Half Life Alyx-7

Here are 11 minutes of new gameplay footage from Half-Life: Alyx

Yesterday, Adam Savage released a new hands-on video with Valve’s upcoming VR game, Half-Life: Alyx. In this video, Savage shared some new gameplay footage from it and YouTube’s ‘zck2020’ has collected all of them in one single video.

Half-Life: Alyx is set in the 20 year time gap between Half-Life and Half-Life 2. The game will be also using Source 2 Engine and will feature a single-player, story-driven linear FPS campaign. Furthermore, Half-Life: Alyx will be heavily utilizing physics and will include a physical player body.

The game is coming to the PC in March 2020.

Lastly, do note that this is off-camera footage. As such, its quality is not that great. Still, I’m pretty sure that most Half-Life fans will find it interesting.

Enjoy!

ALL Half-Life Alyx Gameplay Footage From 'Tested' - Stabilized

33 thoughts on “Here are 11 minutes of new gameplay footage from Half-Life: Alyx”

    1. Looks really clunky, a lot of these moves where easier on a keyboard and mouse, i kind of wonder why they don’t make a VR game with KB+Mouse Controls…

      1. There’s a big difference between what we are seeing in this bad quality video and the reallity… I can’t agree more about a kb-mouse version… I don’t have VR heaset myself so…

        1. I’m not talking about graphics tho’ (but the graphics looks good even with the bad quality video that can be noticed);

    1. Valve tought to himself f#ck evolution, let’s devolve instead, so you get stuck with a prototype gravity gun that works worse than the 2004 gravity gun.

  1. Right. Nothing like a pair of disembodied hands to immerse yourself in. This looks like a**. I’m sure all the VR dolts will be here trying to justify their hilariously overpriced headsets. Have fun I guess.

    1. “Right. Nothing like a pair of disembodied hands to immerse yourself in”

      VR only has gyros for head and hands.
      you would need arm gyros as well in order to emulate arm tracking.

  2. We are back to MYST days i guess. Have fun all out you guys who have 1000$ for this game just to telepor around in VR.

      1. woudn’t be better to adapt VR with controllers or kb+mouse? You could move your head around and when you moved the mouse the game would center the camera upfront or something so you could had the resourcefulness of mouse and keyboard and the “immersion” of a VR display.

  3. Even if this was a pristine vid capture/stream and it got me amped up for the game: I couldnt justify the hardware costs.

    There will need to be a decent library of interesting games before considering that kind of expense.

  4. So the game is basically Gravity Gun prototype + VR, and it really shows, the real gravity gun is more fun to use. So much for muh innovashuns… And what do you guys think of that Zelda inspired UI? You have 3 hearts instead of the traditional health.

  5. I’m glad Valve don’t make games anymore, bunch of meme games for VR gimmick and bunch of overpriced garbage that dies in a week like Artifact.

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