Divinity: Original Sin 2 – New modding tutorial video shows how you can create your first level

Larian Studios has shared a new modding tutorial video in which the developers show how you can create your first level and place it into your GM campaign or onto Steam Workshop. As you may have guessed, Divinity: Original Sin 2 fully supports mods and according to the team, there are currently over 500 mods for it on Steam Workshop.

Divinity: Original Sin 2 also appears to be selling well. According to Steamspy’s data, the game has sold over 600K units on Steam. Not only that, but the game is also available on GOG, meaning that the total amount of sales is even higher than that.

It will be interesting to see whether Diviniy: Original Sin 2 will be able to hit its 1 million goal before this year’s holiday season.

But anyway, enjoy the tutorial!

Divinity: Original Sin 2 - Modding Tutorials: Your first level

5 thoughts on “Divinity: Original Sin 2 – New modding tutorial video shows how you can create your first level”

  1. the first and smallest region in game that served as a tutorial took me 35 hours and i thought i’m about to beat the game, i played almost 70 hours now and still haven’t finished second region, this game is one of my favorite games of all time regardless of it’s genre, it would have been my favorite game of all time if only the AI didn’t cheat so much, AI cheats constantly in everything.
    btw, cheating AI isn’t always bad, it’s just this game gives you illusion that there are sets and series of rules in game that everything and everyone follows them, so beating a smart AI feels great but game breaks it’s own rules left and right.

      1. some skills don’t have any effects on big characters, i spent a point to give my rogue character torturer perk so that her rapture would last one turn longer and this would technically destroy anyone, i spent so much to improve her critical multiplier only to realize chicken+rapture combo is basically useless on difficult boss battles, you can turn them into chicken but they quickly turn back to their normal form in the same turn as if nothing happened, almost made my investment on that character completely useless since i was going with a build that does a lot of physical damage to tanks.
        i’ll give you another example, most human enemies you encounter can do much more than you in a turn and that’s because if you check their abilities they have lone wolf perk, how this lone wolf perk works is that it gives you another 2AP but limits your party to 2 members however this does not apply to enemy, in some cases there are many of them and they all have this lone wolf perk.
        one particular boss used a charm spell on my tank and all of a sudden she got lone wolf perk and wiped out my entire team with tons of grenade and aoe attacks.
        there are a lot more than this like silenced enemies using their skills, suicidal minions and etc.
        oh and the worst is their spells and skills don’t have cooldown, they can spam you with their summons for eternity, i think AI cooldown behaves by a certain script rather than overall rules in the game, i mean some summon skills might have 2 turn cooldown for AI but have 6 turn cooldown for palyers.

    1. oh and the worst is their spells and skills don’t have cooldown, they can spam you with their summons for eternity, i think AI cooldown behaves by a certain script rather than overall rules in the game, i mean some summon skills might have 2 turn cooldown for AI but have 6 turn cooldown for palyers.

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