posting pointless articles/videos from this guy, @Thirty IR. 8K is kinda out of reach for majority of gamers.

  2. 8K seems to be little more than a fantasy at this point for the vast majority of people, although I’m sure it’s wonderful to see in person. 4K even seems to be out of reach as well judging by the Steam Hardware Survey. 1080p is still the primary Resolution for single monitor.

    The only reason these are posted is for the “Look at the future of resolution!” despite there being barely a shift towards 1440P or 4K. 1440P is currently at 0.92% of the population of steam, and 4k is 1.42%. 1080P is 60.72% with the rest of the % being slightly above 1080p, or below 1080p.

    1. 8K really is far, far away for mainstream gaming unless something radical changes with GPU tech. The main reason that 1080p is still the most popular is that you can game with an entry level or midrange GPU at that resolution. That’s what most people can afford.

      Considering that 8K is 4 times as many pixels as 4K and 16 times as many pixels to process as 1080p it’s pretty clear that it will take an enormous increase in GPU performance from what we have now for a single midrange GPU to handle 8K adequately at 60 FPS average assuming the cost of an 8K monitor falls over time to what the mainstream gamer can afford.

  3. There is kind of no point in posting such kind of articles/videos from this guy, IMHO, @Thirty IR.

    8K is kinda out of reach for majority of gamers, and very very few can actually afford 2 RTX TITANs (which isn’t a card targeted for gaming, to begin with). period.

  4. Given the distance most PC users sit from their monitors, and the fact that few displays are over 32” I’d have thought it near impossible, or at least extremely difficult to differentiate 4K from 8K. And that’s not even factoring in eyesight.

    Forget how practical it is in terms of driving 8K, it might simply not be an appreciable difference it even if we could.

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