Tomb Raider classic

Here is the first Tomb Raider game running at 60fps with Ambient Occlusion and modern-day effects

Game development company, realtech VR, is currently working on an unofficial remake for the first Tomb Raider game. While we don’t know whether this remake will ever see the light of day, realtech VR released a video showing it running on the PC.

This remake of Tomb Raider uses OpenGL 4.5 and takes advantage of SSAO (for its ambient occlusion solution), bloom post process effects, supports anti-aliasing, and is running at 60fps (the original game was locked at 30fps). And while the bloom effects have been exaggerated a bit, the team claimed that it will fix them (Lara glowing for example).

Realtech VR claims that this video is a proof of concept (in order to spark interest) and that it wishes to release this remake on Windows 7 and Windows 10.

Realtech VR also has plans for a Tomb Raider 2 remake.

It’s worth noting that this video was uploaded on April 1st. And while there is a possibility that this is an April’s Fools joke, realtech VR has been replying to a lot of comments these past couple days, suggesting that this is a real thing.

Anyway, it remains to be seen whether Square Enix will be impressed by this video in order to let realtech VR develop possible remakes of Tomb Raider 1 and 2.

Enjoy the video!

11 thoughts on “Here is the first Tomb Raider game running at 60fps with Ambient Occlusion and modern-day effects”

  1. Oh the feels…
    I even bought a console to play just that game at the time ( a Sega Saturn because I was in for the long run :).

    It reminds me of a simpler time when game designers were making actual games not pamphlets…

  2. If there was a way to play the old tomb raiders without tank controls, i would be a happy man.

    I dont get game devs so many great ideas back then,complex enviroments, traps, puzzles, limited health and ammo, secrets, interesting enemies…..and horrible controls.

    Now, good controls but nothng to use them for, just scripted linear levels with unlimited health and ammo and nothing out of the ordinary, no puzzles no worrying about health and ammo.

    Why devs? Why?

    BECAUSE WE CAN MAKE CINEMATIC CUTSCENES NOW, SOOO CINEMATIC!!!

    1. The controls aren’t that bad. I admit it takes a while to understand and even when you do get competent there will be mistakes but they are still not as terrible as most people make them out to be… ..then again most people are incompetent so it might just be really terrible for them.

      I personally prefer Tomb Raider Legend/Anniversary controls with manual grab, though I hated the fact that you didn’t have to hold it down continuously to keep grabbing. I like holding down the button to grab, it gives a sense of effort I blame Shadow of Collosus and Core Dynamics TR games for making me feel this way.

      Also, play ROTTR it feels like a TR game whenever it stops trying to be uncharted.

    1. Ambient Occlusion makes a dramatic difference for the better!! No longer is every scene flat and confusing, now it shows some depth!!
      They just went overboard with the stupid Bloom, the most abused effect ever. Doesn’t surprise me anymore.

  3. Yes it’s definitely a sight for old nostalgia sake…but did anyone else notice just how retarded and laggy it’s controls really were? like who would want to start paying 65$ for this back? Especially in a time when users express heavily on the issues with today’s games. I’m honestly glad looking at this they made some big changes in controls.

  4. I wish they’d make TR: Anniversary and Legend backwards compatible already on XB1 so I can play those games again

Leave a Reply

Your email address will not be published. Required fields are marked *