These Mind-Blowing Images Are Not Real, But Rather Rendered In Real-Time In Unreal Engine 4

Unreal Engine forum member ‘koola‘ – best known for his videos that showcased amazing indoor and lighting effects in Unreal Engine 4 – has released two new mind-blowing screenshots from his latest work. These new images are as photorealistic as they can get, and show that games will – hopefully – look glorious in a couple of years. Enjoy!

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17 thoughts on “These Mind-Blowing Images Are Not Real, But Rather Rendered In Real-Time In Unreal Engine 4”

  1. “and show that games will – hopefully – look glorious in a couple of years.”

    Not when consoles keep existing

    1. They will praise Playstation 7’s amazing graphics graphics when they’ll look like this in 2027.

    2. even without the consoles , probably not happening in 3-4 yrs when the 660 equivalent will be as powerful as a 980/ti maybe

      but yeah , even today the 750ti is more powerful than the PS4 ,(which is only distanced more by dx 12)

      unless PC occupies 60 -75% of the market ( 30 now i guess) , this wont be happening in this gen

    3. Yup, not this gen which is 8-10 years ? XD
      If ever a game will have this kind of graphical fidelity it will be a PC exclusive coz if a console try to run that game it will be a slideshow XD

    4. In matter of two years, if PC keeps growing in games market share, will receive big AAA exclusive games!

      Thats when PC wont need to “waiting” consoles to achieve it’s nirvana!

  2. “These Mind-Blowing Images Are Not Real”
    NNNNNGGGHH… must… resist… the obvious… pun…

  3. It seems like photogrammetry. Of course it’s a difficult task to prepare raw photogrammetry data for so beautiful real time rendering but more than a half of this work is made by nature, not technology.

  4. Nice work! It’s definitely photo-real. I’d like to know how many polygons this mesh uses. If this one images is pushing a couple million polygons then we won’t have games like this any time soon.

  5. This has nothing to do with games. Remember, this isn’t a ‘game’ we’re seeing here – this is a game engine being used as a renderer for high-quality artwork. There’s a massive difference between what is possible in a game and what is possible for a one-off, single image.

  6. No doubt PCs can deal with games made in UE4 with these graphics.
    The problem is everything else, i think that the enviroment is not prepared for a jump like this yet. Gamers will need a AAA$ rig to make possible that something with this quality become playable. And even if you have money to afford such monster, game companies will need to expend billions to make a single game. Imagine how much effort is needed to achieve a entire game with graphics like these o.O

  7. Will you beat me if I tell you that this thing isn’t close to reality? Hope not ;P. But for me, these textures are a bit pixelated (look at higher stones) and shadows on them, even more so. Stones look like they are painted with oil.
    http://i.imgur.com/a2YPbO7.jpg
    This and other screenshots of that kind blew my mind more :P. If you said that it was made in UE4, nobody would even notice that it’s not true.
    Skyrim – mod
    http://static-4.nexusmods.com/15/mods/110/images/54322-1-1426505398.jpg
    Killzone: Shadow Fall
    http://static.gamespot.com/uploads/original/349/3494045/2451710-ibblzescmge5qj.jpg
    Crysis – mod
    http://www.abload.de/img/stones31q58.jpg
    Pretty stones and in actual games which don’t need ultra hardware.

  8. UE4 is capable of producing stunning visuals. It’s also free, so I expect some amazing looking games in coming years. Not saying that we’ll reach this level of quality yet but definitely some jaw dropping stuff.

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