Tag Archives: Teyon

RoboCop: Rogue City – Unfinished Business | 4K, 8K & DLSS 4 Benchmarks

Last week, NACON released the standalone sequel to RoboCop: Rogue City, Unfinished Business. The game is powered by Unreal Engine 5, and it supports DLSS 4 with Multi-Frame Gen. As such, we’ve decided to benchmark it at 4K and 8K. So, let’s see how yet another UE5 game runs. Continue reading RoboCop: Rogue City – Unfinished Business | 4K, 8K & DLSS 4 Benchmarks

PC Requirements for RoboCop: Rogue City – Unfinished Business

NACON and Teyon have shared the official PC system requirements for RoboCop: Rogue City – Unfinished Business. This is a brand-new standalone sequel to Rogue City, and it’s built with Unreal Engine 5. So, let’s take a look at what kind of PC you’ll need to play it. Continue reading PC Requirements for RoboCop: Rogue City – Unfinished Business

13 minutes of gameplay from RoboCop: Rogue City – Unfinished Business

IGN has shared a video, showcasing 13 minutes of gameplay footage from RoboCop: Rogue City – Unfinished Business. In this video, RoboCop comes face to face against a group of deadly mercenaries, all whilst navigating OCP’s crime-riddled OmniTower. Continue reading 13 minutes of gameplay from RoboCop: Rogue City – Unfinished Business

RoboCop: Rogue City Patch #02, adds NVIDIA Reflex support, full changelog

Teyon just dropped the second big update for RoboCop: Rogue City. Patch #02 adds support for NVIDIA Reflex, which is amazing for all NVIDIA gamers. Additionally, they resolved a bunch of bugs and problems that were bugging the game. So, let’s dive in and check out the main changes. Continue reading RoboCop: Rogue City Patch #02, adds NVIDIA Reflex support, full changelog