Focus Home Interactive has released three new beautiful screenshots for Styx: Shards of Darkness. Styx: Shards of Darkness is powered by the Unreal Engine 4, is planned for a 2016 release, and will come with new features and new environments.
As the press release reads, today’s screenshots show off some of the huge environments of the game.
“From the City of Thieves, built from the wreckages of lost ships, to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions’ objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining!”
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email



The first two screens look great.
“rope-swinging”
Sounds interesting as well. Fingers crossed for 100% skippable cutscenes this time.
I’m pretty sure that they were skippable.
I said 100% for a reason. For the most part you were able to skip cutscenes. But I speedran the game for a while and so I can tell you that there were at least two cutscenes that were unskippable, one of them rather long, and that there were sections where you were waiting for NPCs to walk and talk HL2-style while you had nothing to do. Especially the library section around the middle of the game was TERRIBLE. You had basically nothing to do for minutes at a time.
Fair enough but that is an extreme circumstance, most people wouldn’t be trying to do that would they hence my reply.
Is replaying the game or forgetting to save and then having to redo a part “extreme”? Rare? I don’t think so. Unskippable cutscenes / scripted events should simply not exist in general, it’s just bad design.
Yes it was a great stealth game one of my favourites that year.
I’m so glad that the sales were good enough to warrant a sequel.
::f381Work At Home….Special Report….Earn 18k+ per monthfew days ago new McLaren. F1 bought after earning 18,512$,,,this was my previous month’s paycheck ,and-a little over, 17k$ Last month ..3-5 h/r of work a days ..with extra open doors & weekly. paychecks.. it’s realy the easiest work I have ever Do.. I Joined This 7 months ago and now making over 87$, p/h.Learn. More right Here::f381????? http://www.freshemployments.com.nu .?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:?2:::::::f381…
its so good
21st century and we still can’t get a rope right..pff
still waiting Styx arrival on SteamOS…
#goVEGAN #STEAM
I only hope they don’t ‘cleverly’ reused all the maps again in this new installment.
It was still fun though, different routes each time.
Styx was brilliant, a true stealth game. Really looking forward to this.