Unholy feature

16 minutes of gameplay from Unholy, the new horror game from former Painkiller, Bulletstorm & Gears of War developers

IGN has shared a video, showcasing the first 16 minutes of gameplay from the upcoming first-person horror game, Unholy. Unholy is using Unreal Engine 4 and is being created by former Painkiller, Bulletstorm & Gears of War developers.

Unholy takes place on a desolate planet where the last members of the human race live in the Last City. The game promises to immerse players in a uniquely dark environment never seen before. Furthermore, it aims to offer multiple ways to approach challenges. Players can use four different emotions: anger, fear, sadness and desire to interact with the environment. As such, they can destroy obstacles, trigger mechanisms, overload circuits, or illuminate their way. Alternatively, they can confuse, lure or damage their opponents.

Duality Games was originally planning to release the game in 2019. However, and most likely due to the COVID-19 pandemic, the game missed that initial release window. Duality Games now states that Unholy will release next year.

Enjoy the video and stay tuned for more!

Unholy: The First 16 Minutes of Gameplay

19 thoughts on “16 minutes of gameplay from Unholy, the new horror game from former Painkiller, Bulletstorm & Gears of War developers”

  1. Visuals , audio atmosphere looks fine .Gameplay…well …nah
    It looks like same ol cult / religious plot …

  2. “Duality Games was originally planning to release the game in 2019. However, and most likely due to the COVID-19 pandemic” Covid has nothing to do with it during that time frame. Just saying. Besides it was late Dec of 2019 when Covid was 1st being talked about.

  3. “created by former Painkiller, Bulletstorm & Gears of War developers.”

    amnesia walking sim with stealth and too many movie like scripted moments.

    sigh.

    1. It’s like a complete antithesis of their past works. I understand wanting to do something different, but how do you go from creating high-octane shooters to… well, this?

      1. Agreed. From Bulletstorm and GOW devs we expect something a bit more on the “big *ucking guns” side than some horror walking simulator.

  4. I mean… all of this high-advanced tech we have today at our disposal but we still have devs that lack to deliver the FULL-MOTION object interaction/MoCap/animation, etc. e.g. **hands actually turning door knobs** and FULL-MOTION opening doors properly, **hands picking up objects and filling up those objects with its fingers deformation animation** and later, its **hands placing the objects** in their proper commanded destinations (backpack, pockets, etc.) animation.

    But instead, we still have today the 20-year-old+ tiresome animation – **no hands, or both, just PUSH the door open animation**, the sad first-person camera reach for an object and a pop-up object centered-screen sequence, etc.

    Yeah, true next-gen stuff to look forward to alright. /s ?

  5. I expected something similar to what they created in the past.
    This is just a 180.
    To me, this gameplay looks horrible…

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