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Batman: Arkham Knight – New Gameplay Trailer Revealed

It’s been a while since our last look on Batman: Arkham Knight, right? Well thankfully, Warner Bros has released a new gameplay trailer for Rocksteady’s upcoming Batman title, giving us a look at a number of Batmobile abilities, as well as some of Batman’s new abilities. Batman: Arkham Knight is currently planned for a June 2nd release. Enjoy the trailer courtesy of GameInformer!

Batman: Arkham Knight - Ace Chemicals Infiltration (Part 1)

39 thoughts on “Batman: Arkham Knight – New Gameplay Trailer Revealed”

      1. I wonder if corinthiansgo is a millionaire, lol can get every steam game dayONE and play it at 4K?

        Tell us your secret of STEAM dayONE 4k FTW! please

          1. US citizens I know, actually debate spending 370$ on 1 GPU, and resort to buying second hand 200$ and even open box cheap GPUs meanwhile I’m here paying 480$ for the same GPU. And what a successful US Citizen may earn in 1 month, I earn that much in a year.

            Damn not sure if I should feel proud, ripped off, or stupid. But oh well, Steam SALEDay Max Settings 2k FTW.

    1. No. Phantom Pain will be the third contender.

      So basically its a tie between W3, BTAK, TPP

      OMG 2015 is so good.

  1. They’ve really improved the the free flow fighting, only thing is I don’t like is the batmobile tank strafing and that, just feel that the batmobile should be built like a tank not be one

  2. Looks like combat is going to take the more cinematic route like Shadow of Mordor. Which is awesome. Which SoM kind of just improved upon the Batman combat in the first place.

    Damn…this game can’t come out soon enough. Only 2 games I’m going to be pre-ordering soon. This one and The Witcher 3.

      1. Nope. Batman can only look cinematic at 23.976fps. They need to ditch those extra 6frames because they’re clearly hindering the cinematic experience.

    1. If I interpret it correctly, its a ‘fear’ takedown which only works for 3 or 4 enemies, triggered when you take one out with surprise.

  3. With all the gameworks effects as well as PhysX I might have to get another 970 for this one.

    Now if only Rocksteady could make a Spawn game.

    1. Is there a game which actually stresses the GPU in PhysX?

      I’ve seen games drop GPU usage instead when using Heavy PhysX.

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