Crysis 3 new header screenshot

Dying Light, Crysis 3, Battlefield 4 & Everybody’s Gone to the Rapture with Ray Tracing Global Illumination

These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture.

From these four games, Dying Light and Everybody’s Gone to the Rapture show noticeable improvements. In both of these games, you will immediately notice the improved ambient occlusion and light bouncing effects. Since the lighting can be significantly improved in these two games, it is highly recommended using the ray tracing/path tracing effects of this Reshade mod.

On the other hand, both Crysis 3 and Battlefield 4 show little visual improvements. Both DICE and Crytek had done an incredible work with the lighting system that was used in Battlefield 4 and Crysis 3, respectively, and that’s the main reason why we’re not witnessing any huge improvements.

Still, and for those that pay attention to small details, there is a graphical improvement when using the ray tracing effects of Pascal’s Reshade mod in these two games. However, the performance hit is huge in these two modern-day games, so it doesn’t make a lot of sense to enable it.

I personally find it fascinating witnessing modern-day games running with this Reshade as it can give us a small idea of the visual improvements that we could expect in simple implementations of Ray Tracing/Path Tracing in them. Not only that, but it’s also fascination watching two CRYENGINE-powered games having completely different results (Everybody’s Gone to Rapture looks great with Ray Tracing whereas the visual improvements in Crysis 3 are minimal).

Kudos to YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ for sharing the following videos.

Dying Light: Ray tracing Global Illumination comparison gameplay | Photorealistic graphic

Everybody's Gone to the Rapture Screen Space Ray Tracing 1440p + GTX 1070ti

Crysis 3 Screen Space Ray Tracing 1440p + GTX 1070ti

Battlefield 4 Screen Space Ray Tracing 1440p + GTX 1070ti

17 thoughts on “Dying Light, Crysis 3, Battlefield 4 & Everybody’s Gone to the Rapture with Ray Tracing Global Illumination”

  1. GayTracing off = fps 105
    GayTracing on = fps 43

    That’s the only thing that changed for real.

    1. There reason for these gimmick is to justify always having their games locked to 30 fps on console. Consoles will never see higher frame rates even 200 years from now. .. I the year 2219 they will have some new BS to justify playing at 30-43 fps. And consumers will eat it up like hot pie… As for the PC community, we love the newest hot garbage, to justify paying these “fixed market” you prices.

      1. Makes totally sense. Haven’t thought that way about the never ending 30fps on consoles.

  2. The Crysis 3 comparison is useless unfortunately. There’s a strong AO technique active while RT is on, meaning two layers of AO on top of each other, making everything way too dark. A proper comparison would be default AO vs. no AO + RT. This double-AO effect happens in most RT comparisons but most games don’t use AO as aggressively as Crysis 3 did.

    1. Yep. CE used SSDO in Crysis 3 and it was designed to be used in conjunction with LPV (Light propagation volumes) GI. It won’t look good if a full GI+AO (Reshade’s Ray Tracing) is layered on top of it in post-process.

      1. I disagree as long as we’re only talking about graphics. You could dial down the intensity of the ambient occlusion but other than that the game’s style is beautiful. They did dry realism in the first Crysis and that game truly aged badly (without mods). The lighting is totally flat. Screenshots from Crysis 3 will always look like interesting places because there is depth and complexity to them. Screenshots from vanilla Crysis evoke the stale atmosphere of a management sim.

        1. “the game’s style is beautiful.”

          its consolish, large guns, large hud, low quality wall textures.

  3. Though kinda cool…the performance impact is so ridiculous that it’s just not practical to use while actually playing!

  4. seeing the 40ish frames per second makes me know it’s not even worth upgrading my computer for ray tracing capabilities for another 2-3 years

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