IGN has shared a video, showcasing the first 16 minutes of gameplay from the upcoming first-person horror game, Unholy. Unholy is using Unreal Engine 4 and is being created by former Painkiller, Bulletstorm & Gears of War developers.
Unholy takes place on a desolate planet where the last members of the human race live in the Last City. The game promises to immerse players in a uniquely dark environment never seen before. Furthermore, it aims to offer multiple ways to approach challenges. Players can use four different emotions: anger, fear, sadness and desire to interact with the environment. As such, they can destroy obstacles, trigger mechanisms, overload circuits, or illuminate their way. Alternatively, they can confuse, lure or damage their opponents.
Duality Games was originally planning to release the game in 2019. However, and most likely due to the COVID-19 pandemic, the game missed that initial release window. Duality Games now states that Unholy will release next year.
Enjoy the video and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Visuals , audio atmosphere looks fine .Gameplay…well …nah
It looks like same ol cult / religious plot …
“Gameplay”
Last City? More like Jank City
“Duality Games was originally planning to release the game in 2019. However, and most likely due to the COVID-19 pandemic” Covid has nothing to do with it during that time frame. Just saying. Besides it was late Dec of 2019 when Covid was 1st being talked about.
“created by former Painkiller, Bulletstorm & Gears of War developers.”
amnesia walking sim with stealth and too many movie like scripted moments.
sigh.
It’s like a complete antithesis of their past works. I understand wanting to do something different, but how do you go from creating high-octane shooters to… well, this?
Agreed. From Bulletstorm and GOW devs we expect something a bit more on the “big *ucking guns” side than some horror walking simulator.
I’m going to watch this tomorrow when I’m less busy, I promise John.
I mean… all of this high-advanced tech we have today at our disposal but we still have devs that lack to deliver the FULL-MOTION object interaction/MoCap/animation, etc. e.g. **hands actually turning door knobs** and FULL-MOTION opening doors properly, **hands picking up objects and filling up those objects with its fingers deformation animation** and later, its **hands placing the objects** in their proper commanded destinations (backpack, pockets, etc.) animation.
But instead, we still have today the 20-year-old+ tiresome animation – **no hands, or both, just PUSH the door open animation**, the sad first-person camera reach for an object and a pop-up object centered-screen sequence, etc.
Yeah, true next-gen stuff to look forward to alright. /s ?
who cares game is boring interactive movie walking sim.
Those realistic animations would bore your average gamer. They need stuff done quick.
Due to the COVID-19 pandemic…
https://uploads.disquscdn.com/images/ff06a3872c9fc6d7730b3a0d07cd816c19469a58bb7c1d23617c93f26687aa1c.gif
It’s looks like what an Indie Horror dev would produce. Even the graphics look similar. What is this?
I expected something similar to what they created in the past.
This is just a 180.
To me, this gameplay looks horrible…
There is something wrong with the walking sound. The pace indicates running, but the speed suggests walking.
garbage
Looks pretty.
Pretty fvcking shltty, that is!
Dat a*s… ?
Your point of view caught my eye and was very interesting. Thanks. I have a question for you.