Ubisoft has unveiled a number of new screenshots from The Division. The Division is powered by the Snowdrop engine; an engine that is said to be really efficient and capable of displaying pretty amazing visuals. The game is currently planned for a 2015 release on PC, Xbox One and PS4. Enjoy!

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More bullshots i presume?
Probably but look at the jagged shadow in the second shot on the right hand side. Ubisoft missed their perfect target.
Oh great, so now theres bull$hit in the bullshots lol.
Yes, Ubisoft go from being bullsh*tters to double bullsh*tters.
You’re saying the jaggies are because of aliasing? If so, it looks intentional to me somehow.
No, the shadow looks low quality by the stair effects it has.
I’m referring to the stair effect as well. It seems intentional. The
jaggies are too large and pronounced to be caused by aliasing. They’re almost like ridges. Seems like the shadow’s shape is from the uneven layering of the wall tiles. Also, the other shadows (on the ground) are completely fine, which wouldn’t happen with aliasing.
I’m not talking about aliasing, I’m talking about the shadow quality on the right hand side of the wall, it looks low quality which the video showed as well with it flickering. It could be from an object on the left hand side off screen but who knows.
I haven’t seen any video so I wouldn’t know. But my response was to you mentioning the stair effect. The stair effect seems completely intentional to me. Other than that, I can’t comment on “quality” or anything else.
Here’s what I mean.
http://i.imgur.com/IynC6Gk.png
Its the shadow from the pipe in front of it. The box to the right of the pipe casts a shadow in the same direction. Thats definitely a low quality shadow but its a little weird how it is the only one in all of the screenies that looks like that.
what if its just downsampled heavily from like 4K or something? Is that still bullshots?
Any sort of downsampling to a lower resolution is considered bullshots yes because it’s giving a false representation of the actual image quality. An excuse of bandwidth for mobiles or real size, uncompressed is too big is not a valid excuse now days.
It actually works both ways the way console outputs to 1080p when they upscale, we want to see actual native image size output and not upscaled, that way you get a true image quality shot and see just how bad the image quality is without bullshots because you see the lack of anti-aliasing.
I fear so much for this game :/
PASS. Screw UbiSoft.
Of course, but consider this: The Division is by a separate studio than Ubisoft Montreal, which is probably fresh off your Screw-wagon atm. Heh
people are too deep in the Ubi hate train and dont seem to get they are just the publisher in this title even if massive is owned by ubisoft, they are their own developers. Id say that is a better chance than watchdogs ever had.
Ubisoft no more!
http://mrgamesofficial.com/far-cry-4-ps4-and-xbox-one-graphics-to-be-equivalent-with-pc-ultra-high/
Some of those are clearly not screenshots.
Don’t let us down Massive Entertainment.
I don’t think so, they wouldn’t do it for a big hyped shooter. And if they do people will be so mad.
who cares its ubisoft
You need a constant net connection [D3/Simcity] to play this game right? It doesn’t have offline play?
from what I remember, it’s an MMO. So, yes, you need to be connected at all times
Thanks for the info.
Half of these are painted over in photoshop. The other half is probably atleast color graded. And the low resolution makes sense if they want to conceal the poorresolutions of textures and shadows, the latter being what Sean discusses down below.
That’s atrocious. You’d think the PS4bone could render one high res shadowmap under ground just like it can above ground. But I’m guessing they don’t deactivate global shadows completely in the underground sections so additional performance is not freed up. The pragmatic reason would be that both kinds of shadows need to be “on” during transitions between underground and above. Otherwise you would have to funnel the player through a small area without any shadows to conceal the transition.
Can the consoles really run a game with this kind of visual fidelity ? I mean, this looks really really gorgeous because of the details and features and it’s open-world so it must require a great deal of machine prowess. But look at how consoles run Hype_Dogs.
I’m not demeaning the consoles. I’m just really curious what will Massive sacrifice to run a game with this much fidelity on consoles
Thanks for the image. Here’s what I’m referring to.
Btw, sorry for the triple post. Don’t know how that happened with Disqus’ image uploader, and I can’t even delete the extras.