First Underworld Ascendant Gameplay Footage Revealed

At this year’s PAX East event, OtherSide Entertainment presented a pre-alpha build of its upcoming fantasy RPG, Underworld Ascendant. IGN has shared a video, showing the first gameplay footage from this title, in which the original Ultima Underworld designers Warren Spector and Paul Neurath discuss reviving this legendary first-person RPG. Enjoy!

Underworld Ascendant: Gameplay and Interview - PAX East 2016

6 thoughts on “First Underworld Ascendant Gameplay Footage Revealed”

    1. Actually what they said is completely right. Their games were innovative and modern games still use them as blue print. Looking Glass created 6+ major games when they were in the business and all of them were technical marvels and ground breaking for their time.

      Ultima: Underworld (pioneered sandbox First Person 3D RPGs. Skyrim, Witcher, Fallout 3 etc etc etc all came because of this game), System Shock (Revolutionize main antagonist in video games. It was first ever antagonist to respond to players and talk to them with actual voice, block their paths and so on. It also revolutionized level design and real time story telling. Half Life is distant cousin of this design), Flight Unlimited (Was superior to Microsoft’s flight sims despite being new in the genre), Tera Nova (Without this you don’t have mech games as you know them), Thief (Still the greatest Stealth game ever made. Its sound tech is still ahead of any Stealth game created after that. Some of their sound designers now work at Hollywood) and so on.

      Looking Glass was created by ex Origin employees who worked on some of the most influential video games of all time like Ultima, Wing Commander, Strike Commander and so on. These guys also formed studios like Ion Storm, Arkane Studios and many other that gave us masterpieces like Deus Ex and several other games, that were ground breaking for their time. He is right that not much have changed ever since. Modern games still use same mechanics pioneered by Origin guys and in some cases we’ve gone backward, like in level design for example.

  1. Eesh, I know this game’s still in pre-alpha, but good god, that visual style is atrocious. There’s no sense of perspective or depth because literally everything is either bright red, bright blue or black.

    1. Agreed, but still there´s a good sense of immersion.
      Hope it get a little better ’cause it looks promising.

  2. Fantastic. The atmosphere looks very similar to iconic atmosphere of Looking Glass’ games. I’m very excited for this and System Shock 3. The game is in right hands. Welcome back Looking Glass.

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