DSOGaming – Bunker Punks Review

Nearly a year ago I interviewed Shane Neville and Independent Developer. At that time Shane was working on a little title called Bunker Punks, well it is now available. About 4 weeks ago Shane reached out to me via email about doing a review of Bunker Punks and I happily obliged as I have been incredibly excited for this title’s release. For those of you who haven’t heard about Bunker Punks, it is a Roguelike FPS/ Base Builder available for PC/Mac that was released on March 30th into early access.

Story

Bunker Punks is set in a dystopian future where the corporations have taken control and the punks are a part of a resistance group formed to fight against FERO, the corporate government. As you progress through the game you will unlock upgrades to help propel you through the game. You will also meet people along the way who will join your cause.

Gameplay

Bunker Punks moves and feels like older FPS titles like Quake and Unreal where as you jump you pick up speed allowing you to fly through different rooms to avoid enemy fire or just avoid the enemies all together. Now I mentioned that Bunker Punks was a Rougelike, so when you die you have to start all over, but there is still a system in place to which you can still “progress” so to speak despite having to start all over. As you decimate your enemies they will sometimes drop “Tech” that can be used to unlock new features after all of your punks have died such as new weapons and permanent upgrades. All of your level progression may be lost at death, but not everything is lost. This allows the player to feel like progress is made with every playthrough while still maintaining the roguelike feel. Although it should be mentioned that progression is pretty slow and it takes dying several times to be able to afford some of the larger upgrades.

Visuals

Bunker Punks utilizes that oh so familiar retro pixelated yet still 3D graphics that has become so popular in the last few years. (Alright, Minecraft graphics you animals). Nothing here too impressive but it fits the game’s style and the environments are well designed, although as you play through the levels there isn’t a whole lot of variety in their layout with the only real difference being progressively larger and more difficult enemies.

Performance

I love playing Indie games because they often run great on my laptop with Intel HD Graphics. Bunker Punks is no exception. I maintained a smooth 60FPS during my all of my playtime at a resolution of 1366 x 768. The game did crash on me once and froze once as well, but this did not happen often and when I reopened the game I picked back up right where I left off so nothing game breaking.

Sounds

The sound design in Bunker Punks is fantastic! While the music is a bit mundane and I found myself muting it after a few hours, the gun sounds are so crisp and fit in incredibly well. The characters in Bunker Punks are also voiced by actual voice actors, not that they speak that often, but it is still cool and adds a lot to the game’s overall sound design.

Overview

While Bunker Punks’ progression can be a bit slow at times, the Gameplay definitely is not. I loved mowing down countless waves of enemies as I made my way to the final boss. While Bunker Punks may not be my game of the year it definitely held up to my expectations and holds a lot of replay value. This game is a great buy for anyone who wants a new game with that classic FPS feel. A side note: The shotgun is OP and is unarguably the best weapon to use at the beginning of the game.

15 thoughts on “DSOGaming – Bunker Punks Review”

  1. I’ve been keeping an eye on this one for a while. As soon as it out of Early Access I’m jumping in!

    Good review Matt! 😉

    1. I have been pretty excited about it and it definitely lived up to my expectations. The progression feels a bit slow, but the gameplay is fast.

      1. I think I’m used to slow progression with these rogue-like type of games. At the very least it’s a good reason to keep coming back for a quick run.
        And this being a FPS, I’m already in! 🙂

    2. I just realized what your display pic is. Phenomenal. Glad somebody here recognizes both my sheer brilliance and is so skilled as an artist.

  2. “Bunker Punks is set in a dystopian future where the corporations have taken control and the punks are a part of a resistance group formed to fight against FERO, the corporate government”

    How original

    “Bunker Punks was a Rougelike, so when you die you have to start all over, ”

    again how original

    Every lazy dev picks a generic setting and makes a roguelike because he is too lazy to make actual levels and a lengthy campaign.

      1. Oh i am scrapping the bottom of the barrel at this point i am even trying to finish hexen which is horrible, still better than marathon, marathon has by far the worst level design i have ever seen. I was gonna try battlezone but since they are remastering it…..

        1. What about some Doom WADS? Or any standalone mods?
          I’m currently playing some and discovering some interesting things.

          1. Ill repost:Not brutal doom is subpar compared to project brutality, i have played the biggest map packs, i have played with aeons of death, i have played with trailblazer, i have played russian overkill, i have used diaz tc with epic tc and the egyptian focused epic 2, scynthe, the stronghold edge of chaos coop defense mod the hellbound map pack. doom in name only map pack, chaos map pack even the strange aeons map pack, i tried eternity the levels are too confusive., valiant is good but too monotonous, zen dynamics, winters fury, zero tolarence, the island, deus vult ii, real weapons hardcore (mw2 mod) tvr, temple of the lizzard men trilogy, guncaster for hexen, project msx. I tried blade of agony but it is still quite buggy. Prodoomer is like dark souls with doom. I even played both versions of exhumed or powerslave. WGrealms and many others.

            If you want the best that there is regarding a mod based on 90s shooter, get AMC TC from moddb, get it, go dont wait for it.

          2. AMC TC is effing great! Replaying it any time now
            I’m having some fun times with Paranoia (Former HL mod, now standalone) aswell.

        2. Have you tried Brutal Doom? You are still playing those familiar Doom levels, but it adds some visual flair to make it feel fresh.

          1. Not only that but i have played every godamn mod there is, brutal doom is subpar compared to project brutality, i have played the biggest map packs, i have played with aeons of death, i have played with trailblazer, i have played russian overkill, i have used diaz tc with epic tc and the egyptian focused epic 2, scynthe, the stronghold edge of chaos coop defense mod the hellbound map pack. doom in name only map pack, chaos map pack even the strange aeons map pack, i tried eternity the levels are too confusive., valiant is good but too monotonous, zen dynamics, winters fury, zero tolarence, the island, deus vult ii, real weapons hardcore (mw2 mod) tvr, temple of the lizzard men trilogy, guncaster for hexen, project msx. I tried blade of agony but it is still quite buggy. Prodoomer is like dark souls with doom. I even played both versions of exhumed or powerslave. WGrealms and many others.

            If you want the best that there is regarding a mod based on 90s shooter, get AMC TC from moddb, get it, go dont wait for it.

  3. I wish all those capable indie devs the best (not the lazy asset-flipping kind of “devs” basically trying to trick people into buying their trashy “”game””), and even though I’m a long-time fps fan, you might call me a son of a graphics hoe but the pixelated look destroys the immersion for me in this particular genre.

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