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Here are ten minutes of gameplay footage from Shadow of the Tomb Raider

Square Enix has released a new video, showing ten minutes of gameplay footage from Shadow of the Tomb Raider. This video shows Lara exploring the largest hub ever found in a Tomb Raider game featuring a bustling city with challenge tombs, side missions, and more.

In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.

The game will last around 13-15 hours (without the side missions) and the hunting and the equipment will be more important this time around. The main tombs will be very important, will be “more classic,” and will be deadlier than before. Players will be able to swim and dive, and will be also able to use their rope to go up and down walls, run through them, and perform longer jumps.

Shadow of the Tomb Raider releases on September 14th!

Shadow of the Tomb Raider - Welcome to Paititi: Walkthrough Video [PEGI]

42 thoughts on “Here are ten minutes of gameplay footage from Shadow of the Tomb Raider”

        1. The second trilogy wasn’t that bad, and was actually very alike the original saga. The last saga is not even Tomb Raider.

  1. looks good so far,crossing dungeons,solving puzzles,evade traps,and experience people cultures.thats more like what tomb raider suppose to be.

  2. animation look so stiff and her head never look straight.
    seem linke she became prince of persia with this king of impossible grab
    when the edge not have any thing to grab

    1. It’s been like that from the beginning. They’re just rebranding the 2013 game and give consumer another re-heated soup

  3. Im so glad theyve gone back to basics with the tombs, the first half of the video was extremely boring though.

  4. This is Square Enix game, which means Denuvo is 120% incoming. Therefor, move along…. Nothing to See here.

      1. The guy who speaks for all of us is here guys. Nothing to fear, we can all Calm down, open our hearts, wallets & A$$hole$ for further ramming.

  5. This video helped me make up my mind…definitely buying it after all the DLCs are out and it’s on sale.

      1. No. last one was god awful, this one will follow suit but with added more lootboxes, cards and crap they add to the last one.

      1. Uncharted is amazing.
        The animation, world design, voice acting, all top notch stuff.
        The action…could be better.
        But those Jeep physics!

        1. It’s not.
          Good animations and voice acting and all won’t make a game good, it adds good stuff but the design was meh, gameplay with those set pieces after another with minimum player interaction is like watching a mediocre movie. stop being so dramatic.

          1. Well, the “meh” in this situation is entire subjective. I find that exploring, jumping, climbing, the occasional puzzle, all to be exceptional “gameplay”. To each his own. I also happen to like that it’s broken up by great dialogue, story writing, and the occasional set piece moment. A huge slice of the world agrees with me, and many don’t. That’s fine.

            What did I say that was dramatic, exactly?

          2. “entire subjective”
            Artistic aspect of a game is subjective, design, gameplay mechanics and technical graphics are not. yeah i enjoy me some dynasty warriors, the game is terrible in almost every aspect but i like it and it is below mediocre.

            “exploring, jumping, climbing, the occasional puzzle, all to be exceptional gameplay”
            All of these CAN be a part of an exceptional gameplay and with good design it could be marvelous but scripted scenes, linear path with minimum player’s intraction to just tell a story is just mediocre design. it’s not bad if someone enjoys them, kudos. DarksSouls have all of that, jurnos and many others think it’s good because it’s hard, but what makes it good is it’s design, barely seen any of them talking about it’s fantastic level design.

            “A huge slice of the world agrees”
            A huge slice of the world don’t even play video games, but by that logic, a huge slice of the world think 30fps is better and or more cinematic. popularity of something holds no weight in any argument.

          3. I have to argue that design and gameplay are subjective. Technical, depending on what you mean by that, isn’t.
            Again, most of the rest of your arguments are again subjective. These things are not measureable, and are not hard facts by any means.
            When I said huge slice, I obviously meant within the spectrum of gamers who play the game. That seems pretty obvious.
            The 30fps argument isn’t terrible relevant here. Frame rate is objective, even if people disagree.
            Preference on framerate is another thing entirely.

          4. “design and gameplay are subjective”
            They are not, they can be measured, they can break the game entirely. that’s why such thing as bad design or bad gameplay exist.

            “your arguments are again subjective – not hard facts by any means”
            It’s objective. here is an example: a shooter, enemies won’t miss and they are hard to kill, one health pack at the start of the map (no other in the entier map and no regen), health pack is always there and no matter how many times you use it, it always respawns, you camp there, kill all and almost in god-mode. that’s a bad design. can’t say it’s subjective.

            “the spectrum of gamers who play the game”
            That still won’t make it a solid evidence, for example, a PS4 owner most likely defend and score it’s games the highest, they are fanboys in gaming industry like any other, they are buyer’s remorse and other stuff. still won’t change anything, don’t make them right because they are millions.

            “even if people disagree”
            Yet, they majority of the media and customers don’t think it’s that important and compare the higher fps to some kinds of weird sitcom show.

            “Preference on framerate”
            Exactly, just like Design.

        2. I heard there is a thing called “gameplay” and those problematic nerds think it’s important.

          We will never match the artistry of the superior Hollywood industry unless we shed useless dudebro things like *ugh* “gameplay” and make our interactive narrative experiences (INEs) more cinematic.

          Luckily, Rise of the Shadow of Lora the Lootbox seems to be moving our medium forward towards Hollywood movies.

          1. I don’t think anyone is trying to make a movie. Arguably, making a movie would be much easier.
            Some people just like what they’re offering. That’s O.K. you know?

        3. Uncharted is a mediocre game, inspired by old TRs but with the “open world” component many wish was in every game, but ofc people who actually know stuff about videogames know that the open world component can’t be placed in every game, because it doesn’t work in every game. Same goes for TLOU.
          Of course we’re talking about console players, so it’s a bit ridiculous to put “console players” and “people who actually know stuff about videogames” in the same sentence.

          1. Never like consoletards. Besides if you’re one of those, you bettrr go on ign, kotaku, and other sh** sites, this ain’t the place for people like you.

    1. not really if you play the first tomb raider game made by crystal dynamics you will see its similar to uncharted.

  6. Even with all of those cuts, it was one of the most boring and uninteresting videos i have ever seen. why it looks worst than the last one ?

  7. Looks pretty alright. Might be a solid experience, hard to say since I haven’t played any of the titles since the reboot. I just hope that classic Lara will return at some point cuz this isn’t TR to me.

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