Crysis 3 new header screenshot

Crysis 3, The Witcher 3, Project CARS, Battlefield 1 & For Honor running in 8K with more than 60fps

YouTube’s ‘Thirty IR’ has been testing a number of PC titles in 8K resolution these past few months, and released some videos showcasing Crysis 3, The Witcher 3, Project CARS, Battlefield 1 and For Honor running in such a ridiculously high resolution.

Thirty IR used four NVIDIA Titan XP graphics cards in order to run the aforementioned games with more than 60fps on their highest settings.

From these titles, only Crysis 3 and Battlefield 1 dropped below 60fps. In fact, Crysis 3 struggled the most and was around 50fps. On the other hand, The Witcher 3, For Honor and Project CARS were running with more than 60fps at all times.

The end result is awesome and gives us a glimpse at the future. Naturally, don’t expect a single GPU to pull anything like that in the near future. So, if you want to experience your games at such high resolutions, you’ll simply have to rely on SLI/Crossfire setups.

Still, these are some truly great videos, so be sure to watch them!

CRYSIS 3 8K PC GAMEPLAY | GTX TITAN X PASCAL 4 WAY SLI | 6950X | ThirtyIR

Project CARS 8K PC Gameplay [8K 60FPS] | Titan Xp (2017) 4 Way SLI | ThirtyIR

The Witcher 3 Wild Hunt 8K PC Gameplay [8K 60FPS] | TITAN Xp (2017) 4 Way SLI | ThirtyIR

For Honor 8K Benchmark | For Honor PC Gameplay Benchmark | Titan Xp (2017) 4 Way SLI | ThirtyIR

Battlefield 1 Frontlines TRUE 8K PC Gameplay **GIVEAWAY** | GTX Titan Xp (2017) 4 Way SLI | ThirtyIR

UNIGINE SUPERPOSITION BENCHMARK 8K OPTIMIZED [8K 60FPS] | GTX TITAN XP (2016) 4 Way SLI | ThirtyIR

45 thoughts on “Crysis 3, The Witcher 3, Project CARS, Battlefield 1 & For Honor running in 8K with more than 60fps”

  1. I’ve tried to share my 8k content with this website for almost 2 years but I got 0 response nor attention, you could have made exclusive articles but it appears you just follow what others write.

    1. Well that’s what half of this website is all about. Posting random garbage from YT and call it “news”.

      Now i want some PewDiePie news. Cmon John, you can do it!

      1. Better than Kotaku and it’s Overwatch cancer articles.
        “Oh My God I got Sniped in Overwatch” this article is a 2000 word article on how the author got shot by a Widowmaker. He then went on to display a video and it was just a level 26 guy who missed 5 shots before killing the author with a boby shot.
        After that i added that site to my blocklist.

    2. We’ve been getting emails for 4K content (mainly screenshots that we don’t share) but not for 8K, especially running on max settings with 60fps. I don’t believe I’ve seen an email for 8K videos. Apologies if you did send one, but perhaps it was automatically flagged as a junk email

      PS: Just checked your YT channel btw. One of the reasons we shared the specific videos was because these games were running at 60fps. Moreover, MSI Afterburner is present and shows details about SLI scaling.

    3. Xanvast has some good 8k content but most people can’t even watch it with there sh–t PC lol though it does use 90% of my PC performance but maybe it’s because i always have 40 tabs open lol

    1. The human I can not see past 140p. I read that on comment on a subreddit so it checks out.

  2. Texture resolution and screen resolution are independent. A 2K texture will look better on a 4K screen than a 2K screen. The pixelation is due to bitrate and compression.

    1. Also 4lk textures will look better than 2k textures on 2k screen. I have 1440p monitor and i have noticed that games with 4k textures look much better

  3. Maybe 8K resolution gets rid of the horrible pixel shimmering that shows in Crysis 3, which cannot be eliminated not matter what antialiasing solution you use.

    Impressive tech, perhaps in 10 years I will be gaming at that level of performance.

      1. In 1 year you will only need 2-3 titan X Volta’s to run this @ 8k 60fps. AMAZING ADVANCEMENT IN TECH LeL.

      2. I don’t think this much processing power will be affordable for the average joe in 2 years.

        1. With all the money you have of course you will be able to afford it. But watch out for that stupid nephew of yours Donald because he might destory your titan x’s and 8k monitors by accident!

          1. Haven’t you heard, lad? I lost me fortune. People don’t think I’m a ‘big deal’ anymore.

          2. No i havent heard . My foot ninjas are watching you and they tell me that you beat all your enemies. Anyway tell me your steam name so i can add you in my friends list.

  4. I think storage space is full and downloading a 56gb day one update at below 1mb/s is there nightmare.

  5. Thank you so much for sharing the content that I made with the Uber Rig! The Witcher 3 Wild Hunt in TRUE 8K maxed out at over 60fps is an amazing feat in and of itself.

    I am the ONLY YouTuber (when this video was released) to have an ACTUAL, REAL 8K monitor – the Dell UP3218K. Others who claim to run “8K” are lying – they use 4K monitors and use upscaling/downsampling/DSR to claim they run “8K” which is not the same thing. That is like a person who has a 1080P monitor claiming they have “4K content” which is absolutely NOT true. Plus, running a game natively at a resolution is NOTHING like running it using DSR etc.

    Thank you for not allowing the charlatans to ruin this great website (among others).

    ThirtyIR is the only one with true, native 8K gaming! 🙂

  6. They’re two different things? Lol.

    So, say for example, if you can see 1 image of a 1024×1024 texture. At 4k, you basically see 4 images of a 1024×1024 texture, and at 8k, you see 8 images of a 1024×1024 texture… (Not exactly mathematically sound, but that is basically how it works)

    This is why games which don’t actually have say 4096×4096 resolution textures, that people running the game at 4K can still see a better quality image, because you are seeing more textures and therefore more pixels in total..

    1. No not really, because the texture asset is made to fit the model it’s built around, increasing the screen resolution doesn’t increase the resolution of any of the texture assets as this would require an entirely new texture to be made. For instance, imagine a brick wall in a game, at 1080p the bricks look normal size, what you seem to be suggesting would mean that the 8 times increase in texture resolution would make those bricks look 8 times smaller as the texture is multiplied and multiplied.

      In reality, all you get when you increase the screen resolution, (and typically this also coincides with an increase in display size as well) is a clearer view of how good/bad the original textures are. The only way around this is to mod the game with higher resolution textures than those it shipped with.

      1. I’m interested to see any examples of this effect on textures by increasing the screen resolution? Can you please provide a link or anything?

        I do have a 4k display as I work in media/ video production. I wonder if we’re simply talking about different things. Lets say we’ve saved Witcher 3 in Novigrad, and he’s stood a cobbled street. Are you seriously suggesting that those cobbles will be 8 times smaller at 4k relative to 1080p? Because that would seriously impact the quality in a negative way, and also needless to say its impossible, as the art assets in the game are at fixed resolutions dependant on the texture quality preset the player has chosen.

  7. I will wait until they release a gpu at about 500 euros price that has the perfomance of running 8k ultra settings with 8k textures at 60 fps or more and then i will upgrade. Until then iam keeping my 970 and 1440p monitot.

  8. Go spread your BS somewhere else. A texture within a game does not “multiply” nor does it get smaller as resolution is increased. The higher the resolution goes, the better textures will look in the distance. At point blank range though, there’s no visual benefits in perception of textures when increasing rendering resolution.

    Example:

    screenshotcomparison(.)com/comparison/209612

    And yes, I have AF x16 forced as well as high quality mipmap setting and Clamp texture bias in both screenshots.

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