Unreal Engine 4 feature 2

Here Is Your First Look At Nvidia’s APEX Physics In Unreal Engine 4

YouTube’s member ‘seujose’ has posted some new videos, showing off some Nvidia APEX physics effects that have been implemented in Unreal Engine 4. Although we don’t know whether those APEX effects are GPU or CPU accelerated, we do know that this is the first WIP footage of Nvidia’s APEX effects in Unreal Engine 4. As suggested, this is still a WIP project so don’t expect to see polished physics effects. Still, it will give you an idea of what you can expect from them. Enjoy!

Unreal Engine 4 - NVIDIA Apex - Glass - test 4

NVIDIA APEX Destruction in Unreal Engine 4

NVIDIA Apex - Test 3

13 thoughts on “Here Is Your First Look At Nvidia’s APEX Physics In Unreal Engine 4”

    1. Yup. Nvidia killed off the discreet physics card (Physx) in order to sell people more expensive graphics cards. Amazing physics would have been possible by now with an extra $50 card, but instead you need to spend hundreds on an SLI rig.

      I don’t know about fraud, but it’s certainly a scam.

      1. You can by 100$ GPU and use it as dedicated PhysX card. I used my old GTX 460 for that and it is good for every GPU PhysX game I played.

        1. And I’ll need an SLI-capable motherboard. They’re not cheap. And the power requirements for the two cards would be insane.

          1. You need motherboard with 2 PCIe slots. It does’t have to have SLI support. You don’t have to pair GPUs withh SLI bridge. My GTX 460 is still in iddle and go to upper level only when GPU PhysX is used. It is not really power hungry solution. Now you can use GTX 750 Ti and you will be even better according to GTX460 with better performance.

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