This May Be Your First Look At Cyberpunk 2077’s User Interface Assets

Cyberpunk 2077 is the next big project coming from CD Projekt RED and while the company has not revealed anything new yet about this RPG, Reddit’s member ‘TheLastWitcher‘ shared the following images, giving us a glimpse at the game’s User Interface assets. And from the looks of it, the game will feature a dialogue system similar to Mass Effect. These images were found inside The Witcher 3’s files, meaning that the final UI assets may differ. Enjoy the images after the jump!

Cyberpunk 2077 Teaser Trailer

33 thoughts on “This May Be Your First Look At Cyberpunk 2077’s User Interface Assets”

      1. Witcher 1 was the only game made with PC in mind. After that they announced Rise of the White Wolf, a console exclusive enhanced edition, which we will never see, because they ran out of money, and decided to make Witcher 2 instead (which was already developed with consoles in mind).

        So, yeah, they were kinda sold to consoles like 5-7 years ago.

        1. That’s a silly logic there, friend. If they ran out of money during production of The Rise of the White Wolf, then they would not have had any left to start the production on The Witcher 2, would they?

          In reality, after wrapping up Witcher 1, CDPR started working on REDEngine and Witcher 2. The Rise of the White Wolf was outsourced but, obviously, that did not work out. Oh, and they wanted to be multiplatform from day 1, they just couldn’t.

          1. Here’s some more logic; Witcher 3 Lighting System gets downgraded because Consoles can’t handle it.

            PC version gets hit too, because “equality.”

          2. That’s just a factoid. Here’s a fact; Witcher 3 lighting system gets downgraded because it works in certain scenarios but breaks in others. Two words…game, development. But I get it. Easier to jump on a bandwagon.

          3. That’s the story they’re pushing, yeah.

            Here’s another fact; They completely side-stepped admitting that they’d downgraded the Rendering System until AFTER Launch, because, why harm those Pre-Orders with “irrelevant” information, right?

            They literally waited until May 20th to admit that the Rendering System they’d showcased at VGX hadn’t worked out, forcing them to switch to a different one, with visibly lower visual detail, & instead of coming forward & openly admitting it in some way (“yeah, sorry folks, but the Rendering System can’t handle our entire Sandbox World, so we had to take a different approach. It won’t look as good, but it’ll still look great!”) when people first started comparing Screenshots from the different Demo’s, they decided the best tactic was to just side-step the issue entirely until later (if ever).

            But we’re still supposed to take their word for it that “while the PC version could have looked better if there wasn’t a Console version being Developed, it wasn’t held back “just” because we did a Multi-Platform game instead”?

            Perhaps if they’d been a bit more honest up-front.

          4. That’s not news that they nearly ran out of money during the production of White Wolf, and when the crisis hit the situation was grim for the publisher. This was the reason why they released a beta version of a console game on PC (Witcher 2), with so little content (compared to the first game) and so many bugs.

            Enhanced Edition was practically a necessary patch for an Early Access game, not something you can call a gift.

          5. Anyone interested in CDPR’s history an the problems they faced can read a great “Seeing Red” article. No point continuing this comment thread.

        1. With making stuff just for the sake of making money?

          TL:DR – There are two ways to make money. Smartly, & stupidly.

          You end up with things like Sequelitis. Annual releases. Gameplay degradation to appeal to the masses, rather than fanbase loyalty, & so on & so forth.

          Not to mention, genericness. The more you chase money, the more you stick to formula’s that (according to analysts) will generate the most revenue.

          Basically, what’s going on with the AAA Industry right now. Someone comes up with a half-assed idea for an Assassin’s Creed game with no real vision, no real thought behind it, but “hey, we need to release something this Fall, so…. let’s go with it!”

          Or even better, EA’s “more for less” approach. More money, less content. See Battlefront.

          Pre-Mainstreaming we had less AAA’s per-year, but more thought behind each major release. Publishers were still heavily reliant on establishing an IP & continuing it, yes, but they were a lot more hesitant to piss all over their loyal established customer base in favour of the “quick dirty cash” approach that comes with shoddy short-term visions, or cash-cow milking to no end.

          Things had a beginning, middle, & end. You paid $50, you got the whole Package, no post-purchase microtransactions, no (up-front) “Season Pass for the rest of the story”, no “$90-110 Deluxe Edition”, just the promise of a full-sized Expansion Pack at some point later down the road that would provide a fair amount of new content – & wouldn’t be hilariously overpriced.

      2. That console money is the only reason why Witcher 3 exists in the first place. Their words, you either believe them or chose to be ignorant.

    1. Didn’t stop Witcher 3 from being the best game of the last decade. Sure not as good as it should have been, but still.

  1. Have fun waiting for every game on sale then because you’re never going to get a AAA game built exclusively for PC like Crysis again.

  2. Yeah, Crysis, one of the BEST SELLING PC GAMES OF ALL TIME was such an utter financial disappointment…… both to EA & to Crytek……….

    It’s all our fault that Crytek’s reduced itself to making ridiculously small-market-focused Games like Ryse & whatsitcalled for the Sony VR. It’s also absolutely our fault that they ardently refuse to make a Crysis HD Remaster Trilogy for New-Gen Consoles & PC’s, because, who’d possibly want to buy a newly-remastered Benchmark software with excellent Sandbox environments, & great Gameplay elements to boot……..

    Right?

    1. “BEST SELLING PC GAMES OF ALL TIME”

      Yeah, it was in fact so successful they had to make a console version of the 2nd and 3rd title, otherwise it would not be profitable.

      1. Yeah, sure, just like Diablo 3 wasn’t successful until the Console Ports either, right? Or, let’s see….. Counter-Strike’s latest entry went Multi-Platform because PC-Exclusivity would have netted Valve a great big nothing, right?

        The idiot of a CEO at Crytek literally got on stage & whined to high heaven about how much Crysis got Pirated (long after it had already cleared millions of sales in a handful of months & become EXTREMELY profitable for both EA & Crytek) in order to justify why “the Sequels will “HAVE” to be Multi-Platform.” In other words, he felt the need to justify the $$ signs that popped up behind his eyelids when he realized his IP’s potential.

        Need more proof? “Oh yeah, the Crysis 2 PC version will look great, it’ll have DX11, etc.” Few months later; Crysis 2 launches on PC with a terrifyingly bad Console Port, DX9-level Graphics, & “lowest common denominator” FPS Gameplay across the board (SP & MP), designed not to appeal to the Sandbox-&-Stealth-FPS loving crowd of Crysis 1, but to the LOWEST COMMON DENOMINATOR (read: Call of Duty sheeps), in order to obtain the GREATEST AMOUNT OF PROFIT (read: to appeal to age groups 5-15).

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