NeoGAF’s member ‘Qassim‘ has made a comparison between the Definitive and the Standard editions of Sleeping Dogs. In case you’re wondering, the Definitive Edition is on the left whereas the Standard Edition is on the right (as always, make sure to open the images in new tabs). The Definitive Edition of Sleeping Dogs comes with a 20fps performance hit and according to Square Enix, it packs improved, higher resolution textures, improved lighting, and higher number of particle effects, higher detailed character models, volumetric fog (i.e. fog/smog/mist/steam is now present in the game world), increased pedestrians and traffic density, rebuilt sound engine to heighten realism and more destructible objects in hand-to-hand fighting sequences. Enjoy and kudos to our reader ‘Corrie Botha’ for bringing this to our attention!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Had they added Mantle support….I would have bought this again. Otherwise looks like the same damn game.
Mantle support wouldn’t make it look any better…
Of course. But it would run buttery smooth at max settings. And I’d be willing to pay for that because its a great gameplay experience.
Heh. Mantle support doesn’t work like that. You should go see some benchmarks of Mantle. Often, the Mantle version runs less well. It’s sad, too.
Best to wait for the inevitable DX12 version when they re-release this again as Sleeping Dogs Super Definitive Edition.
This is both Battlefield 4 and Thief run perfect with everything maxed on my AMD rig. They did not on my Nvidia rig. So in my personal experience Mantle works and has made me look forward to new Mantle releases, but it can be different for everyone I guess.
Wow, that was disappointing. The ground texture looks a little better in some places, but I think it’s just because anisotropic filtering is on for that version. Otherwise…
*edit* Oh, wait, they added a dumpster in one scene. #nextgen
They didn’t promised a higher resolution for the textures. They said that it includes the HQ texture pack (which was available long ago), and that some of the textures were redone. That’s all.
They promised reworked models/faces, and that’s really noticeable (Image 5/6). You also can notice more traffic/pedestrians (13/14).
Volumetric fog, more particles and a higher draw distance also were promised, but we need a different pack of screenshots for this (night club, some explosions and a view from a higher point).
“They didn’t promised a higher resolution for the textures”
they actually did.
quote from SE
“Now I know that a fair few PC gamers are asking what the difference between the Definitive Edition and the original game with an HD textures pack is – here’s your answer: WE’VE REDONE a lot more than just the textures.
We’ve also reworked character faces, added particle and ambient effects such as volumetric fog. Furthermore, the draw distances have been substantially improved and the gameplay has seen a lot of tweaking. Things that might have been too easy or difficult have been rejigged. Additional breakable enviroment objects have also been introduced so you can have more fun tossing enemy thugs around.
On top of all these technical improvements, you’ve also got the added bonus of almost all previously released DLC packs – that includes outfits, cars and extra story-extending content that amounts to over three hours of additional story gameplay.”
that said, the textures do not look improved at all. they never really looked “HD” to begin with, just look at the before pics. a lot of blurry, low-res textures everywhere.
this is a cash grab just like the directors edition of Deus Ex HR was.
But the directors edition of Deus Ex HR was cheap for existing owners, and included Dev Commentary. I liked that.
This one has all DLC but nothing else.
But that’s exactly what I said? Redone =/= higher resolution.
When Square Enix didn’t released Tomb Raider DE on PC, they were bashed. Now they released Sleeping Dogs DE, and the are still bashed. Damned if you do, damned you don’t.
“we’ve redone a lot more than just the textures”
implies they HAVE improved the textures over the original game with the HD texture pack, or else they would not have mentioned it.
how is this not a cash grab? it’s the same freaking game, it looks the same, it plays the same and they are charging full price for something we played over 2 years ago.
i can buy the PC version from two years ago with most of the DLC for under $10 during a sale.
as for tomb raider DE, there was absolutely nothing different in that game compared to the PC version except for them changing lara’s appearance (for the worse imo) and adding sub-surface scattering to her character model, which the PC version did not have.
i did extensive comparisons between both the maxed out PC version and the so called “definitive edition” version, and the differences were almost non-existent. in many cases, the PC version was still superior. textures, AO and IQ were all superior on the PC version..
i suppose SE realized it just wasn’t worth bringing it to PC because PC players would not see the difference anyway. however, i think they eventually realized that some people are naive enough to all believe their developer sophistry, so they decided to do the same with SD, but release it on PC this time as well.
i’m not bashing SE, just pointing out their BS.
And maybe they did. It’s hard to say from those 6 screenshots. I’m just saying that redone can mean anything, not exactly a higher resolution.
1) Then you should have done that long ago. They stopped selling it (on Steam).
2) They didn’t charged a full price. 30$ isn’t a full price (60$ is), and It’s 15$ (-50%) for those who own the original game.
I’m not saying that it’s worth 15$ if you own everything. I’m saying that there are people like me who own the original game, but haven’t bought any of the DLCs. DLC collection cost 20$.
And if you haven’t bought anything yet, it’s 7,5$ with 75% off against 8$ for the original collection with 80% off (the minimum price if I remember it correctly).
I read different opinions on that matter, but that doesn’t matter right now. It’s the fact that they were bashed for not bringing TR: DE to PC.
Am I the only one who sees no difference in those screenshots?
tbh the extra contrast and saturation in the ‘old’ screenshots on the right makes the textures ‘pop’ more to me. Also makes it tough to compare.
NPC character models are better for sure.
The textures on the standard version actually look better to me *shrug*
I honestly see almost no difference besides that.
I don’t know.. to me it kind of doesn’t look like a big enough difference to warrant the 20FPS hit. Knowing my luck it’d probably be greater than that for me.
Game was fine in the first place, no need for this, cash grab/minimal difference if any.
The lighting looks more realistic but that’s about it.
lel
IMO they just added SweetFX and started to sell it again.
20 fps hit? reminds me of Dues Ex directors cut
…