Shadow of the Tomb Raider has just been released on the PC and is one of the most beautiful games to date. As such, we’ve decided to capture some 4K screenshots from the final version (with its day-1 patch applied) on Max settings.
In case you weren’t aware of, the game’s Highest settings do not max out the game as there are additional higher settings for Shadows, Anisotropic Filtering, Level of Detail and Screen Space Contact Shadows.
For these 4K screenshots we used our AMD Radeon RX Vega 64 and we’ve included the MSI Afterburner overlay so that you can get an idea of how the game runs in 4K on AMD’s hardware. We’ve also used DX12 as it’s better optimized than DX11.
As we can see, our AMD Radeon RX Vega 64 was able to run the game with 30fps in 4K on Max settings. Shadow of the Tomb Raider is one of the most demanding games today, so you’ll need a really high-end PC system in order to enjoy it on Max settings.
As a side note, we’ve used SMAA as our anti-aliasing solution. However, all of the available anti-aliasing options – apart from SMAA 4X which is basically a super-sampling setting – bring additional blurriness to the image. SMAA brings a very slight blurriness whereas both TAA And SMAAT2X bring noticeable blurriness. And since we can’t use Reshade in DX12 titles, PC gamers will have to choose between “softer” visuals or clean and crisp graphics that suffer from shimmering due to aliasing.
We’ll talk more about the game’s performance in our upcoming PC Performance Analysis article so stay tuned for more!