These Skyrim Modded Screenshots Give Us A Glimpse At What The Next Elder Scrolls Game May Look Like

One of the reasons why we love mods is because modders can push the graphical boundaries of games. We’ve seen this happening lately with Wath_Dogs and Skyrim is no exception to this. ENBSeries members electricsheep26354, Gionight, kaffeekranz, LucidAPs, saltr, Unreal, WoodsOfYpres and YetiASX have shared the following screenshots, thus giving us a glimpse at what the next Elder Scrolls game may look like. Naturally, we can head over to Skyrim Nexus and achieve similar visuals thanks to all the mods that have been released this far. Enjoy!

88 thoughts on “These Skyrim Modded Screenshots Give Us A Glimpse At What The Next Elder Scrolls Game May Look Like”

  1. You’re lying to yourself if you believe this is how the next ES game would look like. It’s possible, yes, but not happening when the game is multiplat.

    The next-next ES. Possible

    1. Heh, the only thing I can point out that is definitively NOT DX11 is the lack of tessellation on the ice. Actually, the ice looks pretty darn horrible in terms of polycount.

  2. Saying the Next Elderscrolls may look like that is too wishful thinking. Giving too little credit to modders and too much imaginary credit to Bethesda. Bethesda would not be able to achieve this even if their futures depended on it. They’re a company that does Quantity over quality in a game.

    The next Elderscrolls will be a mild step-up from Skyrim, but Skyrim to these pictures? Would be like, 5+ Elderscrolls advancements in the series before it reaches that in vanilla.

      1. The problem with your post is, it’s accurate, yes… but it makes you sound like an idiot by bringing up consoles out of nowhere. Idiocy over troll-attempts.

        It’s all about Bethesda’s incompetence with optimizing PC or ANY platform – because they can’t. PC owners variably lose because they’re paying for the game and getting a half-a**ed game and throwing money to a developer who barely cares about their fanbase or consumers. It’s only the modders that do the rest of the work and it’s borderline a thankless job, say, why isn’t Bethesda hiring them as talent? Because they know they’ll get the money and not have to put in any of the work because they know their fans and consumers will do the work FOR them. They don’t need to Pay the modders when they know they’ll do the work for them for free.

        All gamers, PC users and the like ‘Lose’ and win. Lose? Because they’re being manipulated by Bethesda, win? Because modders make it so it’s not ‘as bad’ as it is.

        1. It’s not like they can’t do it, it’s just that there’re no incentives to do what modders does. If Bethesda wanted to make their game look better than the screenshots above, I have no doubt they could easily do so. But like you’ve mention.. there’s no point when the mass consumer is what they’re aiming at, not the minority of gamers with beefy enough computer to run the best of everything. All game developers aim for this market, not just Bethesda. At the end of the day it’s still a business.

          People mod a game because its good/popular, not the other way around. The game was already great and that’s why there’s a thriving modding community behind it. You made it sound like the game came out unfinished/broken and the modding community is the one that saves it. I have the game on both PS3/PC, and yea there’s a lot of bugs on release but let face it, when was the last AAA game that came out without any technical problem?

          1. The issue on that is PS3 was the worst version ever ported. It was worse than fallout 3, Oblivion, and New Vegas( if that was even possible).

            As far as graphics is concerned, the series could have looked 2x better than what skyrim was if they removed the Gamebyro engine completely and used Unreal Engine 4 or even 3. Instead they’re using the same old engine back from morrowind in 2002 and that’s ridiculous and they have the audacity to lie to everyones face calling it a new engine? No it’s a damn gamebryo hybrid it’s not a new engine.

            If they removed gamebryo and got a better engine or even created an engine from the ground up, the game would have less problems, because the main thing skyrim had problems with is the typical gamebryo technical failures. Modders know it and yet bethesda doesn’t care they do whatever they want because they’re lazy, cheap and don’t want to make the best game possible. if they did they would have hired modders to help them create the game.

          2. Same issue as with CoD, it’s cheaper to keep modding the old one than to build a new one from the ground up.

            At least CoD has Sledgehammer’s Engine now though, I can’t see Infinity Fail keep using their shitty modified Quake 3 Engine after that……

            Well, then again, it is Infinity Ward we’re talking about.

          3. Uh, release bullshit aside, you do know the Skyrim UI actually IS broken on PC? There’s no way to play Skyrim on PC with M/K without Modding the UI, not without serious ragefesting.

          4. Had you tried playing Skyrim at launch? XD It was a blatantly obvious poor-a** console-port. My god it was horrid until a few weeks/months later with updates changing the UI more and more. Nonetheless it is clear that they don’t focus on optimization at all, especially on PC.

          5. Exactly, though I only remembered the UI issues off the top of my head, since I picked up Skyrim later than others (Fall 2011 was extremely loaded with Launches).

            I do remember their High-Definition Textures Pack launching & being largely ignored, since it was already surpassed by Mod Packs, hilariously enough.

            Then there was omething with the Controls (Gameplay), wasn’t there? Too Gamepad focused or something? Hm.

        2. I detest these kinds of comments.
          The Elder Scrolls is an open world game so of course it will not look that good. More importantly, what kind of specs does a pc need to run those mods?

          1. “is an open world game so of course it will not look that good”

            That is no excuse…

          2. Really between Jason & the Representative to the Glorious PC Master Race, I’d say the Representative takes it hands down for jerkoff/eliteness.

            Jason just points out the facts in a nicely worded post without putting pretty pink bullshit ribbons on it.

          3. jason is a jerkoff that will call people idiots and post memes to indirectly insult them and flame them, he is a troll and a stupid kid who thinks he is intelectual when in reallity he is just a jerkoff with delusions of greatness

          4. Point taken.

            Though his initial post & his first reply up there are technically accurate, just for the record.

          5. open world games cant have the same graphics as a linear shooter. Makes perfect sense, i wouldnt play fallout expecting to get crysis graphics, gta games werent known for graphcis either, but then everyone started pushing for graphics last gen.

          6. See here again I don’t quite understand what you’re trying to say, so I’ll just break it down:

            – Crysis was technically a Sandbox Game, though it did cheat by loading the Scripted Events with Chapter Loading Screens, you could still explore the Island freely. Of course, nobody else would (will) ever make a not only PC-Exclusive Game, but also one that could barely be run on Minimum Settings with the Hardware available at the time.
            – Since the last Pre-GTA IV GTA Game was on a PS2, I’m going to ignore that, & focus on GTA IV instead. GTA IV looked like shit Unmodded even in 2008 because it was, much like Skyrim, a complete & total Console Port (not to mention its continued use of GFWL…)
            – Neither Fallout New Vegas or Fallout 3 looked particularly good either due to the ancient piece of shit Engine Bethesda used to power them, a modified version of which they shoved onto Skyrim.

            People started pushing for Graphics when Developers stopped pushing Graphics, because Consoles couldn’t be pushed anymore (that, & the Tech Demo’s Nvidia, Epic Games etc. showcased, like GDC 2011’s Samaritan Demo). Just as I was writing this, an old Article came into my mind about Mass Effect 3’s Graphics. For those who don’t know, there was a massive Visual Step-up between Mass Effect, & Mass Effect 2, due to Developers learning how to utilize Consoles far better in the time between the two Games.

            However, when BioWare was asked if there would be another such step-up in Mass Effect 3, they said no, because (& I vaguely quote from memory) “we believe we’ve already maximized Consoles”, years before the New-Gen even launched, or was expected to launch, or was even revealed.

            Now granted, the PC version of Mass Effect 3 received some “upgraded” “High-Definition” Textures, but that was about it. Visually, much like countless other Games, Mass Effect 3 was held back due to Consoles being maximized, so it didn’t take full advantage of the PC, so people complained, because they spent several hundred [pounds/dollars/euros/whatever] on their GPUs, & even the older ones could maximize whatever limited Graphics Settings Developers actually bothered to throw in.

            Now the problem is more that New-Gen hasn’t done what people expected, because most people fall into either one or two categories:
            A. They expected New-Gen Consoles to be 800$ “LOLWTFSUPERCOMPUTER” Boxes, like the PS3 & X360 were when they launched, or;
            B. They expected the Run-of-the-Mill Hardware that the Boxes were revealed to have be some magical “LOLWTFPWNAGE” Hardware with magical properties.

            Once it actually became truly clear that the Boxes actually sucked even from launch because both Sony & Microshit realized they couldn’t launch another 800$ Console today (for various reasons), people went back to ragefesting about the shoddy Graphics we’re getting, which are still being held back by Consoles.

            So, I’m still not sure of the point you’re trying to make, but this is what I got from it, so yeah.

          7. What am saying is that open world games never looked as good as linear games and main reason is that they gonna have to render multiple times the map a linear game would.

            Due to the low ram on ps3/x360 most linear gamse were scripted with doors closing behind you so they can unload memory resources and put them to the new area that just opened up.

            I hope sniper elite 3 is a good indication of where we are agoing and fc4 and homefront 2 deliver on their open world promise

          8. “Will never look as good” is a relative term. Dragon Age 3 doesn’t look horrible because it’s Open World, & GTA V would look even better on PC if it wasn’t Rockstar’s upteenth Console Port. Open World Games can look just fine, as proven by Crysis, if only the Developers stop Console Porting them.

            They might not have the potential to go toe-to-toe with Battlefield 4 right now, but they can look quite close to it, if the Developers only want them to.

          9. A open world game will never have the same quality as a linear corridor shooter if it was made on the same engine with the same people, that is pretty much a fact. Bigger maps, more render power needed.

          10. Will never, yes, but it doesn’t mean it can’t, Crysis being the perfect example. Dragon Age III could look on the same level as Battlefield 4, except that no Console in existence would be able to run it. It would be limited to the High-High-End PCs, much like Crysis was when it first Launched, which would be a disaster for EA, which only cares about how much they can make in the short-term, rather than the long-term, resulting in us being stuck with the DA3 that we’re getting now, instead of one that uses up the full potential of the Frostbite 3 Engine (as shitty an Engine as it is).

          11. @disqus_dcshIJLulQ:disqus I hope you actually don’t take him seriously and believe anything he says. Rofl.

            He’ll say anything to try to slander me because of all the times I made him butthurt by destroying him with facts, he can’t stand it and stalks me everywhere as a result. He’s already had 3-5+ posts removed by the mods – and yet ‘I am the troll’.

          12. What?
            What do you not comprehend?
            Do you not comprehend that the open world maps and granularity (you can pick up a spoon and carry it to the other side of the map, can you do that in Crysis) require significantly more power to render than the maps of shooters (Crysis is an exception because some super high end computers couldn’t run the damn thing whereas the Elder Scrolls was designed with mid tier computing in mind).

          13. Fail #1: Replying to the wrong post.
            Fail #2: Jumping into an argument late, with a late-dumb reply.
            Fail #3: Skyrim was designed for Consoles, not “mid-tier” anything. It was developed to run on an X360, & then ported over to everything else, so there’s a very simple reason it looks like shit.
            Fail #4: No idea about spoons, but I myself have carried several crates across considerable distances in my time playing Crysis, so yes, it can be done. The only part of Crysis that needs “loading” is the Scripted Events.
            Fail #5: Lol, random much?

          14. You’re not allowed to take my side without dealing with the full defensive powers of the PC Elitists and troll-wannabe crybabies.

            Facts don’t mean nothing in the world of mudslinging angsty teenagers with too much time on their hands.

          15. Whatever makes you sleep better at night. Keep it clean of your jerkoff-stains and your currently 3-4 deleted posts…

            They get deleted here, as they usually should in any other site for good reasons and it’s not because you’re a special little boy.

          16. How is it not an excuse?
            Open world games require more power to render their maps than corridor shooters etc.

          17. Doesn’t NEED to. Look at Watchdogs for example. Lost Cause 2? Maybe Arkham City, or any Last-gen Open-world game such as Prototype. Most buildings can just be large-scaled rectangles with windows and slight deviations and still be accepted. Doesn’t require a lot of power at all. Especially when the typical optimization for games like GTA is to make people and cars behind you Vanish magically so everything infront of you looks more busy and alive. At the very least though as the demands of visuals and powerful hardware become present, games like Infamous SS and GTAV’s great optimization and detail come to show a Benchmark that should be present for ALL Sandbox games.

            Morrowwind for its time was decent. Arkham Knight should be damn good even if not in Massive scale. Since the demands of detail are increasing, so to are the details of what things are in open-world games. Elderscrolls though? Always leaves things unoptimized, scarce, you think its hard to optimize a game that for the most part is PURE environment and very few villages/cities? Might as well talk about the STALKER series and its huge but mostly-empty world too. The point being, Bethesda has the money and budget to optimize the game to do all of that, they just bloody don’t because of what I said in my original comment. That and one could argue of course, even as I am not a PC Elitist, that Consoles for sandbox games are causing a lack of equality amongst the PC gamers. Sandbox games that are firstly developed on a console then are given their visual and engine benchmark of what they expect to achieve and then bring it to PC to ensure parity amongst the consumer-base of the console-owners and the capability that the console can handle the game at the levels given to ensure more money, less efforts put on PC version – again. (Especially where Skyrim was a Console-port 100% this time, unlike Morrowwind and Daggerfall)

            Their laziness was shown further by them actually stating in 2011 that: “Bethesda Wants Skyrim Mods on Consoles”

            What do you think this means, aligning with what I said? Again, they want the modders to do all the optimization work and visual upgrades for them for free because they know modders will do it for them. Less money to be used and Bethesda is an extremely money-grubbing company.

          18. Also, for stories like this which I remember reading and was trying to find for a LONG time:

            http://www.dsogaming.com/news/author-of-tesv-acceleration-layer-skyrim-would-probably-experience-a-speed-gain-of-over-100/

            “Skyrim would probably experience a speed gain of over 100% if it was properly optimized. According to Arisu, this is no exaggeration as the compiled code is simply bad. Don’t believe it? Then let us tell you that the TESV Acceleration Layer doesn’t modify even nearly 1% of the code, but still manages to cut the cycles per frame by 30-40%. Imagine what would happen with proper optimization.”

          19. Also, for stories like this which I remember reading and was trying to find for a LONG time:

            w w w . dsogaming . com/news/author-of-tesv-acceleration-layer-skyrim-would-probably-experience-a-speed-gain-of-over-100/

            “Skyrim would probably experience a speed gain of over 100% if it was properly optimized. According to Arisu, this is no exaggeration as the compiled code is simply bad. Don’t believe it? Then let us tell you that the TESV Acceleration Layer doesn’t modify even nearly 1% of the code, but still manages to cut the cycles per frame by 30-40%. Imagine what would happen with proper optimization.”

          1. Get help. It’s not healthy to hate pieces of plastic and people who like playing video games on them. God gamers have both a great PC and consoles, and find ignorant mustards screaming their lies and hatred disgraceful.

          2. “gamers have both a great PC and consoles”
            “It’s not healthy to hate pieces of plastic”

            which one ? you hate trolls and haters but you are one of them, see:
            “ignorant mustards”

          3. right but damage controling sony 24/7 with 35235345 acounts and replying to everyone and spamming them is not mental illness, seriosuly go to a mental asylum you belong.

  3. Some of the environments, maybe. The player characters will still look like they are from the Uncanny Valley, though, I suspect.

  4. Whenever i install any graphic overhaul mod for Skyrim the game starts crashing like crazy.
    In my experience while they look very nice they are also very unstable.

      1. I love PC gaming and i own an Xbox 360 to play NHL 12 on so i am not biased in this PC vs console war but you guys make my day LOL! The language you guys use is hilarious!

    1. PS4 is more powerful than most PCs and will run the next Elder Scrolls game far better. Sorry if you hate the fact that consoles are a viable financial market. 8.2+ million PS4s and counting. Nothing you say will stop it, you are helpless. Keep lying and hating while everyone else ignores you.

      1. The PS4 has specs which are Equivalent to that of a LOW – Mid range PC… as AMD’s APU’s (however mighty they may be) lack power compared to Intel Chips (y) so consoles Still are not more powerful than PC’s…. you forget what the games are MADE on.

      2. bro i think u should go back to school and do research on whats powerful, u can make a low budget pc that will kick a consoles ass 16 times over, but however consoles are not powerful then a computer, reason being is that with pc u can play multiple games if u wished, run multiple clients of mmorpg if available and still listen to your favorite music. P.S i built a gaming rig and got everything just under 2k and buying a £400 console that cannot even do stuff that a pc can, makes me want to punch ur face like over 9000 times

  5. Really I am not sure what is so amazing in these pictures…The world of Skyrim doesn’t look as natural as it should, assets and such are low quality (including character models). Yeah mods “made it” better but to me is the same game with some addons and filters.

    As other guys said it still is DX9 and doesn’t have a lot of features added to the gameplay. Play FallOut 3, FallOut New Vegas and then Skyrim and it actually feel/look the “same” as those but without weapons and some enhancements here and there (size of the world and clouds maybe because I can’t see the rest really).

    It is incredible to me the massive hype that games as Skyrim and even Bioshock Infinite got…yet I am not saying that both are bad at all, but Skyrim brings nothing new to the table (in a single area…or maybe I’m missing something in the graphical department, open world elements and features…), and also Bioshock Infinite felt “inert” with terrible shooting mechanics (you never felt the power of the weapons it was like something plain and boring) and the game almost made me forget about “plasmids” while playing because there was no challenge as in the previous games or that sense of suspense mixed with crazy moments. (not going to get more into that but you get the point if you played the game…or as some said “the masterpiece”…)

    I’m probably out of place here, those pics looks good that’s why I’m here as the rest but I repeat…I can’t see the “awe” aspect or anything.

    Let’s be honest…compare this with The Witcher 3 (yeah an upcoming 2015 game) or some others similar and there are nothing really impressive to see. Just some filters in the image and good character models + high resolution textures.

    I started to play a while back some old games that I missed, and started to play some isometric games as well (Path of Exile, Torchlight 2, Titan Quest -my personal favourite-, Sacred 2) and I wonder…there are some games similar to that in a third person perspective (Kingdoms of Amalur: Reckoning, Neverwinter, and many others…) and those games are great…maybe “simple” but amazing to play.
    Take how those games (isometric ones) play, just change the perspective and you can have a blast of a game. You’ll need to change how the AI’s behave maybe but it is amazing how an isometric game gives you more immersion than a first person perspective game…and it also makes you feel the power of the magic and such, which to me is important.

    I’m going places here if I keep writing haha, but going to the point…a lot of people talking about the graphics…but where is the gameplay? The revolutionary aspect that makes a game fun to play?

    The next Elder Scrolls or FallOut needs to not only get better graphically…but both of those sagas needs to surprise me with the gameplay as well.

      1. You clearly don’t get the point. I’m talking about those particular cases, nothing more.

        Instead of cynical call me “realist”. 😉

    1. As yoshida said, ps4 will have less AAA games because they are too expensive and it will be mostly inidies.

      Games nowdays cost too much to make, thus the more graphcially impressive a game is the higher the development budget.

      In this gen you will see mostly sequels of famous franchises like cod and gta and less new ips.

      Graphics have become too expensive.

      i remember in 2004, i thought shooters will have better ai, open world, desturctable objects and more physics, and now they are all cod clones.

      Seems like the same thing will happen this gen is the order 1866 is any indication of how scripted games will become for the sake of graphics.

      1. Actually the costs of CGI are coming down, even in Hollywood, it’s been discussed & expected for years now, & Epic Games is designing Unreal 4 with a strong focus around streamlining time consumption, & reducing the costs of making fancy Graphics (for example). There are many who expect much of this Console Generation to be spent on reducing development costs in various ways, so that’s at least going to partially happen.

        Back when, Crysis cost Crytek 30M to create. Today, they could make it with less than that. In a few years, probably even half.

        The real problem is Publishers/Developers continue to cling to their ancient, overly-modified pieces of shit instead of moving on. Kind-of like Sony/Microshit & their soon-to-be outdated Boxes, I suppose…… O.o

          1. Shit’s getting cheaper to make, whether it’s a Hollywood Production, or a Crytek Production.

          2. Indie Games are a thing of their own: For one thing, their art direction is largely unique, based on whatever the team wants it to look like. For another, if you’re one bloke in your garage coding by yourself, you’re still going to be limited by that.

            A lot of Indie Games run either on Custom Engines designed by the Team themselves, or Unreal 3/4. If they’re using Unreal, their development process will be sped up substantially, but if they’re using a Custom Engine, they’ll still be limited to their previous limitations, by & large.

          3. shadow warrior, killing floor, red orchestra amnesia, if its getting easier why we dont see more of those?

          4. Does anyone actually understand the point he’s trying to make? Because all I can see is a list of Indie Studios using Custom Engines (though I’d barely consider Flying Wild Hog Indie anymore), with the exception of Tripwire, which uses Unreal 3 & continues to do so.

            As to why/how, Tripwire is a result of a Mod Competition, & Unreal 4 was only released a few months ago. It takes time to develop things, they don’t just spring to life over night.

          5. So you dont consider flying wild hog indie, ill ask again then, if its easier why dont we see indie games making games a the same quality as shooters from 2003?

            In the past there were small studios that made large games, like say chaser in 2003 with around 30 people, now however we dont see that, we see 2d games becaue making a 3d game is too expensive if you wanna have decent graphisc animations etc etc, in the old days making a empty corridor and a gun model was easy, now they got to make a whole lot of diffirent models that are 10 times more detailed than they were in the past and they have to capture real life hd textures and get animations via motion capture.

            If it trully was easier than it was in the past, we would see more 3d games, but to make say, a fps now is too expensive with alot of work, money and alot of people required to finish it.

          6. Why do you need to do Animations with Motion Capture? Red Orchestra 2 isn’t Motion-Captured. Why do you need to make 100,000 different Models? Because Battlefield copy/pastes the same 100,000 different Gun Models (re-textured) from BF3 into BF4 & passes it off as a new Game? Why do you need to capture “Real Life HD Textures”? Photoshop isn’t good enough for Indies suddenly?

            You’re talking about things that are strictly limited to High-Budget Productions – Battlefield, etc. Indies will NEVER be able to afford anything like this, Indies will NEVER use Hollywood-level Audio Recording Equipment at Live Fire Exercises (which DICE has done on several occasions). Your argument is becoming ridiculous now.

            Who says Indies make 2D Games because 3D is too expensive? FYI 2D & 2.5D Games are both still extremely popular Market Segments, so there’s really no reason NOT to be making a 2D Game.

            When I said shit’s getting cheaper to make, I specifically spoke about CGI, not licensing/buying the various Technologies required to create a High-Budget Game with all the various “bells & whistles” that come with it. That’s always going to cost a small fortune.

            What’s getting cheaper is the costs associated with creating Environments (Levels, Areas, Maps, whatever term you prefer), Models (which aren’t all scanned in you know), etc. CGI.

            Btw, I can see that argument for Modern Shooters based on IRL stuff sure, but what is a Sci-Fi Game supposed to scan in exactly, anyway? Just curious.

            But don’t take my word for it, just Google it.

          7. If you gonna do scripted moments or cutscenes you need motion capture, or you gonna get bashed by crtitics that your animations are subpar.

            “Because Battlefield copy/pastes the same 100,000 different Gun Models
            (re-textured) from BF3 into BF4 & passes it off as a new Game?’

            True with ubisoft games since they recycle guns all the time, but with bf4? didnt before add a lot of new guns? Even cod has a diffirent m4 model in each game.

            ” Why do you need to capture “Real Life HD Textures”? Photoshop isn’t good enough for Indies suddenly?”

            Not anymore, graphics are too good these days, personally as minecraft proved even if the game looks like doom its fun.

            The reason indies make 2d games is because they got teams of 20 people that making a 3d game with decent graphics needs all the things i mentioned above. They cant afford that and takes too much time to make, so they make 2d games.

            You say things become easier but it seems its the opposite becuase standards are rising and with that costs and development time and development team size rise as well.

            Take a look a the last rise of the triad, looked dated, had bugs, pretty horrible sound and it was killed in reviews, now they make a arcade top down game, they can use their budget and team size/ development time better than that.

            “I specifically spoke about CGI, not licensing/buying the various
            Technologies required to create a High-Budget Game with all the various
            “bells & whistles” that come with it. That’s always going to cost a
            small fortune.”

            So we were talkign about diffirent things.

            You say high budget, but check this out

            http://www.notenoughshaders.com/wp-content/uploads/2012/07/Factor_5_dev_costs2.jpg

            A indie game nowdays will cost as much as a AAA game in ps2 era.

            crysis had 66m budget, tomb raider had 100 million budget.

            So i wonder what was the budget of shadow warrior?

            ” but what is a Sci-Fi Game supposed to scan in exactly, anyway? Just curious.”

            Check out get even, they use that techonlogy because its easier to do for a small team that create textures and models for all those enviroments, a sci fi game still takes alot of time to model, eg take a look at the guns in crysis 3, they are just as detailed as real life weapons.

            Artists are upping the standards of detail constantly, so if a budget 3d game is made and doesnt have particulary impressive graphics, the reviews are gone look down on it. Thats why instead of makign games like say shadow warrior most indies make games like gone home, or magrunner that they dont have to make a ton of weapons and enemies or varied maps.

            Then there are 2d games which are made with small teams which propably dont even have a million in the bank.

          8. If Critics are rating a low-budget Indie Production at the same level as an AAA Studio that has near-unlimited funding from Publishers thrown at it, then the Critic in question should castrate themselves, & be admitted for serious psychiatric attention.

            No idea about CoD, BF4 recycled the majority of their Weapons, the biggest change to them was the shitty weapon balancing they shoved onto us due to their incompetence.

            Minecraft is the perfect example actually, you don’t need to look like Battlefield to sell a million copies, not when you’re Indie. Sure, I love to see cutting-edge Visuals with AAA Games, but only an idiot would expect Garry’s Mod, Papers Please, etc. to ever look like Battlefield 4.

            If that thing pits an AAA Budget at 17-20M, then it must be talking about the PS3/X360 “Next-Gen”, not the PS4/X1 “Next-Gen”.

            Now if there’s one thing every Publisher out there can agree with, it’s that indeed, Video Games cost a small fortune to make & market right now (the marketing bit being mostly their own faults) & they want to see them reduced as much as anyone, even if for different reasons (read: maximzing gains for minimal investments), so I’m not expecting it to be too long before they follow Epic’s lead & start implementing various similar changes to their own Engines – http://www.forbes.com/sites/davidthier/2012/06/29/epics-tim-sweeney-on-how-unreal-engine-4-will-change-the-way-games-are-made-and-why-you-care/

            Even the dumb twats that are still using the same outdated, crippled Engines from the early PS3/X360 years, or even worse, those morons called Infinity Ward that are still modifying their abominable series of Modified Quake 3 Engines. Eugh.

            They all accept that streamlining is a necessity, & it’s a big focus of theirs, so even though they will never publicly admit to severely reducing development costs (since that would cause people to expect a reduction in AAA default prices), you can be sure each major Publisher is working on their own way to reduce Development Costs, between the upteenth Sequel to whatever IP they’re currently attemping to milk to death.

      2. Yeah is sad, but still if they want to sell they have to take more “risks” as The Witcher developers does and such. “Taking risks” I mean do a fantastic game experience with everything that you would expect from a new game.

        Don’t even name me “next gen” as you know I hate that term a lot and has no place in PC gaming.

        1. true but every dev copies each other.

          You see critics picking up on a game because it uses keycards and calling it “outdated idea” or “stuck in the 90s” I just read a review for wolfenstein saying that the game chooses to start with a railgun sequence when every other shooter is getting rid of those and moves on.

          Feels like developers are entitled to make the games play alike and have alot of motion capture and cinematic story or “critics” are gonna call them on being stuck on “dated” ideas.

          Screw that make a long shooter/stealth/horror game, and it could just have ancient animations without any motion capture or professional voice acting for all i care, its about gameplay not graphics or cinematic hollywood designs.

          1. Totally agree with you.

            Gameplay and art style are the most important things more than anything else in my opinion. Storyline and “alive” characters comes in place as well.

            I want to PLAY the games, not look at them or do what the developer wants me to do. Freedom is quite important even if it is not open world…at least give it some sense of freedom.

            As I said, they don’t take those risks anymore, is all about hype and receiving high (paid ones) scores by the media. Then sell a lot…well actually pre-order a lot…(check what it is happening with Destiny…incredible and that game is not even out yet, already a masterpiece…).

          2. 500m budget brah, if mw2 is any indication about 300 of those will be just for marketing.

      3. I think it’s publishers and their ad budget has become too expensive, with 40 mil Star Citizen is able to compete against AAA publishers in the graphics department and in all other areas it is beating them in my mind.
        That goes to show that AAA game making is not as expensive as publishers make it out to be so I have to assume that they are spending too much on things that don’t go into the game, like ads and whatever spending they seem to think they need. I believe ads a detriment to the product being advertised this has been shown to be true in Sao Paulo and I support wholesale ban on tv ads and public ads it’s a waste of resources and money for all parties.

        1. Star Citizen is a bad example. 40M later all it’s done so far is delayed itself. Repeatedly.

          Your point however, stands. Publishers waste an extreme amount of money on Games, then complain when instead of making the 5-8 Million Sales they need in the first Week (like a Box Office Movie, ffs), they only make 4.9M, & they’ve “underperformed.”

  6. Next TES won’t look like that . Until they decide to make it PC only and push the boundaries to next level like Original Crysis .

    1. Or they could ACTUALLY make it lead platform PC, downgrade/optimize for consoles, and release mod tools… I could care less if it comes to all platforms, I just want them to truly care about, and try and serve the needs of each respected platform….

  7. to be fair there is nothing left of the quake 3 engine in IW they rewrote the whole code, anyway its gone now new cod will have a new engine.

    Sony confimred only 4/10 of their exlusives make profit.

    I believe we will see a great reduction in AAA games this gen.

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