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Here is what The Elder Scrolls 6 could look like in Unreal Engine 4

As we all know, The Elder Scrolls 6 is not coming out anytime soon. Moreover, Bethesda has not released any in-engine footage for this game, so we really don’t know how it will look like. However, Pefect Vision has shared the following video, showcasing what The Elder Scrolls 6 could look like in Unreal Engine 4.

In order to achieve these visuals, Pefect Vision used Quixel’s latest “photogrammetry” textures. These textures are in 8K quality and look absolutely amazing. Furthermore, the YouTuber was able to capture the atmosphere and the style of an Elders Scrolls game.

Now obviously the real game won’t look like this. Still, and given its multi-platform nature, it will be interesting to see if it will reach (or even surpass) these graphics. Since this game won’t release in the next couple of years, we can safely assume that it will only target next-gen platforms.

Bethesda announced The Elder Scrolls 6 at E3 2018 and since then we haven’t heard anything about it. My guess is that we won’t hear anything about TES6 until Starfield comes out.

Enjoy and stay tuned for more!

https://youtu.be/GRqS2ZrkR2I

25 thoughts on “Here is what The Elder Scrolls 6 could look like in Unreal Engine 4”

  1. I can hear the sizzle of the console potatoes now…this article should be titled “what ES6 will look like once modders are finished with it….”

    1. Textures wont be a problem in Xbox Series X and PC GPU RTX 30xx and RDNA2. New hardware support hardware Sampler Feedback Streaming to load only visible parts of every texture frame by frame. GPU in every frame check which parts of textures was used in that frame and load highest mip-map for that small part. Not visible parts of texture are replaced by lowest mip-map. So you have highest possible textures on screen with delay of 1 frame. It use direct connection between NVMe 4.0 compatible drive and GPU supporting DirectStorage access (RDNA2 or RTX 30xx). CPU is not used at all. Whole operation is fully automatic on GPUso it can be used in any game that drop support of hardware older than RDNA2/Ampere.

      This game don’t support older consoles or PS5 so Microsoft can use Velocity Architecture sampler feedback streaming to show full power of RDNA2/Ampere and above

        1. GPU needs DirectStorage support with hardware decompression – I think that this is supported by Ampere (RTX IO) and RDNA 2 on PC and Xbox. This is new API, not even available on PC – will be launched next month with Windows 10 2021 H1

          Next month there will be developer presentation about DirectStorage on PC at DirectX Game Stack conference. There will be all answers about supported PC hardware:

          “DirectStorage for Windows
          Microsoft is excited to bring DirectStorage, an API in the DirectX family originally designed for the Velocity Architecture to Windows PCs! DirectStorage will bring best-in-class IO tech to both PC and console just as DirectX 12 Ultimate does with rendering tech. With a DirectStorage capable PC and a DirectStorage enabled game, you can look forward to vastly reduced load times and virtual worlds that are more expansive and detailed than ever. In this session, we will be discussing the details of this technology will help you build your next-generation PC games.”

  2. Elder Scrolls 6 probably will be on ID Tech 8 from ID Software. Zeni Max two years ago said that game will be on ID Tech.

    Now when game is exclusive to PC and Xbox this is even simpler. New ID Tech need only support DirectX Ultimate which is shared by both PC and Xbox so engine can be developed much faster than when it was multiplatform. Optimization also should be a lot better (less software abstraction layers)

    Last week Phil Spencer said that he want all Microsoft studios use ID Tech engine

  3. It seems like all these unreal engine demos have such violent motion blur. Is that implemented by default when using unreal or something?

    1. They don’t want to show what jerky fps they have – Thus mask it with blur (like dof… when the draw distance is crap)… kind of like when most types of added blur started to appear on a larger scale… strangely coinciding with the consoles 🙂

  4. “was able to capture the atmosphere and the style of an Elders Scrolls game” What makes you say that? There’s literally not a single reference to TES or anything that would identify this as coming from that universe. The video should be titled “Generic medieval, fantasy village A1”.

    Edit: Don’t get me wrong, it’s impressive as hell. It just has f*k-all to do with The Elder Scrolls.

  5. Original video: Medieval Game Environment (Quixel)

    John, please, just stop posting random things from artstation/mod community, it’s obvious it’s not your field and you cannot differentiate quality/important stuff from tons of mediocre or just bad content

  6. No doubt that It will look dated, Bethesda games always do. Besides that video is not impressive at all, it lloks like a damn console game with all that motion blur.

  7. Wow, you seriously deleted my comment because I pointed out that while it’s a nice environment, it has absolutely nothing to do with The Elder Scrolls? Funny that you leave all kinds of racist, hateful crap, but delete comments that don’t agree with you.

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