Overon Station has released the first gameplay trailer of their mysterious sci-fi adventure, Dome City. Dome City is a story-oriented sci-fi adventure game in first person view where choice actually matters. You’re the leader of three young space cadets stuck in an abandoned yet haunted city on Mars.
The first person view single player escapade is developed under Unreal Engine 4, and is based on a Hungarian sci-fi novel.
The game targets a Q2 2017 release for the PC.
Oh, and there is also a Steam Greenlight campaign for Dome City.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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So behind that last door is all the action, lol.
This should be rather boring, and by 2017 these graphics will be utterly dull and outdated.
Cool the player has a shadow.
Its looking nice and interesting , but i don’t like sound acting, its a bit cheezy…
Looks stunning.
Another walking simulator where you press buttons and collect things. At least that Alien game had one loss condition (getting rekt by the heavily scripted alien).
So, like most FPSs and RPGs?
What a blatantly false non-argument.
All FPS at least have hitscan aim combat against varying difficulties of AI opponents. Most are too easy, many are badly balanced so you run into trial and error situations etc. but all FPS have some form of challenge the player has to measure up against. And GOOD FPS have projectile aim and skillful movement mechanics. There is no comparison between FPS and walking simulators. When FPS resemble walking simulators in parts, those are the worst parts of bad FPS. Those games need to be condemned for being ALMOST as bad as walking simulators.
All RPGs have some form of combat, plus a character progression system where you make choices regarding your playstyle. Walking simulators have neither of these. RPGs are less plagued by influences from walking simulators but my stance there would be the same thing.
Walking simulators have NO component that requires any skill. If you don’t see that as a fundamental difference I don’t know what to tell you. Again, Alien was slightly above other walking simulators because there was a loss condition you could avoid via stealthy behaviour. There was tension because you could lose. In the video we are discussing there was no way for the player to lose. It was called “gameplay” but there was no game to be played. The player walked through a map, occasionally pressing buttons. Once he unfroze (?) a door by using an item from his inventory. That part most resembled an actual game. The player had to figure out which inventory item to use, that was the biggest challenge of the entire video. I don’t know how many items the player has at any point in the game but I doubt there will be complicated puzzles.
You sure wrote a lot.
Appearing smart is no longer an option so I guess you’re going for “cute” now?
Yeah, I definitely hit a nerve. It’s okay, though. We’re all friends here.
needs VR support
YES. Seems perfectly suited for the exploration aspect of the game.
Not bad. They got my vote on Steam Greenlight.
Hopefully the voice acting is prealpha
Looks very good, but I really hope they cut down on the annoying chatter. It ruins the atmosphere.