Gamespot has shared a new video, showcasing 13 minutes of brand new gameplay footage from SCORN. SCORN is a dark and grotesque horror-adventure game set within a bio-mechanical labyrinth. This narrative-driven FPS combines grotesque body-horror and action gameplay with the bizarre and nightmarish imagery from H.R. Giger’s work on the Alien franchise.
In the gameplay video, there’s a sense that Scorn aims to put players in a state of confusion. The imagery shown off in this video is extremely weird, but it’s still interesting – especially for fans for enjoyed the Alien series.
Additionally, the game draws upon the works of surrealist artist Zdzis?aw Beksi?ski. The result is something that is designed to put you in a constant state of discomfort but still leaves you eager to delve deeper into its world.
In SCORN, every location will contain its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game players will open up new areas. Players will also acquire different skill sets, weapons, various items and try to comprehend the sights presented to them.
Enjoy!

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for the love of giger, release this game allready.
Looks gorgeous. The guy needs a pulse rifle and a motion tracker.
Very weird but also interesting and creative. Definitely exited about this game.
Jews are so hot.
ahahahahahaha
I’d hate to be the maid that has to clean that up
Extremely boring
WoW
looks bad/ boring, day one!
you are boring and bland..go play some for*** 49…
when i saw that it looked and sounded amazing, then they failed to get the money for the kickstarter, so the music guy left and other people. Then when they revived it, it was more fleshy than usual, and the promise of large nonlinear areas was gone, they showed tight corridors and slow gameplay. Now the game is more fleshy and less alien than ever before with more linear corridors than ever before.
Not excited about it at all, looks meh.
https://uploads.disquscdn.com/images/37f5a4c75df62cd34f941ef7fe9ce0b6575e0d520e61d8c1e7cb245dba8254c3.jpg
“and the promise of large nonlinear areas was gone”
The world/lvl design is still presented as open-ended, maybe this section in the video is the intro, or an incomplete level, the release date is still far away, wait and see
this thing you posted, this is what i am talking about
“open ended world”
is not corridors.
There’s absolutely nothing wrong with linear mate. The open-world hype in the last decade turned promising games into literal sh*t.
Can you imagine the first two Bioshock games as non-linear? What about the Metro series? Linear is good, as long as there is a proper narrative.
Studios who can’t into narrative just design stupid openworld games and spend truckload of money on marketing
I dont need something to be open world but nonlinear like system shock 2 or dishonred or deus ex. Bioshock is nonlinear so is metro exodus, a bit.
doesnt look like aliens though, it looks like dead space, meaning blood and flesh everywhere, where are the alien superstructures?
Later in the game
well how about they show that off then.I challenge you to do watch the first and second trailer and now this.
Looks interesting, but I hope there is more to the gameplay than what was shown.
Necronomicon is work of H.P. Lovecraft. I just hope game has clear set goals since aesthetic is clearly there.
Most generic shiet I’ve seen in a while.
It’s like an AI made all the work, cause there’s only one pattern for all of the scenarios.
It looks like there is nothing there apart from the design which alone doesn’t make for a great game. Feels like a walking simulator without the sense of purpose.