This 3D artist has faithfully recreated Dark Souls 3’s environment in Unreal Engine 4, and it looks epic

3D artist Benjamin G. Roach has faithfully recreated Dark Souls 3’s a part of the Farron Keep map in Unreal Engine 4. As Roach noted, he was aiming for about 90% accuracy to the original game assets and about 10% added or slightly altered pieces and his own ideas.

As Roach said:

“I created it as if it were a small section of a much larger world like it is in the game.

I placed a high emphasis on efficiency such as UV space, substance files and reusable textures.

All particle effects are modified versions of those provided by Epic.”

The end result is quite amazing and it’s really close the original version, so kudos to him.

6l26myjwrq6c8lvywli68err usum122lxq9q

And here some comparisons between the original version of the Farron Keep map in Dark Souls 3 (left) and its recreated version in Unreal Engine 4 (right).


[UE4] Dark Souls III: Farron Keep Perimeter

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email