Euclideon Releases New Video, Showing Off Solidscan – New Tech Included In Unlimited Detail Engine

Euclideon has released a new video, showing off a new tech that is being supported in its ‘Unlimited Detail’ engine and is called Solidscan. According to the team, Solidscan takes an ordinary laser scan and enriches its resolution by around 200 to 1000 times. The data then compresses down, and runs in Euclideon’s Unlimited Detail engine, using Unlimited detail’s streaming system, resulting in loading scenes in less than a second.

My only gripe with this is the blurry mess and the really static objects at the forest level. To put it simply; the forest level looks lifeless (and those bird sounds are not enough to give the illusion of a real forest). And while this tech may seem great for static environments, Euclideon has still not shown levels with dynamic lights, real-time physics and animated objects.

Euclideon has two games under development, so it will be interesting to see whether those games will be just exploration titles with static environments and lighting (something for which Euclideon’s engine can be used).

Enjoy the video!

13 thoughts on “Euclideon Releases New Video, Showing Off Solidscan – New Tech Included In Unlimited Detail Engine”

    1. Likewise. I doubt it’ll be perfect as so few things are. But I wanna see exactly what their tech can do.

  1. I dont even bother to look at this crap, it’s just a big JOKE!
    Why havent any other of the big boys gone this route, couse this just stinks, it’s a scam and will never be implemented in real games!

    As John said, static games maybe, thats it. Games that are pretty much dead with no lightning/physics bla bla, the list goes on.

    I dont thing the dudes over Epic and Crytek are loosing any sleep over this POS engine, do you 😉

    1. Just because it hasn’t been done by some major publisher or developer before does not mean it can’t be done. if we all thought the same way and had same the knowledge, then perhaps, but we don’t. They also said they have two games in the making using this technology.

      Game developers does not hate/cry over each others creations, why should Epic or Crytek have anything to say to this? it is a different technology and from the start it has been stated that this is not an “engine” with purpose of game developing only, it is just one of it’s possibilities.

  2. Detailed ? yes, realistic? NO WAY, so damn static, the lighting is like 8 bits era, colours degradation makes us want to puke,. He avoids to look so close to things cause everything will be blurry with explosed points. A good way to flop even before starting.

  3. I think it’s because they intentionally didn’t add dynamic elements because they were aiming for the “digital copy” of the things they scanned.

    “Resulting in loading scenes in less than a second” if this is true, with that level of detail, it’ll be freakin awesome 0_0

  4. JOHN PAPADOPOULOS has FIRST WORLD PROBLEMS….

    Fine it’s missing dynamic elements. It’s also the greatest graphical achievement/advancement since the 1990’s. Learn to be impressed for once….

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