Shadow of the Tomb Raider 4K Screenshots Gallery on Max Settings

Shadow of the Tomb Raider has just been released on the PC and is one of the most beautiful games to date. As such, we’ve decided to capture some 4K screenshots from the final version (with its day-1 patch applied) on Max settings.

In case you weren’t aware of, the game’s Highest settings do not max out the game as there are additional higher settings for Shadows, Anisotropic Filtering, Level of Detail and Screen Space Contact Shadows.

For these 4K screenshots we used our AMD Radeon RX Vega 64 and we’ve included the MSI Afterburner overlay so that you can get an idea of how the game runs in 4K on AMD’s hardware. We’ve also used DX12 as it’s better optimized than DX11.

As we can see, our AMD Radeon RX Vega 64 was able to run the game with 30fps in 4K on Max settings. Shadow of the Tomb Raider is one of the most demanding games today, so you’ll need a really high-end PC system in order to enjoy it on Max settings.

As a side note, we’ve used SMAA as our anti-aliasing solution. However, all of the available anti-aliasing options – apart from SMAA 4X which is basically a super-sampling setting – bring additional blurriness to the image. SMAA brings a very slight blurriness whereas both TAA And SMAAT2X bring noticeable blurriness. And since we can’t use Reshade in DX12 titles, PC gamers will have to choose between “softer” visuals or clean and crisp graphics that suffer from shimmering due to aliasing.

We’ll talk more about the game’s performance in our upcoming PC Performance Analysis article so stay tuned for more!

15 thoughts on “Shadow of the Tomb Raider 4K Screenshots Gallery on Max Settings”

  1. Tomb raider is not the most demanding game out there
    watch dogs 2, evil within 2, mass effect andromeda, new deus ex, hunt showdown, ghost reacon wildlans, mafia 3 all run with very similar framerate on 1080ti at 4K.

    Quantum break is twice as demanding, and ARK also. I have played QB on 1080ti 2GHz OC, even at 1080p (without upscaling) I could see dips below 60fps, while new tomb raider runs 60+ fps at 1440p, and can run very good at 2016p 60fps with few details adjusted. There’s one guy who has Titan V and with default very high settings he has like 70-90 fps at 4K, and 55-70 fps totally maxed out. Considering how good tomb raider looks, I think requirements are worth it. IMO it’s easily the best lookinig game out there on PC right now.

    1. Are you kidding me? Evil within 2 is one of the most optimized PC Ports I have played. Evil within 1 is more optimized than Evil within 2. It doesn’t matter what GPU you will play the game on, you will never see 99 percent GPU usage.

      1. Go and see for yourself “gamegpu” site benchmark chart from that game. 34fps dips and 44 fps average on 1080ti, and 1440p results looks worse than what new tomb raider is getting at the same card. On neogaf there is entire thread about performance issues in the evil within 2, and even digital foundry have complained how demanding that game is in their video.

      2. wat? I’m getting drops to 40 fps on my Rx 470 at 900p res and medium settings. The outside areas of the game look horrible. GTA V on ps3/xbox 360 look better than the town of Union.

        I love Evil Within 2 and I thought it was a great game, but it was far from optimized.

  2. DX11 is not broken, all you can see is just DX11 limitations. New tomb raider feature much higher graphics fidelity compared with previous game, just compare number of characters on the screen. On DX11 you will see 40fps dips because of CPU bottleneck, but on DX12 fps will be 2x and even 3x higher if you have good CPU.

    1. Digital fondry, nxgamer explained in details graphics differences and they sure know better what they are talking about than some raging kid like you. Shadow of the tomb raider has much more characters on the screen, more objects (more trees, much more dense vegetation), much better shadows. Guy from gamersyde even have said he was surprised seeing how much more detailed new tomb raider is compared to previous game and many people (including me) consider new tomb raider the best looking game out there. Rise of the tomb raider didnt looked as good as uncharted 4, while new tomb raider does and even surpas it in some aspects. dx12 was made for a reason and who is still using win 7 these days for games? Only pirates

      1. I game on every platform, I have xbox x, ps4p and high end pc with 1080ti (and I’m planing to buy 2080ti BTW, maybe even two of RTX will be worth it), so I’m not a fanboy you moron. You dont even know what fanboy mean and I bet you call everyone that way because obviously you cant talk like all normal people. Maybe you are not a kid, but you behave like 10 year old kid with emotional problems. My 1080ti asus strix with 2GHz OC runs rise of the tomb raider 4K maxed out in 4K (45-60fps, and 60fps at high settings, so of course new tomb raider is a little bit more demanding, but not that much (at least not in dx12 mode) but game looks 2x as much detailed. In rise of the tomb raider you had literally few characters on the screen and few tress, while in new tomb raider you can see even around 50 characters in one place, not to mention entire jungle with dense vegetation. Nothing is broken on dx11 mode, like few other dx12 games (for example hitman) tomb raider shows nery nice performance boost over dx11 because of draw calls limits. Previous game wasnt build for dx12 from the ground up, so it wasnt nearly as good looking and that was they only reason why it run good in dx11. When you play shadow of the tomb raider you can see these fps dips happens only in dense populated areas, and it’s because dx11 draw call limits and much worse multicore support compared to dx12. dx12 i tomb raider brings not only HUGE benefits, but also additional effects (shadows looks better, lighting and post processing). I have no idea why people like you insist on win7 and old dx11, that’s ancient stuff, and these days mlre and more games require dx12 and win10 to start. One year ago I bought win10 for myself and it’s better system overall not to mention some dx12 exclusives like forza horizon and gears of war 4 are really great.

      2. On my yt channel (P number 8) I have forza horizon 3 gameplay in 4K maxed out settings + MSAAx8 60fps+ so my PC is good enough :), although in the near future I want to upgrade 3770K to something better, and also buy 2080ti (I have 1080ti for a year now but that card is not enough for 4K 60fps in more and more games, so I need something better). On top of that I game on xbox x and ps4p, so I’m not a pcmaster race fanatic, I just like games but not any specific hardware.

    2. Nvidia has put money down to cull some of the graphical effects, just to make RTX look better. This explains lack of camp fire smoke, poor water quality, basic lighting in parts, etc. Even the DX11 v 12, since they are on their 3rd attempt at DX12 with Turing.

      Performance wise, it’s actually decent.

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