Last week, we shared a video showing Metal Gear Solid 4 running in the latest version of the Playstation 3 emulator, RPCS3. And today, we are sharing with you another video showing this PS3 exclusive game running in 4K and with uncapped framerate on the PC.
BSoD Gaming has used a custom version of RPCS3 by setting Vblank in advanced settings to 240 which bypasses the enforced sync in the game. BSoD Gaming also disabled Zcull through an edit to the emulator. Thanks to these two tweaks, the emulator was able to run the game with an uncapped framerate.
BSoD Gaming used an i7 8700k at 5.0Ghz with 16GB of RAM and an NVIDIA GTX 1080Ti. What’s really great here is that the game is constantly running above 30fps, with almost all the cut-scenes running at 60fps. Still, and while BSoD Gaming was able to overcome the 30fps lock, the game does not go higher than 60fps. So yeah, technically it’s not a “real” unlocked framerate. Still, it’s way better than the default 30fps that console gamers have been enjoying these past years.
I’m pretty sure that Metal Gear Solid 4 will be fully playable within the next couple of months (and most likely before 2020). The game does not suffer from any major graphical glitches/bugs, and performance seems to be quite good. The RPCS3 simply needs to resolve some crashing issues and slightly improve overall performance.
So yeah, we may soon be able to enjoy Metal Gear Solid 4 in 4K and with 60fps on the PC. I’m also curious to see whether there will be any mods that enable mouse+keyboard controls. After all, we’ve seen such mods for a number of emulated games in the past. Here is hoping that someone will be up to the task.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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first!
Fingers crossed they’ll eventually fix the invisible graphics for one of the weapons in Super Stardust HD plus the glitching visuals in Daytona USA.
We should thanks for people who support them through patreon so this emulator Development progress very well…
impressive
“Metal Gear Solid 4 will be fully playable”
On a 5ghz 8700k! Good luck running this on anything below that. Also the 30FPS cap had a cinematic purpose.
Are you trolling? The game didn’t have an fps cap, it was using double buffered vsync which meant it would lock to 30 fps whenever it couldn’t hold 60, which was most of the time unless you turned on nvgs.
This game is a masterpiece! But that buttcrack is unnecessary!
I just realized this game came out 11 years ago…
Im getting old 🙁