Counter-Strike 2 feature

Counter-Strike 2 has some new amazing water effects

Valve has released a new update for the closed beta build of Counter-Strike 2 and Twitter’s member Aquarius has shared a short but sweet gameplay video from it. This gameplay video showcases the new water effects that Valve has added to Counter-Strike 2.

Counter-Strike 2 will feature overhauled graphics and maps. Valve has rebuilt from the ground up numerous maps, leveraging all of the new Source 2 tools and rendering features. Furthermore, the team has upgraded other maps that use new Source 2 lighting, including a physically based rendering system that produces realistic materials, lighting, and reflections.

Moreover, Valve will release the Source 2 tools and rendering features to the community map makers to make it easier to build, experiment and iterate.

Alongside the amazing water effects that you can see above, Counter-Strike 2 will also have some impressive smoke effects.  Smoke Grenades will now be dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions. Furthermore, the shape of the smoke cloud can be pushed and carved by bullets or grenades.

Back in March 2023, Valve claimed that it would release CS2 as a free upgrade to CS: GO. However, there is still no exact ETA on when this will happen. Naturally, though, we’ll be sure to keep you posted.

In March 2023, the game’s Limited Test build was leaked online. Do note, though, that if Valve catches you using it, it may ban you. Thus, in order to be in the safe zone, we suggest avoiding it. After all, you’ll be most likely playing it in one or two months from now.

Stay tuned for more!

17 thoughts on “Counter-Strike 2 has some new amazing water effects”

  1. Some of those water effects I’ve seen in other games, however the way the water moved when they walked through it seemed new. Hard to tell in a Twitter video though, as they’re so low quality.

  2. John being caught in a Pedo sting by Crime Watch Daily didn’t go unnoticed. PrezidentTrump on Youtube has clips of the interview with Chris. Turns out “Dark Side” has more meaning to it than previously thought!

    1. Careful, this is the second or third time you make the same comment. Next time you make the exact same comment, you’ll be banned as a spammer

    2. Careful, this is the second or third time you make the same comment. Next time you make the exact same comment, you’ll be banned as a spammer

  3. Looks and especially behaves fantastically with a good use of deformation and cheap-to-render sprites across the surface or vertically for splashes.

    Funny enough though, it’s completely irrelevant to the game 😅 but the work is done for any other games that might use the engine and/or assets.

    The smoke from previous videos though was very weird, it felt more like foam than smoke.

    1. No, no. Valve should take their time to get it right. There is no advantage to Valve rushing this out the door. It’s not like they’re trying to beat someone else to the punch.

      Patience is a virtue.

  4. Not bad at all.
    You know, I often see people implementing raytracing to old games, but it would be also nice to find a way to get such water effects. Imagine that in Morrowind, for example. Or any game in which water was important, like the first Far Cry.

    1. Man, there have been great mods for water in Morrowind for decades, and probably for Far Cry too!, though it already had excellent water.

  5. It’s like they saw the release of Cyberjunk, and said we shouldn’t end up like that. A joke.

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