The First Descendant feature

Here is the first Unreal Engine 5 game running on the NVIDIA RTX4090 in 4K/DLSS Quality

NEXON has launched the closed beta phase for its third-person co-op action RPG shooter, The First Descendant. The First Descendant is the first game using Unreal Engine 5 that we can get our hands on, and below you can find a video showing 34 minutes of gameplay from it.

In The First Descendant, you can play as Descendants who inherited unknown powers that make them stronger to fight against the invaders and protect humans.

In order to capture the following footage, YouTube’s ‘K-O-Haj’ used an Intel Core i9 12900KF with 32GB of RAM and an NVIDIA GeForce RTX 4090. K-O-Haj set the game’s settings to Ultra, and used NVIDIA’s DLSS 2 Quality Mode.

At 4K/DLSS Quality, the NVIDIA GeForce RTX 4090 can push over 100fps. The game also appears to have great visuals (though I wouldn’t call them next-gen). Still, it’s at least pleasing to the eye. Moreover, this is our first taste of a game using Unreal Engine 5. And, from the looks of it, this Unreal Engine 5-powered also suffers from shader compilation stutters.

Enjoy the video!

28 thoughts on “Here is the first Unreal Engine 5 game running on the NVIDIA RTX4090 in 4K/DLSS Quality”

  1. It appears the game also has FSR 2.1 in options.

    It means “FSR 2.0” isn’t the final marketing name for whatever FSR 2.x.x version they’re making.

    Good to know.

  2. More “Deep Learning” BS talk I see. More time talking about take frames and upscaling than anything else. Ugh… ?

        1. The culprit of sttuter is low vram and SSAO. SSAO tech is reducing a lot of fps and high textures make sttuter. Older games didn’t have stutter because textures were lower res and there was always enough vram.

          1. SSAO and texture resolution haven’t been a cause for stutter and FPS loss for a number of years now. It’s realtime shader compilation of the UE platform and ignorance of developers to use precomp that’s the culprit here.

      1. watched the video and there is stutter, dont know what stutter is? you really deserve all the poorly optimized games you receive

  3. If the human race wasn’t so stupid on average, we could demand better.

    Unfortunately, “DLSS” is here to stay, because the reality is, 95% of humanity, has s**t for brains.

  4. I don’t give a crap about the game…im curious which model of 4090 was used? Those temps and core clock speed is impressive! Maybe a custom watercooled + OC’d…

  5. RTX4090 with standard power limit and 99% GPU usage will draw up to 450W, and with OC it can go over 500W. Imagine playing with 500W heater next to you :P, because this energy will be transformed into heat anyway no matter how big and efficient GPU cooler is.

    But 4090 is very power efficient if you are only willing to play with the same settings as on 3090ti (for example 1440p 90fps, or 4K60fps) then 4090 will cut down 3090ti power draw in half to around 220W. Also 4090 with 60% power target draw only 285W even at 99% GPU usage and without affecting performance that much (attached screenshot).

    https://uploads.disquscdn.com/images/718e410495b70e2fbf263a652f2370a6e40bb8fd24f385691f92c71a5541c12e.jpg

  6. The more technology progresses, the more it feels like content becomes boring and unoriginal.
    That goes for literally everything. Movies, music, games…

    Games had memorable soundtracks, dialogues and atmosphere back in the 90s.
    Now… They just look like disposable games.
    Just play, don’t even have fun, and never touch again.

    Movies had interesting storylines and actors had charisma.
    Now it’s just a bunch of overpaid and overacting privileged leftists trying to pretend they’re the worthy successors of 20th century actors.

    Music was done with much simpler techniques, and people focused on the melody.
    Now they focus on making that damn overused bass drop sound as 3D as possible, cos yeah, that’s all we care about.

    Creators have reached a point where they ONLY focus on the technological side of their creation, and not on the content itself, which is absolutely shallow and pointless.
    Sometimes, when I play recent games and I find myself killing some “bad guys”, I suddenly realize something and wonder “wait… Why am I fighting them again?”
    Cos the storyline is so pathetic that nothing makes sense anymore.

    I wonder how bad it’s going to get exactly.

  7. The more technology progresses, the more it feels like content becomes boring and unoriginal.
    That goes for literally everything. Movies, music, games…

    Games had memorable soundtracks, dialogues and atmosphere back in the 90s.
    Now… They just look like disposable games. As another comment says, it just looks like a bunch of assets put randomly together. No substance whatsoever.
    Just play, don’t even have fun, and never touch again.

    Movies had interesting storylines and actors had charisma.
    Now it’s just a bunch of overpaid and overacting privileged liberals coming from rich families, trying to pretend they’re the worthy successors of 20th century actors.

    Music was done with much simpler techniques, and people focused on catchy melodies and rhythm.
    Now, artists focus on making that damn overused bass drop sound as “3D” as possible, cos yeah, that’s all we care about.

    Creators have reached a point where they ONLY focus on the technological side of their creation, and not on the content itself, which is absolutely shallow and pointless.
    Sometimes, when I play recent games and I find myself killing some “bad guys”, I suddenly realize something and wonder “wait… Why am I fighting them again?”
    Cos the storyline is so pathetic that nothing makes sense anymore.

    I wonder how bad it’s going to get exactly.
    I guess this is why some people say the West in particular is going through an existential(cultural?) crisis lately.
    It’s all happening cos we lost our values, our roots, our cultures and religions…
    We’ve reached the ultimate form of pure consumerism society.

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