Styx: Shards of Darkness – New Beautiful Screenshots Released

Focus Home Interactive has released three new beautiful screenshots for Styx: Shards of Darkness. Styx: Shards of Darkness is powered by the Unreal Engine 4, is planned for a 2016 release, and will come with new features and new environments.

As the press release reads, today’s screenshots show off some of the huge environments of the game.

“From the City of Thieves, built from the wreckages of lost ships, to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions’ objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining!”

Enjoy!

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13 thoughts on “Styx: Shards of Darkness – New Beautiful Screenshots Released”

  1. The first two screens look great.

    “rope-swinging”

    Sounds interesting as well. Fingers crossed for 100% skippable cutscenes this time.

      1. I said 100% for a reason. For the most part you were able to skip cutscenes. But I speedran the game for a while and so I can tell you that there were at least two cutscenes that were unskippable, one of them rather long, and that there were sections where you were waiting for NPCs to walk and talk HL2-style while you had nothing to do. Especially the library section around the middle of the game was TERRIBLE. You had basically nothing to do for minutes at a time.

        1. Fair enough but that is an extreme circumstance, most people wouldn’t be trying to do that would they hence my reply.

          1. Is replaying the game or forgetting to save and then having to redo a part “extreme”? Rare? I don’t think so. Unskippable cutscenes / scripted events should simply not exist in general, it’s just bad design.

  2. Yes it was a great stealth game one of my favourites that year.

    I’m so glad that the sales were good enough to warrant a sequel.

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