Fallout 4 – Game Engine Speed Is Tied To Framerate, Is Super Fast At Higher Framerates

We all know that it is a bad decision to tie a game’s engine speed (physics) with its framerate. We’ve criticized it in the past, and we’ve seen a number of games with performance issues when the framerate increases at ridiculous values. And it appears that Fallout 4 is the next victim of this trend.

As you can see in the following video, the game’s physics are tied to its framerate. At 144fps, the main character attacks faster and objects move/fall faster.

Truth be told, Fallout 4’s issues are not as awful as those we witnessed in other titles, but still. It’s ridiculous that a triple-A studio like Bethesda has resorted to such things.

For what is worth, we’ve not received yet a Review code for Fallout 4.

Enjoy and stay tuned for more!

Fallout 4 - Game Engine Speed Tied to Framerate

77 thoughts on “Fallout 4 – Game Engine Speed Is Tied To Framerate, Is Super Fast At Higher Framerates”

  1. Besides it’s an ugly F*CKN turd, and now this crap!
    Well it’s simple, don buy this POS, the devs obviously dont deserves our money. To hell with those fa**ots!

      1. Framerate is gameplay. Why do you think fighting and racing games have been mostly 60 fps for ages, on consoles? Framerate has a huge impact on gameplay.

  2. Obsidian made a buggy game, but superior to everything Bethesda did since Morrowind, on a completely foreign engine, in 2 years. Reaction:

    Unacceptable! (c)
    It’s so buggy, -1/10!
    Obsidian can’t do sh*t!
    Fallout 3 was better!
    I hope they will go bankrupt!

    Bethesda made a game, worse in almost every aspect compared to New Vegas, in more than 5 years, on their own engine, filled with bugs in almost the same way. Reaction:

    Wow!
    So polished!
    Very non-linear!
    Much GOTY!
    True Falout! Best gaem evar!

    Josh Sawyer even made a mod (basically the design decisions rejected by Bethesda). Ever imagined Todd Howard making a mod?

    Also, just as I said earlier, zero support for PC, completely designed for consoles. Despite what the modding community is doing for them, they show zero interest in the PC version.

      1. Western RPGs (unlike JRPGs) became much worse and dumber through the years, and seeing how Fallout 4 is getting all this attention, made me think about where all of this is going. A hug won’t really change anything.

        1. funny thing is most of people who hyped for F4 didn’t even played any of the last games, they hyped because of it’s name. but welcome to AAA industry where less features/less content/dumbed down mechanics and microtransactions are welcomed by 9s and 10s.

    1. You are right on most points. Fallout 4 has a better weapon modding system and better shooting mechanics overall (and thank god there is no longer a need to repair weapon every 5 minutes).

      You are going to have to revise your comment soon, however. Lack of a “data files” folder in Fallout 4 means that Bethesda has something up its sleeve when it comes to modding. When the paid modding scheme pops up again, I think we will have a real fiasco on our hands.

        1. They put that in their EULA…which can be arbitrarily changed at any time for any reason. Maybe I turn out to be wrong, but I fully expect them to backpedal.

      1. There should be a folder, called “data”, not “data files”. It wasn’t called like that since Morrowind IIRC. I don’t think they’ll try again something funny that soon, but I don’t like how they trying to make mods work on consoles, while showing zero support to PC.

    1. Makes sense if the game has its textures set for 1080p or below. I’m sure there will be updated textures either officially or through mods here soon to try out.

    2. I’m going to test tonight forcing 16x anisotropic filtering through the driver and seeing if there is a difference in quality. I will report back here. The only reason I am doing this is because this was one of the tweaks for Skyrim to increase texture quality.

  3. People have a reason to be upset, but you can’t be surprised. They announced it a long time ago that it was an improved version of the creation engine.

  4. Afaik, you need to manually edit a INI file to get this effect (disabling vsync) So if you don’t touch anything the game will be limited to 60 and everything will be ok. I mean, is not something a “normal” player will notice.

      1. Witcher 3 looks like utter crap compared to other games !!!!
        + Witcher 3 its a console port made for 30 FPS like NFS rivals lmao

      2. He’s being stupid because TW3 doesn’t run well on his GTX 680, he’s like a religious fanatic when it comes to his GTX 680.

        1. In RL R9 390 kick ass,but they benchmark those Amd cards with Gamewrecks crap aka God Rays at Ultra.GR Low=Ultra in IQ and run well on Amd cards.

  5. Unacceptable 2015.. What did they run this game at when in test stages? 30 fps? I wouldn’t be surprised! Neglecting PC gamers is too much of a common thing these days. Yet we hear statements like “PC gamers are important to us” Such load of BS!

    1. “What did they run this game at when in test stages?”

      Not what they ran it AT, it’s about what they ran it on. And the answer is Xbone. That the target platform, the least common denominator. Whether devs bother to go the extra mile with PS4, or even an extra light year with PC is up to their marketing strategy.

  6. Although the game content is good Bethesda messed up by using the same old game engine. Fallout 4 was a good opportunity for Bethesda to develop a true next gen game but they took the cunning route to make more money on the cheap.

    Its a bit frustrating knowing that fallout 4 could have been so much more. Even DUNIA engine of far cry 4 would have done a better job for fallout 4. Anyway am stilling getting FO4 🙂

  7. This game from a graphic point of view is a mess.Old refurbished engine.
    Look at The Witcher 3 and GTA V.They are GOTY for me,best gameplay & best graphics.

    If you make a picture on Fallout 4 with Ultra settings and another one with Medium settings you did not see the difference.Seriously.
    This game maybe have some gameplay,but graphics is worst in 2015.Dont say this need to be hard modded,on this “Creative” engine you can’t do anything to look like TW3 or GTA V.

    1. I do agree with you that the game doesn’t look good, it look outdated indeed, but at the same time, don’t ditch mods 😉 currently my modded Skyrim looks much better than many good looking games released this year.

      1. It is.But after 3-4 years of moding.
        A game like GTA V or TW3 dont need to be hard moded to look very good,they need only few settings in SweetFX or ENB.No need HD textures.

      1. Nah, the physically based rendering is a lot better in Fallout 4, plus the God rays are real rays of light, not a fake effect like in most games.

        1. I sincerely doubt that the god rays are 3D. If they are that’s hilarious because they look no better than your average 2D god rays and I heard the performance impact is huge.

          1. God Rays are 3D geometry, that’s why Tessellation is used. The performance impact is only high on ultra and it’s not recommended for even a GTX970. I don’t know why people insist on using fake effects, it’s 2015 not 2006. Crysis destroyed frame-rates ,why are people moaning about games with real effects that take performance?. It seems some PC gamers have become retarded to the point of console gamers.

            “Volumetric: Having the appearance of existing in three dimensions”

          2. Crysis’ sunshafts actually had a minor impact on performance. I remember losing about 5 fps to it on my nvidia 7800 GT (with other settings obviously not maxed). The impression of sunshafts (god rays) being expensive comes from Crytek locking them into the highest setting for MS Vista marketing purposes.

            “I don’t know why people insist on using fake effects, it’s 2015 not 2006.”

            2007 and because they perform badly. And I stand by what I said: These god rays being tough on hardware is a joke, they look no better than Crysis 3’s combination of 2D post-process and billboards.

    1. You have to edit a config file to uncap it and then, at around 100FPS, you know what starts to happen. I call that tweet a lie.

        1. No, but it effectively limits your max FPS to your refresh rate or half of the refresh rate (if you have a 120 or 144 Hz monitor).

          1. You don’t understand how v-sync works do you? Most games are triple buffered so you don’t get the drop if FPS goes under your refresh. Again, v-sync is not a frame-rate cap. I have a 144hz monitor BTW. Also, people moaning about v-sync on with 60hz monitors are stupid.

            Max FPS is meaningless unless you want to do a benchmark, anything over 60FPS on a 60hz monitor is irrelevant.

          2. If your FPs goes below 60, of course you’ll have a problem. It might stutter, for example. Here’s more on the topic: http://www.anandtech.com/show/2794/2

            FPS higher than refresh rate is beneficial, it lowers your input lag and makes the game play smoother. Why do you think CS:GO players want hundreds of frames? Here’s a video: https://www.youtube.com/watch?v=hjWSRTYV8e0

            Also, are you sure that most of the games implement triple buffer PROPERLY?

            Now, if you have something to support your stands, please share.

          3. VSync causes input lag and more frametime variance. Yes, even with triple buffering. I think we’ve had this conversation before. NO pro will ever activate VSync. Those incomplete frames (“tearing”) that are rejected by Vsync, those could save your life in a multiplayer game. VSync is for slow singleplayer games and nothing else.

          4. That’s not the point, we’re talking about Fallout 4 here and people who claim the frame-rate is capped which it isn’t.

          5. Can you play the game with unlimited FPS and not experience specific problems? No. You do experience issues that make it unplayable. If the game is unplayable at high framerates then what does it matter if it’s technically “locked” or not?

  8. They already tried it once and it was a disaster. You know this already. The framerate is technically limited if you’re smarter than a potato and can edit an ini file.

  9. All maxed out the game looks super sweet. The first time i was out of the vault, i can’t believe that i’m seeing a creation engine game. It looks fantastic, the walking animation is soo much better, the dog is greatly animated, and there’s actually an actual modern fps feature like shooting from cover. I don’t know what people are complaining about, this game is the sh*t. Even i still remember how bad fallout 3 graphic is when it comes out and this is just a next level sh*t for Bethesda.

  10. I think this is the console port syndrome. MK9 also had the same behaviour. This also reminds me of emulated PS2 games without frameskipping enabled..

    You could also limit it to 60FPS with Nvidia Inspector.

  11. Everybody whining on PC hold your horses. The consoles get all of the love because that is where the money is at! If f’ers didn’t hack multiplying games and most importantly – pirate 90% of PC games – I’m looking at you China! Russia! If your American – you should be ashamed that you can’t pay $40 – $60 – $99 for literally hundreds of hours of gameplay +many more hours with mods. I suggest developers get more creative with the piracy problem on the PC – how can you pass up the biggest market? PC gamers need to support the smaller Computer boutiques – which tend to develop the most unique and creative games that are “game-changers” in the development of great games. Further, STOP PREORDERING GAMES! I learned to just be patient and go for the GOTY Edition for 50% off with a complete ironed out game. It is to be expected to have a crappy, buggy game, at launch – having to save your game every 5 mins before crashing is unacceptable.
    Ranting on… The PS4 and X1 are pathetically underpowered. Only 30 FPS? Even the Dx12 customizations are less of an enhancement to performance per se and more of making existing tech more leaner… AKA The strategy to make sh**ty underpowered machines a few frames faster. I don’t have any faith in these consoles. The last generation was a huge leap over the previous generations that had performance and room to grow. This generation of consoles are already at no room to grow. I predict that as more free to play PC games get popular and competitive gaming grows – people will realize after actually seeing how much better graphics are on the PC in comparison to their consoles will be like junk compared to high precision machines. When the PS4/X1 break (they all do after about 6 years) maybe people will go for a PC for $500 and never have to worry about can it go over 30 FPS? Thats got to suck.

  12. Single reason why a game which looks like this game can’t be run at a consistent 60fps on consoles and remain unlocked on PC … piss poor programming and the same old outdated engine mysteriously unchanged from that of Skyrim, Fallout: NV and Fallout 3. Yes, I said mysteriously because it’s literally mind boggling how a developer with the budget like Bethesda can’t afford to hire capable coders. They had freaking 7 years to produce a new engine and game from the ground up, and yet, all we hear from Todd Howard is that “graphics don’t matter, only content”, blah, blah, blah… No, Todd. Just admit that your management of this team was sub-par at the very most, and F4 is the result. It may seem like I’m just complaining about fps here, but this is about much more. Just picture how much BETTER this game could have been had it been placed in capable hands or at the very least, produced in a new engine! So freaking sad…

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