Doom feature v2

John Romero explains the level design behind his last Doom map

Back in January 2016, John Romero released a new map for the classic Doom. That map, titled E1M8b, was a replacement for the original E1M8 created by his co-developer at id Software, Sandy Petersen.

A few months ago, Romero released a walkthrough video, explaining the design behind this Doom level.

As Romero noted, at that time he was practising level design and wanted to start with something really simple as Doom, and release whatever he made.

This map features a lot of references from some other levels from the first episode of Doom, as well as references to the Star Wars movies and the Star Wars: Dark Forces game.

It’s a really cool video that will give you an idea behind the creation of this map.


Thanks PCGamesN

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email