You know what I really hate? When a game gets released and nobody knows about it, especially when we’re talking about a Mortal Kombat title on the PC. After the countless delays, Other Ocean’s and NetherRealm Studios’ collection had finally hit our beloved platform and can be purchased from GamersGate. Funny thing is that Warner Bros hasn’t released any press release to let us know about the PC version’s features and whether it’s optimized for our monitors. Continue reading Mortal Kombat Arcade Kollection PC is out now on GamersGate→
PC gamers have been waiting patiently for the PC version of Mortal Kombat: Arcade Kollection, though most of them have been disappointed by the fact that it’s delayed for almost half a year. A few months ago, we contacted Warner Bros, who told us that Mortal Kombat: Arcade Kollection is coming to the PC, although there wasn’t any estimated release date as of yet. All of this could be changed though, as Ed Boon, creator of Mortal Kombat, has commented on the PC version of it. Continue reading Ed Boon comments on Mortal Kombat Arcade Kollection PC→
Warner Bros, TT Games and The LEGO Group are teaming up once again to announce that LEGO Batman 2: DC Super Heroes will be available beginning Summer 2012 for Xbox360, PlayStation 3, Wii, and Windows PC, as well as the Nintendo DS, Nintendo 3DS, and PlayStation Vita. The game is the sequel to the best-selling LEGO Batman: The Videogame, which to date has sold more than 11 million units worldwide. Continue reading LEGO Batman 2: DC Super Heroes announced and coming in Summer 2012→
Now here is a great find. Guru3D’s user ‘gerardfraser’ decided to try Mafia 2’s apex.dll file and see whether or not he could gain any performance boost with it in Batman: Arkham City. Apparently, there is a nice performance jump as the user witnessed a 20fps boost from using this apex.dll file. In other words, this is a must-have file for those that wanted some of the PhysX effects, but were put off by its atrocious performance. Continue reading Batman: Arkham City – PhysX FPS boost in DX11 and DX9 with custom apex.dll→
It seems that Rocksteady is currently working on a new PC patch for Batman: Arkham City, as Steam had accidentally released yesterday its preliminary version. So, if you were unlucky enough to try and play your game, you’d notice major game-breaking issues. Moreover, GFWL was not working properly with that preliminary patch and the game was – pretty much – unplayable. Naturally, Steam released a rollback update and the game is now back to its previous, stable state. Continue reading Rocksteady is working on a new PC patch for Batman: Arkham City→
Okay, this is a game for which we really wanted to write a performance analysis. Given the fact that Rocksteady was preparing a patch for it, we decided to hold off and see whether the update would introduce any performance boost to the DX9 path. Unfortunately though, Batman: Arkham City is an un-optimized mess when it comes to its PhysX implementation. In other words, Rocksteady relied on PC’s additional raw power to overcome any performance issues. This is not shocking at all as Rocksteady used an old version of the PhysX SDK. But let’s start with our analysis, shall we? Continue reading Batman: Arkham City PC Performance Analysis→
Warner Bros and DC Entertainment released today eleven new screenshots for Gotham City Impostors, an original download-only first-person shooter where players battle for control of an unhinged Gotham City overrun by impostors inspired by the DC Comics characters Batman and The Joker. Developed by Monolith, the game will be available in XBLA, PSN and PC next year. You can also find bellow a new beta announcement trailer. Continue reading Gotham City Impostors – Eleven New Screenshots + Beta Announcement Trailer→
Great news for all PC Batman fans as the highly anticipated DX11 patch for Batman: Arkham City is out now on Steam. This new update provides fixes for a variety of DX11 issues, as well as fixes for a few other non-DX11 related issues. The DX11 fixes will apply for the majority of players, however, some specific Steam users will experience issues when running under DX11. Continue reading Batman: Arkham City DX11 Patch Is Officially Out Now→
Now that’s hilarious. PC gamers have been patiently waiting for the DX11 patch of Batman: Arkham City and it appears that someone inside Rocksteady decided to actually leak it. We obviously can’t share links for it but you can definitely find it – if you try hard enough. As promised, the patch comes with some DX11 optimizations and this time around, the game won’t be crawling with single digit FPS numbers. This basically means that the average framerate is higher in the in-game benchmark. Continue reading Batman: Arkham City’s highly anticipated DX11 patch has been leaked→
By now you must have already heard that the DX11 mode of Batman: Arkham City is bugged. However, things are not looking good even for those that want to enjoy Rocksteady’s latest offering with Nvidia’s PhysX effects. Guru3D’s user ‘MfA’ shared some interesting graphs that showcase an enormous performance hit when PhysX effects are enabled. This is something we’ve discussed in the past as Batman: Arkham City doesn’t take advantage of the PhysX SDK 3.0 and MfA’s graphs show exactly what is wrong with all previous PhysX SDK versions. Continue reading Want to play Batman: Arkham City with PhysX enabled? Get ready for some abysmal framerates→