Konami has released Title Update 1.2.2 for Metal Gear Solid Delta: Snake Eater and shared its full patch notes. So, let’s see what this new update brings to the table. Continue reading Metal Gear Solid Delta: Snake Eater Patch 1.2.2 Released & Detailed
Tag Archives: Virtuos Games
Metal Gear Solid Delta: Snake Eater PC Performance Analysis
Last week, Konami released the official remake of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading Metal Gear Solid Delta: Snake Eater PC Performance Analysis
Oblivion Remastered Benchmarks & PC Performance Analysis
A few days ago, Bethesda released The Elder Scrolls IV: Oblivion Remastered on PC. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on the PC. Continue reading Oblivion Remastered Benchmarks & PC Performance Analysis
The Elder Scrolls IV: Oblivion Remastered 8K & 4K DLSS 4 Benchmarks
Yesterday, Bethesda released the official remaster of The Elder Scrolls IV: Oblivion using Unreal Engine 5. The game supports NVIDIA DLSS 4 and Multi-Frame Generation. So, I decided to benchmark it at 8K and 4K on our NVIDIA RTX 5090 GPU.
Continue reading The Elder Scrolls IV: Oblivion Remastered 8K & 4K DLSS 4 Benchmarks
The Elder Scrolls IV: Oblivion Remastered PC Requirements
Bethesda has just released The Elder Scrolls IV: Oblivion Remastered. Yes, the team has released the game now on Steam, and below you can find its official PC system requirements. Continue reading The Elder Scrolls IV: Oblivion Remastered PC Requirements
The Outer Worlds: Spacer’s Choice Edition Patch 1.3 aims to reduce shader compilation and traversal stutters
Last week, Private Division and Virtuos Games released a brand new update for The Outer Worlds: Spacer’s Choice Edition. According to the release notes, Update 1.3 aims to reduce both shader compilation and traversal stutters. Continue reading The Outer Worlds: Spacer’s Choice Edition Patch 1.3 aims to reduce shader compilation and traversal stutters