YouTube’s ‘Don Joewon Song’ has shared a video, showing 11 minutes of gameplay footage from Forza Horizon 5 in 4K. This video will give you a glimpse of the full Forza Horizon 5 map and the new 2020 Toyota Supra car. Moreover, it includes some customization (new body kits, new rims and the HKS widebody kit).
In Forza Horizon 5, players will explore the vibrant and ever-evolving open-world landscapes of Mexico with limitless, fun driving action in hundreds of the world’s greatest cars.
Additionally, Forza Horizon 5 will take advantage of photogrammetry. As such, players can expect highly detailed textures for most surfaces.
Playground Games has also revealed that Forza Horizon 5 will only feature Ray Tracing in ForzaVista. This basically means that the game won’t have any Ray Tracing effects while playing. Moreover, the game will not officially support mods.
Forza Horizon 5 will release this November, and here are its official minimum PC system requirements.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looks boring but the OST might save Horizon again
Next to zero texture popin. Pretty impressive. Guess we are finally seeing the Drawcalls used for DX12 being put into action.
Or texture streaming from the SSD with Direct Storage. The new Dead Space currently in development will have zero loading screens leveraging the SSD per dev interviews. This could be an early implementation.
Forza comes out in November. I wonder if the Win 10 Direct Storage update will come out at the same time.
Direct Storage is already available on Windows 10 GDK. It was released last month as part of DirectX 12 Agility (2021)
That is for devs. Not the retail API.
DirectX Aglity 2021 is a standalone library that you attach to your game. It is not part of system like older version of DirectX like Ultimate from 2020. New DX 2021 is no longer connected to Windows version but distributed with game installer
This game use Velocity Architecture on Xbox – Direct Storage for direct access NVME SSD, hardware texture decompression. On PC it may look different because full support of Direct Storage will be only on Windows 11. On older Windows 10 storage speed will be slower
They confirm it to windows 10 too
Windows 10 will support limited version of Direct Storage. Probably new features like hardware decompression will be only on Windows 11 but some basic API will be emulated in Windows 10 on CPU
“On Windows 10, games will still benefit from the more efficient use of the legacy OS storage stack, [but] on Windows 11, this consists of an upgraded OS storage stack that unlocks the full potential of DirectStorage”
Oh sh*t i need to replace my i7 4790k 🙂
The engine is impressive in the first place.
Racing games in 30 fps make me puke
Dude knows how to fvck a beautiful car and make it fvcking ugly!
Oh, and I’m worried that they aren’t showing shlt from Motorsport.