Dark Souls III feature

Here are Skyrim, Resident Evil 4 HD, Dark Souls 3 with Reshade Ray Tracing/Path Tracing

YouTube members ‘hodilton’, ‘EiermannTelevision’ and ‘Rare’ have released some new videos, showing Skyrim, Resident Evil 4 HD, Dark Souls 3 and Max Payne 3 with the alpha version of the Reshade mod that adds ray tracing/path tracing Global Illumination effects.

Created by Pascal Gilcher, this Reshade adds some really cool ray tracing/path tracing effects to pretty much all DX9, DX10 and DX11 games. Now contrary to the “real” ray tracing deal, this Reshade has some limitations. Since it is a post processing shader, this Reshade mod only uses depth information available in screen space in order to provide these “path tracing” effects. Furthermore, the Reshade does not have any data about the direction of the lighting and due some scenes can look a bit bizarre under certain circumstances.

Still, and as we’ve already said, for older titles this Reshade brings a noticeable visual upgrade. Max Payne 3 and especially Resident Evil 4 and Skyrim look significantly better with these ray tracing/path tracing Global Illumination effects. The environments in these games look more organic and appear to have more depth to them (they are not as flat as they look in their vanilla versions).

Perhaps the best example for this Reshade mod, though, is Dark Souls 3. Dark Souls 3 suffers from a really old-gen-ish lighting system and its interiors can look ugly. Thanks to this Reshade mod, however, the game almost comes close to the Dark Souls 2 version that FromSoftware showcased using an advanced lighting system (prior to the game’s release).

We are certain that a lot of older games will benefit from these ray tracing/path tracing Global Illumination effects that this Reshade brings to the table, so here is hoping that we get more video showcases for games like Need for Speed Underground, Doom 3, Far Cry, Alan Wake, Aliens: Colonial Marines and the first Assassin’s Creed games!

Skyrim SE 2019 - RAY TRACING - Marty McFly's RT Shader - Ultra Modded - 4k

Dark Souls 3 w/ Reshade RT - 2080 Ti - 1440p

Resident Evil 4 HD Mod Screen Space Ray Tracing Test (Alpha 5/16/2019)

Resident Evil 4 w/ Reshade RT - 2080 Ti - 1440p

Max Payne 3 GI Screen Space Ray Tracing Test (5/16/2019 Alpha)

14 thoughts on “Here are Skyrim, Resident Evil 4 HD, Dark Souls 3 with Reshade Ray Tracing/Path Tracing”

  1. Imagine if there was a way to manage the shadows and lighting in Fallout 4, and replacing it with RT. Half the stupid draw calls are for the shadows in that buggy af game.

    1. It’s honestly a game that’s put me off from playing it anymore, primarily due to bugs and performance issues.

      I am thinking of going back to it, with a fresh mindset when it comes to tackling the perf issues, mainly thanks to this guy’s informative video on what mods to use and what not to do:

      https://www.youtube.com/watch?v=yQX-F_zBGGM&t=

      I did roll with reshade for F4 at some point, but then stopped using it when performance issues dragged me down to the 14fps areas.

      Hopefully, and assuming I follow most of this fellow’s guidelines, I might be looking at gaining a better understanding of getting F4 to run proper.

  2. any specific version or tweaks i try it with skyrim but not the same result as shown in video !

    1. I think you can only enable MXAO with the latest public version of Reshade that introduces a better (but more taxing) Ambient Occlusion. It’s not the results you’re witnessing above, but it’s better than the default AO

  3. While I thought a couple of the Skyrim SE video’s scenes looked “glorious” most of them looked merely okay. Some way short of being a revelatory and transformative experience. Especially so when there are several mods already available that can give similar results even if they are ‘faking’ it.

  4. I need the on / off labels to tell the difference in the videos. I’m sure it’s harder to tell if you are actually playing.

  5. This really doesn’t seem that accurate compared to a true implementation just slightly better then other AO methods but not worth the performance cost.

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