The Crew – Ultra Versus Low Comparison Screenshots

A couple of weeks ago, Ubisoft claimed that The Crew would not be plagued by the performance – and launch – issues of both Far Cry 4 and Assassin’s Creed: Unity. And to its credit, the French company was right. Our PC Performance Analysis for this MMO racing game will go live tomorrow but until then, enjoy some comparison screenshots between its Ultra and Low settings. As always, Ultra is on the left whereas Low is on the right. Enjoy!





The Crew 7 Minutes Of High Speed Driving - PC Max Settings

31 thoughts on “The Crew – Ultra Versus Low Comparison Screenshots”

    1. The differences are really clear for me…you can tell in that part when there is…oh wait let me see…oh yes there! close to that textu…well nope there…let me see…oh, just give me more time…, maybe if I take a look at that detail close to that tree…nope, not there…erm…oh well…I give up…:(

      lol

    2. Less drawing distance makes buildings that are farther away from you lose details like windows and doors, and farthest buildings aren’t even drawn properly completely. Also, some objects like trash bins and lamp posts have no shadows on low graphics.

    3. Really obvious to me just from the first screenshot pair. It’s not like the whole lighting etc are changed but you can clearly see how the low settings have very bad view distance and nothing has shadows. You need to have a right mindset to look at these, the ultra one looks good, then after a while when you switch to low it looks very unrealistic.

        1. That’s true. The game doesn’t look that good in ultra and it runs pretty well in low I assume, so that’s why.

  1. If this isn’t telling of a throwaway console port, I don’t know what is. Slightly lower object and shadow draw distance, slightly lower res car reflections and AO set to off. That’s the difference between Low and Ultra? GG, Ubi…gg.

  2. I wouldn’t say it looks that horrible, but to not be able to run this at 60 fps with a Vapor-X HD7950 Boost when GTX 670 can perfectly do so on my pc… yeah, bloody AMD drivers.

      1. wow you are a ignorant pile. it has nothing to do with gameworks fool. I guess that is why pretty much everything not made by ubisoft that uses gameworks/physX does not run like crap. BL games needed patches as well as lords of the fallen but that’s dev teams having problems with the games not the added effects from gameworks. So don’t spread fud

        it’s all ubisoft.

        1. Nvidia fanboy here. I’m shaking in my boots!

          I probably shouldn’t remind you CoD: Ghosts. No wonder why Activision got rid of Nvidia Gameworks.

          1. Ghost was a pile to begin with… And the hair on the dogs and wolf barley had any effect on performance it was more of a gimmick to sell on PC… Btw Cod AW uses HBAO+ which is part of gameworks. Again you show your ignorance.

            Btw Cod Ghost was done by Infinity Ward and various developers… Cod AW done by Sledgehammer… Big Difference.

          2. You missing the point. Even if it runs like crap, it’s still runs better on Nvidia. It was done to hit the AMD systems, but in the end, everyone suffering from the Sh*tworks.

          3. you reply to him but not to me.. well of course because you are a ignorant net baby. All AMD has to do is make drivers for gameworks… they showed they can with ACU and FC4… But COD ghost nobody cares about anymore.

            And it should run better on Nvidia they made the tech…All AMD has to do is make drivers and the game will run just as good on AMD cards if not better depending on the card…. Just like Nvidia has to make drivers when games use RADEON SDK…. What point do you really have? You think the GPU game is a race for charity? F NO. Both AMD and Nvidia make tech for games. It’s all up to developers to optimize it right. And followed by Nvidia/AMD to make drivers for the SDK’s.

          4. most like your post are a waste of time… Maybe in 5 years you will get it. AMD/Nvidia both want your money… And both of them are not a charity. But looks like AMD is done crying and fighting back with making drivers that people been waiting for since 2006…….

    1. I do know that AA in this game is broken, but yes, I’m getting 40 fps or so in cities like Miami and New York with the normal antialising, FXAA.

      1. Of course, but that’s what pisses me off, to have to lower down settings when a different brand card that’s equally powerful *can* run it at 60 with everything on full (except vsync and AA) and I can’t.

  3. At first I thought I was a graphics whore but I can’t tell the difference. I mean if things are moving so fast no way will I tell. Not going to be a troll and claim no one will tho like console idiots who claim 720p and 1080p are just numbers. From the graphics in this game a 750ti should be more then enough. Not sure about the AI but a dual core might be enough

  4. I got the game for $15. It plays 10x better than the beta tests they did.

    Graphically it’s pretty awesome, not NFS but it’s good.

    Was it worth $60? Not to me. But for what I paid I would say it’s a great game.
    Also the driving is pretty solid compared to some other arcade racers. Hint:NFS

  5. Wow, take a look at the third and last screens, low, ultra, it doesn’t even matter, the road textures don’t even line up properly lol! Never mind quality settings which are basically just AO, LOD and reflections.

Leave a Reply

Your email address will not be published. Required fields are marked *