Our reader ‘Oscar’ shared with us some stunning screenshots from the closed beta build of Tom Clancy’s The Division. Oscar used a custom SweetFX and rendered these images in 4K in order to show how amazing Massive’s upcoming open-world title looks.
For viewing purposes, the images have been scaled back to 1080p.
Oscar captured these images using an NVIDIA GTX980TI G1 Gaming running at 1520/8000 Mhz. The game ran with 30-40fps in 4K using this GPU.
Enjoy the images!
Textures
Environments
Sunset/Sunrise
Bokeh DOF

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
That actually doesn’t look that bad 😀
Yeah, the graphics, though they can’t hold a candle to those from old E3 presentations, aren’t bad at all.
In my opinion, the biggest problem lies in gameplay. It’s so bland that it hurts.
i think because its rendered in 4k it looks a lot like the e3 2013 build..
The day will soon come when 1080p/1440p a.k.a 0,23 – 0,28mm pixelsize will be but a nostalgic memory just like CRT monitors are today. nVidia Pascal with HBM2, FinFET-transistors built on 16nm tech is closing in with enough horsepower to run 4K (0,14 – 0.16mm) easily. It’s also rumored that Dell is gonna release a dedicated computer monitor with an OLED panel, 4K and 120hz sometime this year, and that sure will get things moving forward fast when speaking computer monitors. We will look back at people that were shouting “bullshots!” “bullshots!” at early 4K gaming screenshots and smile about it.
Is there such a difference with 4K even compared to 1440p? I’m stuck on peasant 1080p till next generation GPUs release and I feel the need to upgrade. Which 4K monitor do you have now?
Hey man. There is an big difference in pixel density of 1440p over 4K. But the difference can vary based on how small the 1440p screen is and how big the 4K monitor is, theres is quite an significant difference if you compare a 23.8″ 1440p monitor to a 28″ 4K monitor versus comparing a 28″ 1440p monitor to a 23,6″ 4K monitor.
I have the awesome value Acer K242HQK, 4K on 23,6 inches. PPI is skyrocketing on this monitor, details in games are truly ridiculously good. I am just sitting and waiting for any of the big monitor makers to give us 4K and 120hz and later on the amazing OLED technology (which will sh*t all over TN and IPS)
Thanks for response. I was thinking about going for 27″ 1440p. There are some 4K monitors with comparable price, but I want to try 144 Hz as well, and 4K is harder to run compared to 1440p. Are not desktop and apps too small on that Acer? Btw nice monitor for the price and colors must look great because of IPS.
No problem. I like using DSOG as a discussion platform and I still think we do need our own forum!
I’d say go for it! 1440p in combination with 144hz is really a sweet combination, as you get higher PPI than 1080p as well as that super fluent and sharp 144hz rate. Keep in mind though, that even though 4K is generally harder to run, a 144hz refresh rate is dependent on getting to 144 fps, and that isn’t always easy to achieve without lowering a bunch of graphics settings. So, getting to 60fps on 4K might be harder than getting to 144 fps on 1440p, but not by much I think. Just a headsup 🙂
Nah, I solve it by lowering resolution to 1440p in windows, menus and icons and whatnot doesn’t get too small then. You can solve it by using the “Change the size of all items” to 150% in windows settings too, but that wont help menus in programs and so.
Yeah colors are good only after tweaking the colors manually in the monitors panel, as the factory settings weren’t up to my expectations, it was quite green dominant for example. But I still like to add some extra vibrance in games using SweetFX… As am not much of a “desaturated looks” kinda guy.
Oversaturated colors, but i like the extra sharpness.
My 4K monitor doesn’t handle colors too well so I had to bump the saturation up a bit.
If anyone is interested, here’s my lumasharpen settings:
”
#define sharp_strength 2.15
#define sharp_clamp 0.030
#define pattern 2
#define offset_bias 0.8
”
SweetFX default sharpening values aren’t great.
It indeed looks great, but I’d be extremely hesitant to use SweetFX in the full game once it comes out. The .dll injection it uses is also used in some cheating software to my knowledge. Considering how much of an issue this has been already, you could very well be putting yourself at risk for a ban if Ubisoft/Massive go down the same road that R* did with GTA Online.
Good point. I will definitely recommend people to ask the developers before injecting own dlls.
Come on! Any game looks good @ 4K. This isn’t anything new. Slap 4K on Unreal Tournament (with a few improved textures of course) and that will look amazing too .
Show me 🙂 I wanna see the subsurface scattering on all particles!
I don’t know why are some people stiil riding that “meh, downgrade again…” bandwagon. I would say this game on PC belongs to the top 3 best looking games ever created. Visually, it is fantastic. Gameplay-wise I don’t know as I haven’t played it yet (and probably won’t) but I’ve watched some people play it on Twitch and so far I’m not the biggest fan.
Agreed! 🙂
Gameplay wise; Well, it’s not bad, not great either. But I appreciate this game because it’s different to what I am used to be playing. I think the concept is great, they just need time to polish and refine it. I had lots of fun this weekend and I can’t wait for the final product.
Again the screenshots are misleading, 4K downsampled to 1080p will make the game look far better, most people would rather play 60fps+ over high resolutions especially on 144Hz monitors.
I don’t think they are misleading at all. Those screenshots are representing what I am seeing on my 4K monitor, well to be fair in 4K on a 4K monitor it looks even better, as pixel density is much higher. I would say the screenshots are representative to what the games looks like rendered in 4K using Nvidia DSR and displayed on a 1080p monitor, and that is very much possible for anyone who got current high-end hardware. Sure many would rather play with 60 fps/120Hz or higher, but not all. Some people prefer visuals before framerate, especially if you played the entire 4 days and were fed up with the limited content/gameplay.
I’m not talking about people who are playing at 4K, of course it’s not misleading for them but the shots are misleading being and they;re 1080p downsampled from 4K. . This is no different to what published game bullshots do ,they give the impression that at 1080p the game will actually look like like. Show the native resolution shots or don’t show them at all because it’s misleading.
Also, “for viewing purposes” this is not the true image you’re seeing. Also, I didn’t say “all”, I said, “most” people would rather play 60fps at a lower resolution, the people playing at 4K are probably doing to show the game at 4K not actually play it like they do off youtube.
So we should all adapt to and prioritize those who are sitting on inferior monitors/resolutions? With the way you’re reasoning, how long are we gonna keep doing that? In 3 years from now, most people (that play AAA games) are gonna play on OLED monitors with 4K or greater resolution, should we then still post pictures rendered at 1080p? Why are you settling for an old resolution? Full-HD a.k.a 1080p was introduced 2005, that is eleven years ago!
“For viewing purposes” correct that is not the true image I am seeing, the image I am seeing has a higher pixel density. As I said before, they are representative to 4K downsampled to a native 1080p monitor, which MANY people are running these days, simply because 1080p isn’t a problem to handle with 4/6GB of VRAM and the sheer power of the Maxwell architecture.
All I’m saying is that screenshots taken should be shown at their native resolution on the web, not downsampled to 1080p for viewing. There are many instances that people will see these shots or other ways and not realise they’re downsampled(google images for example).
That’s like saying “hey, don’t post screenshots with any form of anti-aliasing! Post screenshots in their raw, native form” You don’t seem to understand that downsampling is just another anti-aliasing technique. Why limit screenshots to only technique only? When people obviously run their games downsampled? It’s like refusing to move on to better techniques, it’s like stubbornly cling to 11 year old technology. Your way of reasoning just doesn’t make sense to me. I don’t understand people who reasons like that, it holds PC gaming back! I can only say this to them: Go cuddle with your console, it’s stuck to 1080p too! While we others who appreciate superior graphical fidelity moves on…
I see you have stared to do personal attacks because you don’t like my view on YOUR screenshots. I don’t have a console you idiot, you clearly lack any kind of proper discussion because you’re protecting your precious screeenshots, it wasn’t an attack on you, you went full retar* on your last sentence.
Hahaha, I actually didn’t see this post before I responded to your most recent one. I knew I was right: You felt targeted automatically even though I didn’t target you. Maybe you should take reading classes because I clearly said:
“I don’t understand people who reasons like that, it holds PC gaming back! I can only say this to them: Go cuddle with your console, it’s stuck to 1080p too!”
I never mentioned you, nor did I try to. But it worked, you just gave yourself away by reacting like you did. 1-0 to me 😀 No it’s actually 2-0 to me, you lost your temper AND called me names, no it’s actually 3-0, because you said I was childish yet the only one acting childish when running out of arguments is YOU, so you threw the hypocrite card. You just got outsmarted by me boy! ^_^
My arguments and points are just too heavy and true for you, that’s crystal. I’m too cunning, I have the mental advantage and I handle the English language like a boss! (Even though I’m actually native Swedish!)
Well it’s late and I’ve got work tomorrow. If you wanna continue being humiliated and make yourself look more silly then we can continue tomorrow my friend 🙂 Good night! To everyone else: Enjoy the screens and the raw power of the Snowdrop engine!
You cant archive bullshot quality in home (different assets, different details etc). Here it’s just downsampling, and any gamer can do it, it’s like MSAA.
Well, people call the official shots bullshots, downsampling the image is part of that. I understand John has stated these images have been downsampled but I feel quite a few people will see them at actual 1080p screenshots indirectly, call it a concern then, maybe “misleading” is a bit too harsh of a word to use here,
But why should we all adjust to “those quite a few” who still runs inferior old 1080p when better alternatives are available and widely used? Let people enjoy high-resolution gaming, there’s really no need to complain over them, I just show to people how we are viewing our games. It’s like bashing Ferrari for advertising their high-end cars, telling them to show off something more mainstream and simple just because most people doesn’t drive their cars :S
Well, you don’t like it, you don’t have to respond and get all defensive about it, I’ve already said the word may have been too harsh but you continue to flap about and below call me a console user, very childish.
Haha, you just lost. Because you lost your temper. I held my arguments strict and valid, yet you continued to vouch for your silly reasoning. Did you feel targeted on the console & cuddle part? 😀
I think you know that I’m right and that my reasoning makes a whole lot better sense than yours, you just don’t wanna admit it, and then you try to cover behind comments like “i take back what i first said, i didn’t really mean it, yet I still believe in my initial reasoning” I’m good at reading between the lines my friend 🙂
You should stop to arguing with WrATH. the guy is here from the beginning of every Division news.. always crying and complaining about downgrade or ubi.. never stop. His entire life seems to be a pledge about downgrade and crying like a little kid. He does represent well the PC master race.. Always and always crying for something.
Resolution matters little when the gameplay looks like a slideshow mush where you cant even appreciate the resolution properly. I’d take good fps(60 or over) any day over any resolution. If you can run it at 4K 60fps then good for you.
Err, no you don’t need a specific framerate to appreciate resolution and pixel density. And who said anything about a slideshow? I had a good 30-40 fps at these settings, it was fully fluent, just not precision-wise-fluent like I’d like to have on games like Battlefield 4 etc where precision is essential. I can run it at 60fps in 4K if I adjust the graphics settings slightly.
Well framerate sure helps appreciate the resolution, not to speak of other obvious benefits.
”good 30-40 fps”
Anything below 50(even with g-sync) is a no go for me, even in games like the witcher with a game pad.
1440p is a great balance point between resolutions and 144Hz with it is really nice too.
Sure framerate helps appreciate any game that’s true. But for admiring graphics you really don’t need more than 40 fps, because it’s already fluent. You don’t get the quick and snappy precision like you do in 60 fps that is true. But then again I ran 30-40 just to admire the graphics and take screenshots.
I would choose 60 fps lowered settings over 30 maxed settings any day of the week to enjoy gameplay, but in between I like to switch it up to admire the graphics when gameplay/combat isn’t essential.
1440p is a good compromise yes, I run that for certain games like Crysis 3 to get to 60 fps..
May SweetFX save us all from redemption.
You know what, one day maybe we will have SweetFX built into games, configurable from the ingame settings menu… alongside an adjustment slider for negative LOD and a supersample option. I know some games actually do these kind of things, WarThunder has some kind of SweetFX implementation, and several games provides us with an option to turn on supersampling, the Metro games, Arma games and now Division to name a few.
Honestly, if you’re not too picky you can get away with 40-50 FPS on a single 980ti if you lower rendering distance slightly and turning down particle quality/density and disables the ingame supersampling 🙂
i was seeing youtoube videos of 40-50 fps on a gtx 660 sc with med/high settings.
Oh snap! Poor little 660’s, midrange class card from 2012 didn’t stand a chanse 🙁 🙁 🙁
I am most sorry to inform that my shadowplay is refusing to start with forceware 360.xx and newer drivers 🙁 I would love to share a video, because it looks so much better in motion. Especially the local reflections and their particle system with subsurface scattering applied which also is affected by the wind. I’ve played many top-notch games in 4K with my current system, Crysis 3, Metro 2033/Last Light Redux, GTA V with graphics mods, Battlefield 4, Ryse. None of them really catches up to the same level of visuals that I’ve seen in Division this weekend.
Try Open Broadcaster Software, it is capable of recording at very high framerates and resolutions. And it isn’t mindlessly tied to GeForce Experience.
By the way, I had no luck with OBS, It lagged as hell on my PC when recording.
Despite of that, people praise this app. You should give it a shot.
I’ll look into it. Thanks alot!
Oh by the way guys! John didn’t include some other nice screenshots (for article size reasons) that I sent him.
But you can see them all in my original thread at the Ubi forums here:
http://forums.ubi . com/showthread.php/1382881-Feedback-The-Division-a-better-optimization-!-And-everyone-know-the-downgrade-!?p=11341669&viewfull=1#post11341669
Enjoy 🙂
Very nice screenshots!
The game was downgraded graphically, though.
Thank you! Though after what I’ve seen this weekend, I can’t agree with that. I checked both the SnowDrop techdemo and the E3 presentation and it looks on par with what I got. Game is absolutely stunning, I don’t see how it could be improved significantly. Every aspect of the graphics is amazingly well done.
Yeah, the game is still visually stunning. Looking at this video from YouTube: /watch?v=fuZZEvwOypM
It seems that while some things were downgraded, some of them are even better in the final release.
It’s hard to really judge the graphics from screenshots. In motion it just looks so much better. Did you play Division at highest settings? Or are you judging by compressed twitch or youtube material? If yes, it’s a big nono!
I didn’t play it at the highest settings. And I got way less than 60 FPS. So yeah, I couldn’t really experience this game at its best :P.
I think you would change your mind about the downgrade if you’ve seen what I’ve seen on my monitor this weekend. Judging the graphics on anything but the highest settings isn’t fair to the “beta vs E3” downgrade discussion IMO. Even my screenshots doesn’t justify how good the game actually looks maxed out.
i have oroginal videos files from another site
you are a deluded fanboy if you think even your modded game is anywhere near the quality they shown on e3 2013 and snowdrop feature videos back then…
Wow. Modded? Really? Since when did adjusting color vibrancy and sharpening modify the game graphics? It can be done in the graphics control panel too, just more convenient to edit a textfile. Do I sense a little jealousy and butthurt in you? Yes I think I do 😀
I think it’s rather hard to judge eventual small changed to the graphics via these compressed E3 videos. But unless someone gives me valid arguments on what aspects of the graphics is worse in the current build vs the E3 build, I think I’ll keep saying it’s not downgraded, at least not in a way that we can notice. I think it’s safe to say we can jump off the downgraded train.
One thing is true though: We can’t know for sure unless devs gives us a comment on the matter… At least they didn’t pull a CDPR and lie about it, saying there’s no downgrade, only to come back and admit the downgrade later when people actually spotted clear changes in the graphics.
So why are you using sweetfx then?
Nevertheless my opinion is clear, the graphics has been downgraded and your modded game is not on par with the original e3 reveal graphics
Jealous? Why should I? 4k is for the peasants, master race use ultrawide 5k
Why I use it? I said it numerous times. It’s because my monitor doesn’t handle colors and contrast so well. So I increased saturation a bit. I didn’t modify the graphics. I modified how colors and contrast are presented on my monitor. Jesus anyone can do it in the control panel.
No, master race use Oculus Rift until 8K TV’s are released, not 4k or 5k monitors 🙂
compare your screens with this 🙂
What are you trying to say with those screengrabs? Every aspect of the graphics in the above pictures was present in the beta. Actually, in the last picture the Megan character doesn’t cast any shadows, in the beta all characters casted shadows independent on light source. On a second note, it’s hard to compare small details in the graphics when you bring screengrabs from a video with a lot of compression going on.
🙂 no downgrade ? scene from snowdrop engine video
I’m sorry but pictures only isn’t gonna bring anything to the downgrade discussion unless you support them with valid arguments.. Try harder!
E3 demo tray harder you friend 🙂
You suck at English and you have no valid arguments left.. I’m done with you.
Those are old pictures from E3 2013. Not 2014 or 2015. Division builds from e3 2014/2015 ran on original Xbox.
Try harder 🙂
or this
This picture is from the Xbox version of the game, running on far lower graphical settings than both the E3 2013 reveal and the PC Beta. Please, give me real arguments and valid statements instead of random blatant youtube videos who compares the PC build to the consoles build.
X BOX ONE can handle this? 😀 are you serious ?
Please learn to read properly. I never said Xbox One ran the e3 2013 build, Xbox One wasn’t even released by that time. I said the Xbone ran the e3 2014&2015 build, that’s why it looks worse than the 2013 reveal…
try harder friend X BOX right ? 😀 i did not know XBOX one is using GTX not AMD jaguar 😀
Please learn to read properly. I never said Xbox One ran the e3 2013 build, Xbox One wasn’t even released by that time. I said the Xbone ran the e3 2014&2015 build, that’s why it looks worse than the 2013 reveal.
Those are old pictures from E3 2013. Not 2014 or 2015. Division builds from e3 2014/2015 ran on original Xbox.
i will be here and you to lets see if final game will look like ubisoft bullshoting us lets see 🙂 this from ubosoft oficial site they call PC version wiil look like this lets see i learned much from ubisoft past like watchdogs ,and far cray 3 🙂
Ok, let’s come back here when Division is released and prepare to be humiliated.
You still don’t understand the difference between Ubisoft as a developer and Massive Entertainment as a developer? Ubisoft is just the publisher of Division.
dont forget this https://www.youtube.com/watch?v=L_A6Z3gkXlk
Watch_Dogs made by Ubisoft. Division is made by Massive – Not the same company.
they changed colors to 🙂
Do you realize that the color scheme is changing in the world depending on what weather and time of day it is? Clear weather with sunrise/sunset generates a more saturated look, while overcast or snowy weather dulls the colors out. Also, my screenshots are more saturated than original because I like it that way. And colors doesn’t really have anything to do with a supposed downgrade discussion. And those who want a more desaturated game and easily achieve this themself in different ways.
i see lot of video on BETA and colors are same DSO mantioned that too on early posts 🙂
Do you actually believe that yourself? Maybe you should visit an eye-doctor or get a pair of glasses.
Perhaps screenshots can make you understand:
Saturated:
abload. de/img/thedivision2016-02-019uknz.png
abload. de/img/thedivision2016-02-0186jli.png
Desaturated:
abload. de/img/tom-clancys-the-divisg3k4r.jpg
abload. de/img/thedivision2016-02-029wkz2.png
Neutral:
abload. de/img/thedivision2016-02-0262jcc.png
abload. de/img/thedivision2016-02-02dkkdo.png
Warm:
abload. de/img/thedivision2016-02-025skf6.png
abload. de/img/thedivision2016-02-02djjqp.png
Magenta:
abload. de/img/thedivision2016-02-02ypkmw.png
abload. de/img/thedivision2016-02-0215k0e.png
Cyan:
abload. de/img/thedivision2016-02-0224jvg.png
abload. de/img/thedivision2016-02-024gjqm.png
fro DSO Moreover, Ubisoft has used a color filter that degrades the overall image quality of the game (you can notice the ugly color filter in our last comparison). Whether there will be an option to remove it on the PC or not remains a mystery. http://www.dsogaming.com/screenshot-news/the-division-e3-20132014-build-versus-latest-build-comparison/
@soetdjur:disqus care to share your ingame settings and your sweetfx settings?
Um sure:
3840×2160
V-sync off
Framerate limit – OFF
Shadow resolution – High
Shadow quality – High
Spot shadow amount – High
Spot shadow resolution – Ultra
Particles density – Ultra
Particles quality – Ultra
Particles affected by snow – YES
Subsurface scattering – ON
SSAO quality – HBAO+
FXAA – OFF
Transparency AA – Supersampling
Objects detail – High
Extra streaming distance – 50%
Parallax mapping quality – High
CA – OFF
Lens flares – OFF
Vignette – ON
SweetFX config:
http://www77 . zippyshare . com/v/tOI5MOnE/file . html
Thx mate,
Np man! What did you want it for? Asking since the beta has ended. Or were you just curious of my settings? 🙂
gorgeous
30-40fps? Literally all this is good for is to look at not play, like that photo mode in Arkham Knight.
That’s why I used those settings and took those screenshots on the forth day, when I already was done with all sidemissions, had discovered everything, had the best gear, had maxed all my stats/levels and was fed up content/gameplay wise. Only thing left to do was to walk around and admire the graphics, so 30 fps didn’t bother me.
Your brain need a checkup.
Firstly, he compares the graphics of the E3 presentation (which most probably is rendered using a PC) with others compressed video fottage from the xbox version, which has nowhere near the graphical fidelity of PC max settings.
Secondly, his comparisons are really dumb. He compares different locations (which has different amount of assets) and calls it a downgrade. He is also only judging from what he has seen from other players, he has not actually played it himself, which makes his comparisons less valid.
Thirdly, most of the comparisons are about HUD, GUI and the retexture of a police car? Those are design choices most likely based on feedback from early players. It’s not a downgrade it a regrade.
Forthly, the E3 presentation is most likely captured from the main story game, which has ALOT of more content that the limited content in the beta, so comparing a mission from the main story to beta stuff is only gonna make his point less valid.
Good point there about different location and main story of the game. I dont agree on the other points you made. Take a small example the garbage and waste from the disaster in the city. The guy makes the comparison perfectly there. The city looks so dumb in beta with the post disaster garbage and waste so much reduced it doesnt feel like a disaster had happened. And regarding HUD it can be considered a visual downgrade it doesnt look as good and intuitive as the E3 demo as seen in world map for example. And if u think Ubi changed it by listening to players then those guys are dumb just like Ubi. E3 demo was probably running at 4k resolution downscaled to 1080p and thus looks so look in Youtube. Even then draw distance looked pretty insane, lighting looked so good, brilliant color contrast and state of art collision system of snopdrop engine was perfectly shown in that E3 demo. These 3 things will have to be same anywhere in game. Main Story or Multiplayer. It doesnt matter.
This game has proper port feel to it. Downgraded to keep every platform gamer happy.
Um… have you even played the beta and actually walked around to different locations? There are several places where the garbage is simply overwhelming. Here is an example of many: abload . de/img/thedivision2016-02-01tzqow.png
Again, his comparisons about the garbage is totally dumb, as he compares different locations. Do you still refuse to believe that different locations has different amounts of garbage, cars, props, w/e?
If you didn’t feel like any disaster had happened after walking the streets in the beta then I feel sorry that you failed to do so.
I don’t think they listened to players at that point, I think they had a dedicated team of a selected few to test a special pre-alpha build way before any youtuber or public player could get their hands on it. And Massive most likely listened to their feedback to change the GUI and HUD to the better. I think there’s good reason behind those changes. IF you feel that it was worse in the beta then too bad for you. For me it worked and looked fine.
Draw distance and collision system are the same throughout the gameworld, no changes. Colors and contrast might change depending on weather and time of day. Port or not, there’s still no downgrade to the graphics. People just assume there is because they first got to watch PC 4K Ultra settings footage at E3 2013, then they are shown console footage on both E3 2014 & 2015… Of course they are gonna get confused and yell downgrade.. Poor peasants.
Good night!
I have seen 4k footage of beta with maxed out settings. Still nowhere close to E3 gameplay video in terms of visual quality imo.
Anyway I will wait till the final game releases. May be Massive will radically change it according to response from open beta in Feb. I hope they change because once you show something really good and advertise it they have to give the same thing to gamers. Nobody is gonna be happy with anything else. I think you need to watch E3 2013 video again and focus on the scene where the guy take cover behind a car and shooting happens. Collision system is best explained there. I doubt beta build had that. And I hope they bring back HUD and world map from E3 2013. I liked them over beta.
Ok, so according to your above comment, your only argument is that collision looks better in the 2013 build. I can tell you this, the collision and procedural destruction was the same in the Beta, tires pops, windows breaks, backmirrors breaks, front & back lights breaks, sirens glass breaks, bullet hopes appears etc etc.
You have to come up with something better to make your point valid bro.
You only say “beta nowhere near the visual quality of 2013 reveal”
That is not backed up with any argument but your personal interpretation.
Sorry you gonna have to do better than that…
Awesome stuff, but I miss the subsurface scattering, interactive volumetric lights and HBAO+ in this one though 😉
Nah nah nah! Nice try but won’t let you get away with putting up a strawman in place of my original argument. All I said was that any game will look vastly improved when in 4K not that any game will look as good or better than The Division in 4K. ?
Well your initial comment could be interpreted as “Division in my screens only looked good thanks to the 4K res, and not thanks to the engine and it’s features” or “4K is an unfair way of showing off the graphics of this game” I’m sorry if I misinterpreted your intentions with the comment. Your comment is true though, any game will look a ton better in 4K and this is why we need this 1080p sh*t to end.
We simply need more 4K to the people. It bothers me that nVidia and AMD isn’t producing better cards. Not until Pascal 4K has been pretty much a big no-no because of power limitations of recent graphics cards. Sure, you can always SLI/Crossfire but that will introduce two problems: High costs and lack of multi-gpu support.
No need to appologise, no offence taken my friend. I only made the comment because i feel that the “Look at this new game in 4K” is taking our focus away from real issues we have today in PC gaming.
Years ago The Witcher 2 came out with a setting called “ubersampling” only now, 2 generations later can cards actually use it at good frames. Problem is, nobody cares about the game anymore and the same will happen with The Division.
It would be nice if our focus wasn’t on doing stuff that our cards weren’t made for now and focus our attention on what matters at this present moment which I believe is gaming performance in many games should be better for both NVIDIA and AMD.
I still feel 4K is still 2 generations away.
Good points and well said!
However I think 4K is gonna accelerate after nVidia’s Pascal release… Because that GPU is just so powerful and has such an incredible memory brandwidth compared to current generation GPU’s. I mean just look at the stats yourself:
16 nanometer architecture with TSMC’s new FinFET-transistors. Rumors hints of about 17 billion transistors for the flagship, compared to 8,0 billion for the Titan X and 980 Ti. It’s also gonna sport the new HBM2 memories, which boosts 1 TB/s of memory brandwidth, compared to 336 GB/s for Titan X / 980 Ti. VRAM amount is said to be 8 or 16 GB.
Do you really think nvidias Pascal flagship is gonna have problems with 4K resolution with those specifications?
For comparison, my 980ti can run Division at highest settings in 4K at 30-40 fps. I run GTA 5 maxed out (except extra distance sliders and grass quality) in 4K with around 40 fps. Crysis 3, Highest settings in 4K = about 40 fps too.
I think Pascal will do the same but with over 60 fps!
I have to admit I have purposely stayed away from any future GPU article’s mainly because i want to appreciate what I have now for at least the next generation. I’ve upgraded every generation since the 680
680 for 1080p but got the 60fps bug,
Needed more performance
In comes the 780 then I got the 1440p bug
Needed more performance
In comes the 980 (I guess this is where I’m supposed to catch the 3440/4K bug) lol
With regards to Pascal history dictates:
the 680 was roughly 30-40% increase from the 580
the 780 was roughly 30-40% increased from the 680
the 980 was roughly 30-40% increase from the 780
the 1080 will probably follow the same formula.
A 980ti in SLI is the best option for 4k 60fps and it struggles with a few titles to this day. The new Pascal in SLI will be probably be 30-40% more performance which is great but we also have to take into account the more graphically demanding games in the future. There will be games that are just harder to run just in 1080p, 1440p let alone 4k. But from what you said about the specs it sounds like they could buck the trend and go for a 50% plus increase which will be great.
Yeah. I am well aware of the lukewarm performance increases over the generations of Nvidia GPU history. I think a big reason for this is that NV has stayed ahead of its competition (AMD) They haven’t really had the whip on them to innovate enough to increase performance significantly… until now.
We also have to take into account that 680, 780 & 980 were all based on the 28nm tech alongside GDDR5. Pascal differs from them when going 16nm and HBM2. So I think it’s safe to say the performance increase is gonna be well over those 30-40% over the 980 cards.
You’re definately right that NVIDIA have had it easy these past couple years.
Also what you say about Pascal may be true but these chips are made in bulk, some turn out OK, others good, fewer great. I have a sinking suspicion that what you said about being “well over 30-40% over 980 cards” is right for the top end of the 16nm scale whereas we’ll be offered the OK chips at the beginning. And like you said because they have no competition, there is no incentive to put their best cards out. There’ll just take a 16nm equivalent of a 950 and call it the 1080 and we’d be non the wiser.
Interesting video. Thanks. Let’s talk about it 🙂
The video isn’t really a comparison video but rather an analyzing video. To start with, He bases his points on old footage, the e3 2015 showcase. Now after some digging I found that it’s highly likely that the e3 2015 demo was running on a console. And to back that statement up I found that Ubisoft’s CEO, Yves Guillemot said all Ubisoft E3 2015 footage was played on “Target Machines”
Next up is a podcast:
giantbomb . com/podcasts/e3-2015-brad-and-jeff-on-tom-clancy-s-the-division/1600-1245/
Which states it’s the Xbox version that was shown to Brad and Jeff. And taking Yves comment into consideration the E3 demo showcase was most likely running on Xbox.
Yves also said this: “When we show something, we ask the team, make sure it’s playable, make sure gamers can immediately see exactly what it is. That’s what we learned from the Watch Dogs experience – if it can’t be played on the target machine, it can be a risk.”
With that comment in mind, there’s no way they should have used a high end PC and run maximum settings at E3 2015.
Now, in this analyzing video, he states that he could only confirm 2 out of 5 said graphical features that was mentioned in the SnowDrop engine video. I can confirm that in the Beta I found out that 4 of 5 of these were indeed working, except for the dynamic global illumination which I didn’t check for, but given that Procedural destruction aswell as dynamic material shaders were in the Beta but not in the E3 2015 footage, it further strengthen my point that the E3 2015 demo was running on a console, thus missing out those extra effects. We all know the consoles have effects turned off due to limited hardware power.
Bottom line, the video compares a technical demonstration video for their in-house engine to a console build most likely running at medium or so settings. In other words, an unfair comparison which is not a valid argument in the downgrade discussion 🙂
amd jAGUAR able to take E3 division demo right? give me break 😀 and you belive thas from ubisoft? 😀 they sad watchsdogs will be better graphic on final game and what we had on final version? 🙂 oo you did not see picture like E3 demo was runing on windows ?
Your bad English makes it hard to understand what you’re trying to say. But am gonna try:
No, I never said the E3 2013 reveal ran on AMD Jaguar, I said it ran on the PC build, learn to read.
I am aware that Watch_Dogs was downgraded, it was developed by Ubisoft so it’s no surprise. Division is developed by Massive, a Swedish company.
Side note: You keep smiling even though you keep failing. That is funny. You just make yourself look more silly when you do that.
You’re a funny guy. You posted the same video that Binshad already posted. And I already crushed his peasant attempt at making a valid argument using that unfair and non-valid comparison video. Given that you actually upvoted his comment you must have been very blind or ignorant not to have seen my comment about his post. There’s really no point in linking to the same video again unless you’re trolling.
Not pay attentions do pixels friend look details textures, lights, environment textures like police cars what dont you read they replaced reflections with CUBEMAP 🙂 example and you dont see difference with animation 3E demo was walking like real human 🙂
You still forget that the CUBEMAP thing you speak about was from the Xbox version.
I don’t think they remade the animations later on. Because it’s quite a big load of work to redo motion-capture character animations. You are wrong about that one.
hare we go this i proof pc players get console port 🙂 and you know why they do this difference from PS4 and pc is pc have more FPS more shadows thanks for nvidia and draw distance and more reflections thats all 🙂 textures are same ,smoke are same thanks ubi crap we pc players love console ports 🙂 because our GTX card or my next MSi GTX 980 Ti will be glad for this crap he cant handle more fuck this rise of tombrider is PC port like PC players deserve there is so much difference not like this shit 🙂 UBOSOFT not want spend money an make separate PC build and they want to sell us console port nice this was last chance for you ubisoft https://www.youtube.com/watch?v=D6wcyX73_Xk
Interesting video. Thanks! Obviously the visuals are much better in the PC/Ultra version. But you’re right about character detail, animations and textures, they are similar on both platforms. I think he is wrong about the particle system (smoke) though, he only compared indoors. He did not compare the volumetric fog outside or the interactive smoke sources either, (subsurface scattering is applied for the PC version). Furthermore he didn’t compare snow particles outside, or Depth of field, he also forgot about Anti-aliasing and the supersampling setting the PC has. And he didn’t mention the Parallax Mapping.
Yeah, maybe FC3 and Watch_Dogs was downgraded. But that’s ubisoft as main developer. Division is made by Massive, so it’s not the same. Also, the Division comparison in the above video compares Division PC/Ultra to Console footage. You fail again!
I don’t repeat myself. Am crushing your dumb accusations. My arguments are valid, not yours. You keep failing. 🙂
A funny side note: In the comments where I prove you wrong and crush you, you didn’t respond in. Which means: 1-0 to me. You keep failing!
Again try harder 🙂
Well. Good video. It demonstrates that there isn’t any downgrade going on except for Dynamic shader system and reflections. Which I don’t think is a fair comparison. And the reason for that is:
I think the snow coverage would have been denser if it would have been snowing more/for a longer period of time. In his demonstration it just snows quite light and briefly. And the video he compares it to is a technical demonstration of the SnowDrop Engine, not Division itself, so the effect might have been exaggerated to better show how the shader works.
Secondly. The reflections. The reflection he compares to are a waterpuddle versus a wet surface. Of course there is gonna be a sharper reflection in the puddle compared to a wet surface. Check this picture as a comparison, here’s neon-light sign reflected in a puddle from the beta: abload. de/img/thedivision2016-02-019guty.png
And here’s one more picture where reflections are highly detailed:
abload. de/img/reflectionsoekf2.png
The rest of his comparisons are about the same for e3 2013 and Beta. I.e no downgrade.
You still have to do better to convince me that visuals has been scaled down bro.