Tag Archives: Deck13

Lords of the Fallen – Low Versus Very High Comparison Screenshots

As you may already know, CI Games has not provided us with a review code for Lords of the Fallen. Even though we tried to get in touch with the publisher numerous times, we never heard back from it. We’ll talk more about this in our PC Performance Analysis (that will go live later this week). Until then, enjoy some comparison screenshots between the game’s Low and Very High settings. Quick note; Deck13 has used a Chromatic Aberation filter that makes the game look awful. As always, the “Very High” shots are on the left whereas the “Low” shots are on the right. Enjoy! Continue reading Lords of the Fallen – Low Versus Very High Comparison Screenshots

Lords of the Fallen Dev: “Low level APIs Complex Concepts To Grasp, Won’t Bet On Mantle Right Now”

In an interview with our friends over at WorldsFactory, Deck13‘s Michele Giacalone talked a bit about Mantle and DX12. As Michele said, Mantle or low level APIs in general are quite complex concepts to grasp, especially for those without a technical background. Continue reading Lords of the Fallen Dev: “Low level APIs Complex Concepts To Grasp, Won’t Bet On Mantle Right Now”

‘Project RPG’ announced; new RPG from ex-Witcher producer

City Interactive and Deck13 have unveiled their latest RPG game that is – currently – called Project RPG. This RPG will be supervised by Tomasz Gop, a former senior producer at The Witcher 2: Assassins of Kings studio CD Projekt RED and the game’s combat mechanics are inspired by Dark Souls, Kingdoms of Amalur and Batman: Arkham City. Exciting? Oh yeah. Continue reading ‘Project RPG’ announced; new RPG from ex-Witcher producer