Half Life 2 feature

Here is Half-Life 2’s Ravenholm in Unreal Engine 4

In December 2021, we shared two videos that showcased Half Life 2 in Unreal Engine 5. And a couple of days ago, YouTube’s “Ian” shared another video, showing off a part of Ravenholm in Unreal Engine 4.

Similarly to the previous fan recreations, this new one will give you an idea of what a modern-day remaster of this classic FPS could look like. Needless to say though that you should temper your expectations. After all, this was created by a single person.

Speaking of Half-Life 2, there is still no word about Half-Life 2 Remastered Collection. At this point, I’m not even sure whether this remastered collection is in active development. Regardless of that, there is an unofficial remaster of Half-Life 2 that you can download, called Half-Life 2 Update. Half-Life 2 Update features a complete lighting overhaul including enhanced lighting, more detailed world shadows, and full High Dynamic Range Lighting (HDR). It also has new particle effects and improved fog.

Lastly, we haven’t heard anything interesting about the Half-Life 2: Episode 3 fan game, Project Borealis. The last WIP gameplay footage we got for it was two years ago. On the other hand, Boreal Alylph, another HL2: Episode 3 game, is no longer under development.

Enjoy!

HALF LIFE 2 RAVENHOLM IN UNREAL ENGINE

11 thoughts on “Here is Half-Life 2’s Ravenholm in Unreal Engine 4”

  1. This engine is ugly af. Dunno why people love it so much, it’s because it’s free to use? Those houses looks like some plastic toys we had in our childhood. Disgusting!

    1. Cheap, but also easy to learn. This is why we get so many poor games, talentless certificate weilding graduates writing scripts for a game engine.

  2. “We don’t go to Ravenholm…”

    BTW, the Source engine is still amazing, as not only Valve has shown us multiple times, but even Respawn with one of the best single-player campaigns ever created! (Titanfall 2 – too bad we will probably never see another sequel with this much polish & quality…)

  3. What is the point of making it a UE4 project if its gonna end up looking like a 2013 Blender passtime?

  4. Massive credit to the original artists and designers, since, honestly, it really doesn’t look that different apart from some minor lighting g effects and higher resolution.

  5. One of my favorite levels in HL2. There is one narrow corridor where you can use the Gravity Gun to pick up a saw blade and throw it and take off the heads of 4 zombies in a row if you time it right.

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