Avatar Frontiers of Pandora feature

8 minutes of leaked gameplay from the PC version of Avatar: Frontiers Of Pandora

Ubisoft will release Avatar: Frontiers of Pandora tomorrow. However, it appears that someone has leaked 8 minutes of gameplay from its PC version. Not only that but this leaked gameplay video has performance statistics. As such, it can give you an idea of how the game performs on an NVIDIA RTX 4070Ti.

At 1080p with Custom Settings and DLAA, the NVIDIA RTX 4070Ti pushes between 110fps and 130fps. And that’s it. Sadly, we don’t have any number for 1440p or 4K. Still, these performance figures should give you a slight idea of how the game performs.

We should also note that this is an interior area. Normally, these areas perform better. Once you hit open-world, though, the game may take a noticeable performance hit. So, that’s another thing to keep in mind.

Ubisoft has stated that Avatar: Frontiers of Pandora will support FSR 3.0 at launch. And, as we can see, there is indeed a setting for FSR 3.0. However, I could not spot any Ray Tracing settings. Ubisoft has claimed that the PC version will support ray-traced global illumination (RTGI), as well as ray-traced shadows and reflections. As said, though, there aren’t such settings in the graphics menu.

Ubisoft hasn’t provided us with a PC review code yet, so we might not have a PC Performance Analysis article right at launch. But don’t worry, once the game is out, we’ll share our initial tech thoughts on how it runs.

You can go ahead and watch this leaked PC gameplay video of Avatar: Frontiers of Pandora from this link.

Stay tuned for more!

21 thoughts on “8 minutes of leaked gameplay from the PC version of Avatar: Frontiers Of Pandora”

  1. Hey Ubisoft, are you sure you have enough graphical settings?

    aspect ratio
    windowed mode
    screen calibrarion
    resolution
    refresh rate
    monitor
    temporal upscaler
    frame generation
    scaling quality
    scaling mode
    v-sync
    frame rate limit
    custom frame rate
    graphics quality
    motion blur
    depth of field
    shadows
    sun contact shadows
    spot shadows resolution
    shadow proxies
    specular reflections
    diffuse reflection
    environmental reflection quality
    volumetric effects
    volumetric clouds
    volumetric fog
    world detail
    extra streaming distance
    object detail
    bvh quality
    microdetail quality
    particle detail
    scatter density
    dither fade
    textures
    spotlight projection resolution
    destruction quality
    terrain tesselation

      1. You have been crying like a 12-year-old edgelord about this site in every comment. Just leave already, you’re beyond annoying.

    1. That’s the proper way to do it so you can optimize the game to your specific hardware. Looks to me like there a at least 6 settings that you could turn down from Ultra to High and gain significant FPS with little change in graphic quality.

      If you are too lazy to optimize a game for your specific hardware then you should just buy a console where the game is pre-optimized because the hardware is all exactly the same

    1. It’s an artistic decision made to highlight how stunning the outside world looks when you first get to leave the starting facility.

      Besides that’s pretty much how all labs look in real life, plain and sterile

  2. Its just reskined/repurposed farcry game., either wont be playing it as I refuse to put myself through the bull$hit that is ubisoft connect.

  3. This gameplay is very unreliable.
    It shows performance in CLOSED areas, in open areas it will probably drop well below 100fps with stuttering and frame drops, if not the game itself, then Denuvo + VMP will take care of it.
    Besides, the visuals don’t look any superb, waste of snowdrop engine.

    1. More likely it is caused by the Ubisoft Connect app making a cloud save ….. Turning off Cloud Saves in the connect app fixes a lot of stuttering (and crashing) issues in Ubisoft games

      It also helps to go into Windows Defender and make an exclusion for the main game folder so it doesn’t try to do a scan when the game is transferring data to the Connect App before the Connect App sends it to the Cloud Servers. The Ubisoft Connect App net code is sloppy at both ends and causes a lot of problems that aren’t the fault of the game itself

  4. Uderwhelming, right at the get go a sequence of “stealth” featuring awful AI, seems like this industry never moves forward on this regard. Graphics get better, the “world” gets bigger… but we have the same AI of the PS2 days

  5. Actually there are several early access YouTubers that have recorded hour of gameplay and posted it already …. It’s not a leak and Ubisoft always does that for select YouTubers/streamers

  6. Strong point is the visuals … Its one of the best looking game of this year and one of the best, if not the best, looking Ubisoft game ever.

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